Detective Butler: Maiden Voyage Murder similar games & best alternatives

Detective Butler: Maiden Voyage Murder

PC (Microsoft Windows) • 2017

Should you play it?

Follow Detective Butler and his sidekick Gilligan as they solve a locked-room murder during a haunted cruise ship's maiden voyage. Can you solve the mystery before Detective Butler reveals the answer?

What works
  • Free to play
  • Engaging murder mystery story
  • Well-developed characters
  • Good music and atmosphere
  • Easy achievements and bonus content
Things to keep in mind
  • No player choices or interactivity
  • Some technical bugs and ui issues
  • Background art inconsistent with character sprites
  • Linear and predictable elements
  • Lack of localization beyond english

What to play next

Top picks

Games that feel the closest overall

  • Dracula: Origin

  • Ambre - a heartbreaking kinetic novel

  • Titan Station

  • 晚上nano好

  • The 39 Steps

  • Visitor 来访者

  • Strongblade - Puzzle Quest and Match-3 Adventure

  • Dagon: by H. P. Lovecraft

  • Agatha Christie - Hercule Poirot: The First Cases

Hidden Gems

Less popular games with surprisingly high similarity

  • Titan Station

  • 晚上nano好

  • Vasilisa and Baba Yaga

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Detective Butler: Maiden Voyage Murder: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Strategy, Thrill. It leans lower than usual among comparable games on Autonomy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    -5

    "The game is a kinetic novel with no player choices, following a fixed narrative path."

    Capsule for Mhakna Gramura and Fairy Bell Mhakna Gramura and Fairy Bell

    "The game is a kinetic visual novel with no meaningful player choices or influence on the story."

  • Competence

    Game with the same Competence vibe

    1

    "Some puzzle and deduction elements exist in early chapters, but overall gameplay is reading-focused with minimal skill challenge."

    Capsule for 七人杀阵 - Seven Sacrifices 七人杀阵 - Seven Sacrifices

    "Players engage in reading and deduction, with some challenge in solving the mystery before the reveal, but no skill-based gameplay."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or comparison with others; purely a solo experience."

    Capsule for Shhh! Shhh!

    "No competitive elements or comparison with others; purely a solo experience."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report engaging story and gameplay with some replay value via new game+ and achievements, though game length is short and some find repetition a downside."

    Capsule for Troublemaker Troublemaker

    "Some players report engaging enough story to play through multiple times for achievements and bonus content."

  • Cooperation

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    -5

    "Single player experience with no multiplayer or cooperative gameplay."

    Capsule for Demon Hunter 2: New Chapter Demon Hunter 2: New Chapter

    "Single player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    -3

    "Players follow a fixed story with no creation or modification elements; the game uses predefined narrative and art assets."

    Capsule for 9-nine-:NewEpisode 9-nine-:NewEpisode

    "Players follow a fixed story without ability to create or modify content; some appreciation for story and character design."

  • Domination

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    -5

    "No social dominance or power dynamics; interactions are narrative only."

    Capsule for The Miskatonic The Miskatonic

    "No social dominance or power dynamics; interactions are narrative only."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to immerse in a fictional horror/mystery world, escaping real life."

    Capsule for Higurashi When They Cry Hou - Ch.2 Watanagashi Higurashi When They Cry Hou - Ch.2 Watanagashi

    "Players use the game to immerse themselves in a fictional murder mystery, escaping real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and intrinsic motivation for story and mystery"

    Capsule for Higurashi When They Cry Hou - Ch.1 Onikakushi Higurashi When They Cry Hou - Ch.1 Onikakushi

    "Players engage voluntarily out of interest in mystery stories and visual novels."

  • Experimenting

    Game with the same Experimenting vibe

    -5

    "No experimentation possible, fixed linear narrative"

    Capsule for Fox Hime Zero Fox Hime Zero

    "No experimentation possible due to linear, fixed narrative."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Exploration limited to narrative branches; no physical or spatial exploration."

    Capsule for Leaflet Love Story Leaflet Love Story

    "Limited exploration of story and clues through reading; no physical or spatial exploration."

  • Expression

    Game with the same Expression vibe

    -4

    "No character customization or self-expression features."

    Capsule for VR: Vacate the Room (Virtual Reality Escape) VR: Vacate the Room (Virtual Reality Escape)

    "No character customization or self-expression options."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Story involves detective mystery with some dark and eerie elements, but grounded in plausible scenarios."

    Capsule for Hope Lake Hope Lake

    "Fictional detective story with some mystery and light supernatural elements, but grounded in realistic setting."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No community or social features; solitary experience."

    Capsule for The Complex: Expedition The Complex: Expedition

    "No community or social features; solitary experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop reasoning skills and progress through story and character development."

    Capsule for Banter Schooldays!!三〇一室无一人 Banter Schooldays!!三〇一室无一人

    "Players develop deductive reasoning and follow character growth in story."

  • Health

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    -5

    "Sedentary gameplay with no physical activity."

    Capsule for What Remains of Edith Finch What Remains of Edith Finch

    "Sedentary gameplay with no physical activity."

  • Idle

    Game with the same Idle vibe

    3

    "Can be played in short sessions with minimal required attention; mostly reading and clicking."

    Capsule for Sakura Space Sakura Space

    "Can be played in short sessions or as background reading."

  • Intimacy

    Game with the same Intimacy vibe

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    "Limited emotional connection through story but no social or interpersonal relationship building."

    Capsule for I Have No Mouth, and I Must Scream I Have No Mouth, and I Must Scream

    "Limited emotional connection through story, but no social or interpersonal interaction."

  • Leadership

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    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    1

    "Progression is narrative-based, unlocking story chapters and achievements."

    Capsule for Iwaihime Iwaihime

    "Progression is narrative based, unlocking story chapters and achievements."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Some players find the reading experience relaxing and immersive, though others find it tedious."

    Capsule for Jendo: Origins Jendo: Origins

    "Many players find the reading experience relaxing and immersive."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable art style, music, and visual effects provide sensory stimulation."

    Capsule for Legends of Callasia Legends of Callasia

    "Music and art provide sensory stimulation, though some report jarring background images."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status elements."

    Capsule for Ayahuasca Ayahuasca

    "No social recognition or status elements."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with a murder mystery plot and character interactions."

    Capsule for SEASON OF MYSTERY: The Cherry Blossom Murders SEASON OF MYSTERY: The Cherry Blossom Murders

    "Strong narrative focus with an engaging murder mystery plot."

  • Strategy

    Game with the same Strategy vibe

    2

    "Players use logic and deduction to solve the mystery, along with planning in minigames."

    Capsule for The Murder of Sonic the Hedgehog The Murder of Sonic the Hedgehog

    "Players use logic and deduction to solve the mystery, though no complex gameplay strategy."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and mystery elements create mild thrill and emotional tension."

    Capsule for Along the Edge Along the Edge

    "Mystery and suspense elements provide some thrill and tension."

  • Value

    Game with the same Value vibe

    5

    "Free to play with substantial content and challenge, perceived as a good value."

    Capsule for Penimorta Penimorta

    "Free to play with substantial content and achievements, perceived as high value."

  • Violence

    Game with the same Violence vibe

    -3

    "Violence is only narrative (murder case) with no combat or destructive gameplay."

    Capsule for Detective Case and Clown Bot in: Murder in the Hotel Lisbon Detective Case and Clown Bot in: Murder in the Hotel Lisbon

    "Violence is narrative only; no gameplay violence or combat."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance gameplay."

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    "No survival or threat avoidance gameplay."

Last update: 10/07/2026