Devious Dungeon similar games & best alternatives

Devious Dungeon

PlayStation 4, Android, PC (Microsoft Windows), iOS, PlayStation Vita, Xbox One, Nintendo Switch • 2019

Should you play it?

Set in the Dark Ages, Devious Dungeon is a medieval focused action platformer with RPG styled upgrades.

What works
  • Accessible and casual gameplay
  • Procedurally generated levels with secrets
  • Character progression and equipment upgrades
  • Responsive controls and smooth platforming
  • Good value especially on sale
Things to keep in mind
  • Repetitive level design and gameplay
  • Limited depth and complexity
  • Minimal narrative and story
  • Some control quirks and interface issues
  • Short game length and low replay value

What to play next

Top picks

Games that feel the closest overall

  • Gato Roboto

  • Kao the Kangaroo

  • Gestalt: Steam & Cinder

  • Orion Sandbox Enhanced

  • Glimmer in Mirror

  • Cally's Caves 3

  • The RPG

  • Cat Quest

  • The Vagrant

Hidden Gems

Less popular games with surprisingly high similarity

  • Glimmer in Mirror

  • B.I.O.T.A.

  • Metamorfose S

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Castle In The Darkness

  • Progression

    Knights of Pen and Paper +1 Edition

  • Value

    Game Corp DX

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Devious Dungeon: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Expression, Relaxation. It leans lower than usual among comparable games on Experimenting.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players actively choose upgrades, skill trees, and playstyle, though gameplay loops are somewhat repetitive and guided."

    Capsule for Smashing Simulator Idle Smashing Simulator Idle

    "Players can choose upgrades, equipment, and stats freely, and decide their own path through levels and grinding, though the core gameplay loop is repetitive and guided."

  • Competence

    Game with the same Competence vibe

    2

    "The game offers some skill challenges in platforming and boss fights, though many players find it relatively easy or becoming easy after upgrades."

    Capsule for Shantae: Half-Genie Hero Ultimate Edition Shantae: Half-Genie Hero Ultimate Edition

    "The game offers skill-based platforming and boss fights with pattern recognition, but overall difficulty is low and progression is mostly through grinding and upgrades."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on individual progression and personal pace; no multiplayer or competitive modes are present."

    Capsule for Center Station Simulator Center Station Simulator

    "No multiplayer or competitive modes; focus is on personal progression and self-paced play."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short game length (~4-6 hours) with some replayability via skill choices and extra modes encourages moderate continued play."

    Capsule for Breath of Death VII Breath of Death VII

    "Short game length (~4-7 hours) with some grind elements; players tend to play in short bursts but some find it repetitive and stop after completion."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player only with no cooperative features."

    Capsule for MURI MURI

    "Single-player only with no cooperative features."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some exploration of secrets and weapon/character upgrades, but mostly follows preset level design and gameplay."

    Capsule for Alien Shooter Alien Shooter

    "Some exploration of secret areas and equipment customization, but level design and gameplay are largely repetitive and follow preset patterns."

  • Domination

    Game with the same Domination vibe

    -5

    "No social or multiplayer dominance elements; interactions are individual and balanced."

    Capsule for Endless Voyage / 无尽航线 Endless Voyage / 无尽航线

    "No social or multiplayer dominance elements; interactions are individual and balanced."

  • Escapism

    Game with the same Escapism vibe

    3

    "Casual, relaxing gameplay suitable for stress relief and distraction; no strong real-life engagement."

    Capsule for Duncrush Duncrush

    "Casual, relaxing gameplay intended for decompression and distraction after work or daily life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

    Capsule for The Long Drive The Long Drive

    "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    -2

    "Limited experimentation due to repetitive combat and level design, some skill and equipment tinkering"

    Capsule for CRYSTAR CRYSTAR

    "Limited experimentation due to repetitive level design and simple mechanics; some exploration of secrets and equipment builds."

  • Exploration

    Game with the same Exploration vibe

    2

    "Procedurally generated levels and secret rooms encourage some exploration, though environments are somewhat limited."

    Capsule for Blazing Beaks Blazing Beaks

    "Procedurally generated levels and hidden secret rooms encourage some exploration, though environments are visually similar."

  • Expression

    Game with the same Expression vibe

    2

    "Character appearance changes with gear; some self-expression through base building and equipment choices."

    Capsule for Dead Age 2: The Zombie Survival RPG Dead Age 2: The Zombie Survival RPG

    "Character appearance changes with equipment; some self-expression through gear choices."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fictional medieval fantasy world with monsters, magic, and heroic quests."

    Capsule for Castle In The Darkness Castle In The Darkness

    "Set in a fantasy medieval dungeon world with monsters, magic-like elements, and heroic quests."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community play; strictly single-player experience."

    Capsule for Leap of Fate Leap of Fate

    "No community or social play; strictly single-player experience."

  • Growth

    Game with the same Growth vibe

    3

    "Character progression through leveling and equipment unlocks provides a sense of growth and improvement."

    Capsule for Cinderella Escape 2 Revenge Cinderella Escape 2 Revenge

    "Character progression through leveling, stat upgrades, and equipment acquisition provides a sense of growth."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires player attention and active platforming; not designed for idle or background play."

    Capsule for Blade Kitten Blade Kitten

    "Requires player attention and active platforming; not suitable for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building."

    Capsule for Gordian Rooms 1: A curious heritage Gordian Rooms 1: A curious heritage

    "No social or emotional relationship building."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating gold, items, and character upgrades."

    Capsule for Knights of Pen and Paper +1 Edition Knights of Pen and Paper +1 Edition

    "Strong emphasis on accumulating gold, experience, and equipment upgrades to progress through the game."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Casual gameplay and simple mechanics provide a relaxing experience with moderate challenge."

    Capsule for Zombo Buster Rising Zombo Buster Rising

    "Casual and accessible gameplay with balanced challenge provides a relaxing experience."

  • Sensation

    Game with the same Sensation vibe

    1

    "Simple pixel art and chiptune music provide moderate sensory stimulation; some find music repetitive."

    Capsule for DungeonUp DungeonUp

    "Simple pixel art and chiptune music provide moderate sensory stimulation; some players find music repetitive."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Fairy Tale Mysteries 2: The Beanstalk Fairy Tale Mysteries 2: The Beanstalk

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative; some thematic context but gameplay is largely context-free dungeon crawling."

    Capsule for In Death In Death

    "Minimal narrative presented mainly in intro; gameplay is largely context-free dungeon crawling."

  • Strategy

    Game with the same Strategy vibe

    1

    "Basic tactical considerations in combat and exploration, but mostly straightforward shooter gameplay."

    Capsule for DEAD TRASH DEAD TRASH

    "Basic tactical considerations in combat and equipment choices; overall gameplay is straightforward."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some challenge and boss fights provide tension, but slow pacing and repetitive enemy patterns reduce thrill for some."

    Capsule for X Invader: Prologue X Invader: Prologue

    "Some tension in boss fights and enemy encounters, but overall low difficulty and predictable patterns reduce thrill."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for money given low price and enjoyable gameplay."

    Capsule for Game Corp DX Game Corp DX

    "Players perceive good value for money especially on sale; short but satisfying gameplay for price."

  • Violence

    Game with the same Violence vibe

    3

    "Combat focused on defeating enemies and bosses with melee and ranged weapons."

    Capsule for Caveblazers Caveblazers

    "Combat focused on melee attacks and defeating monsters; destruction of objects for loot."

  • Survival

    Game with the same Survival vibe

    1

    "Players manage health and resources to survive encounters, but death is forgiving and progression persists."

    Capsule for Sparklite Sparklite

    "Some survival elements in managing health and avoiding damage, but death is forgiving with progression retained."

Last update: 11/07/2026