Family Mysteries: Poisonous Promises similar games & best alternatives

Family Mysteries: Poisonous Promises

PlayStation 4, Linux, Android, PC (Microsoft Windows), iOS, Mac, Xbox One, Nintendo Switch • 2020

Should you play it?

Entertaining plunge into the world of debauched elites, alluring women and corrupted cops, where power is the ultimate currency. This is a thrilling introduction to the brand new Hidden Object Game series in the tradition of best police dramas.

What works
  • Engaging detective story
  • Varied puzzles and hidden object scenes
  • Good artwork and music
  • Evidence and deduction mechanics
  • Bonus chapter included
Things to keep in mind
  • Poor voice acting and dialogue
  • Linear gameplay with limited exploration
  • Some puzzles frustrating or unclear
  • Translation and localization issues
  • Price considered high for content length

What to play next

Top picks

Games that feel the closest overall

Hidden Gems

Less popular games with surprisingly high similarity

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Rewind Or Die

  • Escapism

    Scene Investigators

  • Progression

    Kona

From the same developer

From the same developer, ranked by motivational fit.

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Family Mysteries: Poisonous Promises: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Story, Fantasy, Exploration, Intimacy. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Value, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore multiple areas, solve puzzles, and choose how to approach objectives, though the game is mostly linear."

    Capsule for Rewind Or Die Rewind Or Die

    "Players have some freedom in puzzle solving and investigation, but overall gameplay is linear with limited location choices."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles and hidden object scenes provide some challenge but are generally easy; some players found puzzles frustrating or requiring hints."

    Capsule for Vampire Legends: The True Story of Kisilova Vampire Legends: The True Story of Kisilova

    "Puzzles and hidden object scenes provide some challenge but are generally easy or repetitive; some frustration with unclear instructions."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive elements; gameplay is solo and self-paced."

    Capsule for Shiver Shiver

    "No evidence of competitive elements; gameplay is single-player and self-paced."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players engage for several hours enjoying progression, but many find content limited and lose interest quickly."

    Capsule for Internet Cafe Simulator Internet Cafe Simulator

    "Players engage for a few hours with some desire to continue to bonus content or sequels, but some find it tedious or frustrating."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer features."

    Capsule for Little Inferno Little Inferno

    "Entirely single-player experience with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some creative puzzle design and story elements, but gameplay mostly follows established hidden object and point-and-click conventions."

    Capsule for Sacra Terra: Angelic Night Sacra Terra: Angelic Night

    "Some variety in puzzles and investigation mechanics, but largely follows established hidden object game conventions."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; gameplay is individual and narrative-driven."

    Capsule for FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse

    "No social dominance or power dynamics; gameplay is individual and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as an immersive detective experience to escape real life, engaging deeply with fictional crime scenes."

    Capsule for Scene Investigators Scene Investigators

    "Players use the game to immerse in a detective story and escape real life, despite some criticism of story quality."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for entertainment and interest in the unique concept."

    Capsule for Lucius Lucius

    "Players engage voluntarily for entertainment; some mention playing for achievements but mostly intrinsic interest."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some experimentation with puzzle solutions and dream mechanics, but mostly follows established hidden object game routines."

    Capsule for Dreamwalker: Never Fall Asleep Dreamwalker: Never Fall Asleep

    "Some experimentation with puzzle solving and deduction mechanics, but mostly routine hidden object gameplay."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Limited locations and linear progression reduce exploration; some interaction with environment details."

    Capsule for A Golden Wake A Golden Wake

    "Limited exploration due to linear progression and few accessible locations at a time."

  • Expression

    Game with the same Expression vibe

    -5

    "No character customization or player expression; fixed narrative and presentation."

    Capsule for The Moon Sliver The Moon Sliver

    "No character customization or player expression; fixed narrative and presentation."

  • Fantasy

    Game with the same Fantasy vibe

    -3

    "Realistic tactical scenarios involving police and criminals; no fantasy or fictional elements."

    Capsule for Plan A Plan A

    "Realistic detective setting without supernatural elements, focusing on plausible crime scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solo play only."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "No social or community features; solo play only."

  • Growth

    Game with the same Growth vibe

    2

    "Some learning and problem-solving involved in puzzle completion, though mostly easy."

    Capsule for Zup! 8 Zup! 8

    "Some learning through puzzle solving and deduction, though puzzles are generally simple."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and puzzle solving; not a casual or background game."

    Capsule for Cradle Cradle

    "Requires focused attention and puzzle solving; not a casual or background game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; interactions limited to scripted narrative."

    Capsule for Mountain Crime: Requital Mountain Crime: Requital

    "No social or emotional relationship building; narrative is distant and scripted."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items and clues to progress through story and puzzles."

    Capsule for Kona Kona

    "Players collect evidence, items, and achievements progressing through the story and puzzles."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Generally low tension gameplay with some moments of challenge; overall a casual experience."

    Capsule for Age of Steel: Recharge Age of Steel: Recharge

    "Generally low tension gameplay with some frustration from puzzles; overall casual and relaxing."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visuals and music provide mild sensory stimulation; voice acting is mixed."

    Capsule for Reversion - The Escape (1st Chapter) Reversion - The Escape (1st Chapter)

    "Visuals and music provide moderate sensory stimulation; voice acting is often criticized but adds character."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    3

    "Narrative detective story with supernatural elements and plot twists drives player engagement."

    Capsule for Dark Arcana: The Carnival Dark Arcana: The Carnival

    "Narrative-driven detective story with twists; story quality is mixed but central to experience."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires logical thinking and deduction but puzzles are generally straightforward and accessible."

    Capsule for Tangle Tower Tangle Tower

    "Some logical deduction and puzzle solving requiring reasoning, though puzzles are mostly straightforward."

  • Thrill

    Game with the same Thrill vibe

    1

    "Mild suspense and intrigue from uncovering secrets, but no intense risk or tension."

    Capsule for ENA: Dream BBQ ENA: Dream BBQ

    "Mild suspense from mystery and investigation; no intense thrills or high risk."

  • Value

    Game with the same Value vibe

    -2

    "Mixed opinions on value due to short length; recommended mostly on sale."

    Capsule for Tiny Echo Tiny Echo

    "Mixed opinions on value; some find it overpriced for length and quality, others recommend on sale."

  • Violence

    Game with the same Violence vibe

    1

    "Contains cartoonish combat with shooting and enemy destruction, but violence is mild and stylized."

    Capsule for Crystal Caves HD Crystal Caves HD

    "Includes some combat mini-games and fight scenes, but violence is mild and stylized."

  • Survival

    Game with the same Survival vibe

    -3

    "No survival mechanics or threats; gameplay is stable and low-risk."

    Capsule for Peggle Deluxe Peggle Deluxe

    "No survival mechanics; gameplay is stable and low risk."

Last update: 09/07/2026