Remove: 범죄는 흔적을 남긴다 similar games & best alternatives

Remove: 범죄는 흔적을 남긴다

2023

Should you play it?

Let’s recall the memory before the accident and erase the traces of your crime.

What works
  • Engaging and original detective story
  • Multiple endings with meaningful choices
  • Free to play with good production quality
  • Immersive use of smartphone interface
  • Short playtime suitable for casual sessions
Things to keep in mind
  • Repetitive trial-and-error gameplay
  • Lack of save system causing frustration
  • Ui and interaction elements sometimes unclear
  • Some bugs affecting progression
  • Steep difficulty spikes and unintuitive puzzles

What to play next

Top picks

Games that feel the closest overall

  • Orwell: Keeping an Eye On You

  • Anonymous Hacker Simulator: Prologue

  • Blameless

  • Giant Machines 2017

  • Liquidators

  • The Painscreek Killings

  • Reversion - The Escape (1st Chapter)

  • Find Yourself

  • Near Death

Hidden Gems

Less popular games with surprisingly high similarity

  • In Between

  • The Voidness - Lidar Horror Survival Game

  • Lost Wiki: Kozlovka

If you liked…

Recommendations by what you enjoyed most

  • Value

    Eternal Senia

  • Story

    Maid Cafe on Electric Street

  • Autonomy

    Flesh Water

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Remove: 범죄는 흔적을 남긴다: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Story, Fantasy, Exploration, Intimacy. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Continuation, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have some control over choices affecting endings, but gameplay is mostly guided and on rails."

    Capsule for Flesh Water Flesh Water

    "Players have control over how to remove evidence and make choices affecting endings, though some actions are constrained by game design."

  • Competence

    Game with the same Competence vibe

    2

    "Game involves puzzle solving and learning from trial and error, requiring mental skill and problem solving, though some tasks can feel repetitive."

    Capsule for Twelve Minutes Twelve Minutes

    "Game involves skill in observation and puzzle solving, but some tasks are repetitive and trial-and-error based, reducing perceived competence."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive elements; focus is on individual puzzle solving and story progression."

    Capsule for Creepy Tale Creepy Tale

    "No evidence of competitive elements; focus is on individual puzzle solving and story progression."

  • Continuation

    Game with the same Continuation vibe

    -2

    "Game is short and some players find repetition tedious, leading to possible disengagement after completion."

    Capsule for Obey the Voice™ Obey the Voice™

    "Requires multiple playthroughs and repetition which some players find tedious, leading to disengagement for some."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative or multiplayer features."

    Capsule for Layers of Fear 2 (2019) Layers of Fear 2 (2019)

    "Single-player experience with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some freedom in exploration and puzzle solving, but mostly uses predefined narrative and environments with limited player modification."

    Capsule for Perfect Tides Perfect Tides

    "Some freedom in how to remove evidence and explore clues, but mostly follows preset narrative and puzzle structure."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics; purely individual gameplay."

    Capsule for Tile Cities Tile Cities

    "No social dominance or power dynamics; purely individual gameplay."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game to immerse in a detective story and escape real life, despite some criticism of story quality."

    Capsule for Family Mysteries: Poisonous Promises Family Mysteries: Poisonous Promises

    "Players engage in immersive detective story to escape real life, though some find frustration in game mechanics."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of interest in mystery and story rather than obligation; some frustration with trial-and-error mechanics."

    Capsule for Soulslayer~灭魂·误佳期~ Soulslayer~灭魂·误佳期~

    "Players engage voluntarily out of interest in mystery and story rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players explore investigation mechanics and test evidence combinations, though within limited scenarios."

    Capsule for Lucifer Within Us Lucifer Within Us

    "Players try different ways to remove evidence and explore clues, though some trial-and-error is required."

  • Exploration

    Game with the same Exploration vibe

    2

    "Exploring multiple rooms and environments to find items and clues is a core part of gameplay."

    Capsule for The Long Reach The Long Reach

    "Exploration of environment and smartphone apps to discover clues is a core mechanic."

  • Expression

    Game with the same Expression vibe

    -5

    "No customization or self-expression features reported."

    Capsule for Dungeon Nightmares II : The Memory Dungeon Nightmares II : The Memory

    "No customization or self-expression features reported."

  • Fantasy

    Game with the same Fantasy vibe

    -3

    "The game is grounded in realistic crime investigation and detective work, with minimal fantasy elements."

    Capsule for Still Life Still Life

    "Game is grounded in realistic crime and investigation scenarios with minimal fantasy elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solo play only."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "No social or community features; solo play only."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop deductive reasoning and puzzle-solving skills, though the difficulty is moderate and learning curve gentle."

    Capsule for Confidential Killings - A Detective Game Confidential Killings - A Detective Game

    "Players develop deductive reasoning and puzzle-solving skills, though some find difficulty spikes frustrating."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; sedentary gameplay."

    Capsule for Human Fall Flat Human Fall Flat

    "No physical activity involved; sedentary gameplay."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention; not suitable for background or idle play."

    Capsule for Voor De Kroon Voor De Kroon

    "Requires focused attention; not suitable for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social interactions or relationship building."

    Capsule for Crime Secrets: Crimson Lily Crime Secrets: Crimson Lily

    "No close social interactions or relationship building."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking multiple endings and story content."

    Capsule for Asphyxia Asphyxia

    "Progression through unlocking multiple endings and uncovering story details."

  • Relaxation

    Game with the same Relaxation vibe

    -1

    "Some players find the game tense and challenging, though others find it engaging and immersive."

    Capsule for Cyber Manhunt Cyber Manhunt

    "Some players find the game tense and challenging, others find it engaging but occasionally frustrating."

  • Sensation

    Game with the same Sensation vibe

    1

    "Some atmospheric sound and visual effects enhance immersion but sensory stimulation is moderate."

    Capsule for Mountain Crime: Requital Mountain Crime: Requital

    "Atmospheric sound and visuals contribute to immersion but not intense sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Demolition Company Gold Edition Demolition Company Gold Edition

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative focus with character-driven plots and multiple endings; story is a main motivator."

    Capsule for Maid Cafe on Electric Street Maid Cafe on Electric Street

    "Strong narrative focus with multiple endings and plot twists; story is a major motivation."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires logical reasoning and planning to solve puzzles, though not heavily strategic."

    Capsule for Obduction Obduction

    "Requires logical deduction and puzzle solving, though some trial-and-error reduces strategic depth."

  • Thrill

    Game with the same Thrill vibe

    2

    "Timing pressure and risk of failure create some suspense and thrill."

    Capsule for Dragon's Lair Dragon's Lair

    "Tension from time limits and risk of failure adds suspense, though some find it frustrating rather than thrilling."

  • Value

    Game with the same Value vibe

    5

    "Free game with high perceived value due to quality story, music, and gameplay."

    Capsule for Eternal Senia Eternal Senia

    "Free game with high perceived value due to story quality and gameplay depth."

  • Violence

    Game with the same Violence vibe

    -5

    "No enjoyment of combat or destruction; focus is on investigation and puzzle solving."

    Capsule for The Samaritan Paradox The Samaritan Paradox

    "No enjoyment of combat or destruction; focus is on investigation and evidence removal."

  • Survival

    Game with the same Survival vibe

    1

    "Some pressure to complete tasks on time and avoid failure, but no traditional survival mechanics."

    Capsule for The Boba Teashop The Boba Teashop

    "Time pressure and risk of failure create mild survival tension."

Last update: 09/07/2026