Visitor 来访者 similar games & best alternatives

Visitor 来访者

PC (Microsoft Windows) • 2018

Should you play it?

Visitor is a full-motion video (FMV) detective suspense game. The game tells a story that on a winter night in 2017, a murder case happened in a residential building, a prostitute Shasha died in her own home.

What works
  • Innovative fmv detective gameplay
  • Strong narrative with multiple endings
  • Good value for price
  • Realistic and immersive investigation interface
  • Challenging logical deduction
Things to keep in mind
  • Linear and restrictive progression
  • Poor translation and subtitles
  • Some awkward or inconsistent acting
  • Lack of hints causes player frustration
  • Limited interactivity and replayability

What to play next

Top picks

Games that feel the closest overall

  • Masterplan Tycoon

  • 1980

  • Agatha Christie - The ABC Murders

  • Detective Butler: Maiden Voyage Murder

  • Shadows on the Vatican - Act I: Greed

  • The 39 Steps

  • Agatha Christie - Murder on the Orient Express

  • Hacker Simulator: Free Trial

  • Monuments Flipper: Prologue

Hidden Gems

Less popular games with surprisingly high similarity

  • A Golden Wake

  • Život Není Krásný: Poslední Exekuce

  • Portal of Evil: Stolen Runes Collector's Edition

If you liked…

Recommendations by what you enjoyed most

  • Story

    SEASON OF MYSTERY: The Cherry Blossom Murders

  • Value

    Pony Island

  • Competence

    Botany Manor

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Visitor 来访者: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Strategy, Competence. It leans lower than usual among comparable games on Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    -3

    "Gameplay is very linear with limited dialogue choices and fixed investigation paths, restricting player freedom."

    Capsule for Agatha Christie - The ABC Murders Agatha Christie - The ABC Murders

    "Gameplay is quite linear with fixed sequences of evidence combinations required to progress, limiting player freedom."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzles require logical deduction and piecing together clues, providing satisfying skill-based challenges without being overly difficult."

    Capsule for Botany Manor Botany Manor

    "Requires logical deduction and careful analysis of evidence; some puzzles are challenging and demand skillful interpretation."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or player comparison; focus is on individual investigation and puzzle solving."

    Capsule for Nancy Drew®: The Haunted Carousel Nancy Drew®: The Haunted Carousel

    "No competitive elements or player comparison; focus is on individual investigation."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players report emotional engagement and replaying to find multiple endings, but many quit quickly after initial playthrough."

    Capsule for Once in Yaissor Once in Yaissor

    "Some players report engagement and interest in multiple endings, but others find the game repetitive and disengage after solving the case."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

    Capsule for The Vanishing of Ethan Carter The Vanishing of Ethan Carter

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    1

    "Players create deductions by linking clues on a mind map, offering some creative problem solving within a structured framework."

    Capsule for Agatha Christie - Hercule Poirot: The First Cases Agatha Christie - Hercule Poirot: The First Cases

    "Players create logical chains by combining evidence, but within a constrained and linear framework."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics; purely individual play."

    Capsule for Travellin Cats in Italy Travellin Cats in Italy

    "No social dominance or power dynamics; purely individual play."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players engage in immersive detective story to escape real life, though some find frustration in game mechanics."

    Capsule for Remove: 범죄는 흔적을 남긴다 Remove: 범죄는 흔적을 남긴다

    "Players engage in immersive detective work and story, providing distraction from real life."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of interest and curiosity rather than obligation."

    Capsule for Leviathan: The Last Day of the Decade Leviathan: The Last Day of the Decade

    "Players generally engage voluntarily out of interest in detective and FMV games, not due to obligation."

  • Experimenting

    Game with the same Experimenting vibe

    -2

    "Limited experimentation possible; players mostly follow linear paths and known strategies."

    Capsule for Operation Thunderstorm Operation Thunderstorm

    "Limited experimentation due to fixed evidence combinations; players mostly follow preset paths."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Limited exploration within small, linear environments; no open-world or discovery focus."

    Capsule for 93, Kuindzhi 93, Kuindzhi

    "Investigation is constrained to known evidence and linear progression rather than open exploration."

  • Expression

    Game with the same Expression vibe

    -5

    "No character customization or self-expression features."

    Capsule for Ghost Town Mine Ride & Shootin' Gallery Ghost Town Mine Ride & Shootin' Gallery

    "No character customization or self-expression features."

  • Fantasy

    Game with the same Fantasy vibe

    -4

    "Highly realistic and grounded in plausible law enforcement scenarios, avoiding fantastical elements."

    Capsule for Ready or Not Ready or Not

    "Grounded in realistic crime investigation with real actors and plausible scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solo play only."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "No social or community features; solo play only."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop deductive reasoning skills and learn to interpret clues and testimonies through gameplay."

    Capsule for Roman's Christmas / 罗曼圣诞探案集 Roman's Christmas / 罗曼圣诞探案集

    "Players develop deduction skills and learn to interpret evidence through gameplay."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity."

    Capsule for What Remains of Edith Finch What Remains of Edith Finch

    "Sedentary gameplay with no physical activity."

  • Idle

    Game with the same Idle vibe

    2

    "Some players engage in long sessions with intermittent attention, but the game requires active management and focus."

    Capsule for Food Processing Simulator Food Processing Simulator

    "Some players engage in long sessions with passive watching of videos; others find it slow and disengage."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social relationships or emotional sharing in gameplay."

    Capsule for Car Manufacture Car Manufacture

    "No close social relationships or emotional sharing in gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through solving cases and unlocking story branches; accumulation of clues and evidence."

    Capsule for Lamplight City Lamplight City

    "Progression through unlocking new evidence and story segments by solving puzzles."

  • Relaxation

    Game with the same Relaxation vibe

    0

    "Mixed experience: some find it relaxing and immersive, others find it tense and challenging."

    Capsule for The Room Syndrome The Room Syndrome

    "Mixed experience; some find it relaxing and immersive, others find it frustrating and tense due to difficulty."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visual and auditory stimulation from FMV and acting, but moderate sensory intensity."

    Capsule for Super Seducer : How to Talk to Girls Super Seducer : How to Talk to Girls

    "Realistic FMV and atmospheric presentation provide moderate sensory engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for The Secret Order 2: Masked Intent The Secret Order 2: Masked Intent

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative focus with a murder mystery plot and character interactions."

    Capsule for SEASON OF MYSTERY: The Cherry Blossom Murders SEASON OF MYSTERY: The Cherry Blossom Murders

    "Strong narrative focus with multiple endings and a complex murder mystery."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires logical thinking, planning debate moves, and selecting correct evidence."

    Capsule for Banter Schooldays!!三〇一室无一人 Banter Schooldays!!三〇一室无一人

    "Requires logical reasoning and planning to combine evidence correctly."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and intrigue from the mystery, but overall a controlled and calm experience."

    Capsule for Tangle Tower Tangle Tower

    "Some tension and suspense from uncovering the mystery, but overall a slow-paced experience."

  • Value

    Game with the same Value vibe

    4

    "Generally considered good value for price given unique experience and content."

    Capsule for Pony Island Pony Island

    "Generally considered good value for price and content amount."

  • Violence

    Game with the same Violence vibe

    -4

    "Focus on investigation, relationships, and story rather than combat or destruction."

    Capsule for Mask of the Rose Mask of the Rose

    "Focus on investigation and analysis rather than combat or destruction."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics."

    Capsule for To the Moon To the Moon

    "No survival or threat avoidance mechanics."

Last update: 10/07/2026