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The Signal State similar games & best alternatives

The Signal State

PC (Microsoft Windows), Mac • 2021

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Quick resume

Set in a post-apocalyptic future, The Signal State puts your logic skills to the test with complex puzzles inspired by modular synthesizers. Repair machines, rebuild an abandoned farm, and be part of a revolution that will change the fate of agriculture once and for all.

Global score

87/100

Genres

Simulator, Puzzle

Similar games

    Pros

    • Challenging and well-designed puzzles
    • Innovative modular synth-based mechanics
    • Engaging learning curve for logic and synthesis
    • Polished interface and visuals
    • Active developer support and planned workshop

    Cons

    • Relatively short main campaign
    • Some ui and qol limitations (no undo, fiddly wiring)
    • Story is minimal and not immersive
    • Leaderboards can be confusing due to ng+ mixing
    • Music can be repetitive or distracting

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over designing circuits and solutions, with freedom to optimize and revise designs."

      Capsule for MHRD MHRD

      "Players freely design and optimize their own circuit solutions with modular components, allowing high control over actions and decisions."

    • Competence

      Game with the same Competence vibe

      4

      "The game features challenging puzzles requiring skill, optimization, and problem solving, with feedback and histograms for performance."

      Capsule for Last Call BBS Last Call BBS

      "The game offers challenging puzzles that require skillful logic and optimization, with feedback via leaderboards and metrics."

    • Competition

      Game with the same Competition vibe

      2

      "Leaderboards and score comparisons exist, but many players focus on personal improvement and casual play."

      Capsule for Creeper World: Anniversary Edition Creeper World: Anniversary Edition

      "Leaderboards and scoring encourage comparison, but some players focus on personal optimization and casual play."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players report short playtime and limited replay value, but others enjoy extended puzzle exploration."

      Capsule for macdows 95 macdows 95

      "Some players engage in extended optimization and replaying puzzles, but the main campaign is relatively short."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay is primarily single-player with minimal social or cooperative mechanics; community interaction is external via Discord."

      Capsule for Unexplored 2: The Wayfarer's Legacy Unexplored 2: The Wayfarer's Legacy

      "Gameplay is primarily single-player puzzle solving with limited direct cooperation; some social interaction occurs on Discord."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players creatively design code solutions and optimize them, with some sandbox and puzzle creation features."

      Capsule for TIS-100 TIS-100

      "Players create custom circuit designs and optimize solutions, with sandbox mode and workshop support enhancing creativity."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced and respectful; no evidence of exerting control or superiority over others."

      Capsule for L.A. Noire L.A. Noire

      "Interactions are balanced and respectful; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a mental challenge and distraction, enjoying immersion in puzzle solving."

      Capsule for First Class Escape: The Train of Thought First Class Escape: The Train of Thought

      "Players use the game as a mental challenge and distraction, with some enjoying the immersive puzzle experience."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

      Capsule for Dogpile Dogpile

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying new approaches to solve puzzles and optimize moves."

      Capsule for Cubot Cubot

      "The game encourages trying new puzzle approaches, tinkering with modules, and exploring optimization strategies."

    • Exploration

      Game with the same Exploration vibe

      1

      "Progression through different puzzle sets and mechanics offers some discovery, though environments are abstract."

      Capsule for Hexologic Hexologic

      "Some discovery of new modules and puzzle mechanics occurs, but environments and puzzles are mostly predefined."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited customization beyond strategic choices; no avatar or cosmetic personalization."

      Capsule for Ostalgie: The Berlin Wall Ostalgie: The Berlin Wall

      "Limited customization beyond puzzle solutions; no avatar personalization or cosmetic modifications."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "Game is set in a somewhat realistic post-apocalyptic world with survival elements; some quirky and improbable events occur."

      Capsule for Drive Beyond Horizons Drive Beyond Horizons

      "Set in a post-apocalyptic fictional world, but gameplay focuses on realistic logic and signal processing."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Minimal social connection; mostly solo play with some community interaction via Discord and guides."

      Capsule for DemonCrawl DemonCrawl

      "Primarily solo play with minimal social connection; community interaction mostly via external Discord."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in logic, optimization, and problem solving."

      Capsule for Kaizen: A Factory Story Kaizen: A Factory Story

      "Players learn logic, modular synthesis concepts, and improve problem-solving skills throughout the game."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement to solve puzzles; not suited for idle play."

      Capsule for Infinifactory Infinifactory

      "Requires focused attention and sustained engagement to solve puzzles; not suited for casual idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No evidence of close social relationships or emotional sharing; interactions are limited and surface-level."

      Capsule for Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque

      "No evidence of close relationships or emotional sharing; social interactions are limited and surface-level."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership roles; players act independently without managing or guiding others."

      Capsule for FORCED SHOWDOWN FORCED SHOWDOWN

      "No leadership or authoritative roles; players act independently without managing or guiding others."

    • Progression

      Game with the same Progression vibe

      3

      "Players progress through increasingly complex puzzles and unlock new components and challenges."

      Capsule for SHENZHEN I/O SHENZHEN I/O

      "Players accumulate new modules and unlock puzzles, progressing through increasingly complex challenges."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "While the atmosphere is immersive and music relaxing, puzzle difficulty and backtracking can cause frustration and tension."

      Capsule for VirtuaVerse VirtuaVerse

      "Music and atmosphere provide some relaxation, but puzzle difficulty and frustration can create tension."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and music provide sensory enjoyment, though music is repetitive."

      Capsule for Orbt XL Orbt XL

      "Visuals and music contribute to sensory enjoyment, though some find music repetitive or distracting."

    • Status

      Game with the same Status vibe

      1

      "Leaderboards provide some recognition, but social status is limited and not a core motivation."

      Capsule for Kingsway Kingsway

      "Leaderboards offer recognition, but social status is limited and not a primary motivation."

    • Story

      Game with the same Story vibe

      1

      "The narrative is minimal and serves mainly as a backdrop; the focus is on gameplay rather than story immersion."

      Capsule for Streets of Rage 4 Streets of Rage 4

      "There is a narrative backdrop, but it is minimal and not deeply integrated into gameplay."

    • Strategy

      Game with the same Strategy vibe

      4

      "Strong emphasis on mental challenge, planning, and problem solving."

      Capsule for Freeways Freeways

      "Strong emphasis on mental challenge, problem solving, and devising efficient circuit strategies."

    • Thrill

      Game with the same Thrill vibe

      -1

      "Puzzles provide intellectual challenge rather than suspense or risk; emotional tension is low to moderate."

      Capsule for 7 Billion Humans 7 Billion Humans

      "Puzzle solving involves moderate challenge without high suspense or risk."

    • Value

      Game with the same Value vibe

      2

      "Generally considered good value for puzzle fans, though some note the game is short and best purchased on sale."

      Capsule for She Remembered Caterpillars She Remembered Caterpillars

      "Players find good value in the puzzle content and learning experience, though some note the game is short."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus is on constructive puzzle solving."

      Capsule for Lorelei and the Laser Eyes Lorelei and the Laser Eyes

      "No combat or destructive gameplay; focus is on constructive logic and puzzle solving."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival elements; gameplay occurs in stable, low-risk puzzle environments."

      Capsule for SHENZHEN I/O SHENZHEN I/O

      "No survival elements; gameplay occurs in stable, low-risk puzzle environments."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Competition, Status, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026