Cinderella Escape 2 Revenge similar games & best alternatives

Cinderella Escape 2 Revenge

PC (Microsoft Windows) • 2017

Should you play it?

Cinderella is back with a new goddess power. Ready to fight for her innocence and reveal the secret plan of the Prince. Will she get her revenge? Will she accept her destiny?

What works
  • Smooth and satisfying combat
  • Extensive character customization and unlockables
  • Engaging fantasy story with fairy tale reinterpretations
  • Stable performance with minimal bugs
  • Accessible gameplay for casual players
Things to keep in mind
  • Repetitive and grind-heavy gameplay
  • Linear and reused level design
  • Limited combat depth and enemy variety
  • Short story and low challenge on normal difficulty
  • Soundtrack and audio design are unremarkable

What to play next

Top picks

Games that feel the closest overall

  • LOLLIPOP CHAINSAW RePOP

  • BERSERK and the Band of the Hawk

  • Killer is Dead - Nightmare Edition

  • Dawn Break

  • CRYSTAR

  • Turok 3: Shadow of Oblivion Remastered

  • LIBERATED

  • Fairy Bloom Freesia

  • Assault Spy

Hidden Gems

Less popular games with surprisingly high similarity

  • Dawn Break

  • Turok 3: Shadow of Oblivion Remastered

  • Boo Bunny Plague

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Cinderella Escape 2 Revenge: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Survival, Violence, Competence. Here, the score leans higher than usual among comparable games on Violence, Expression. It leans lower than usual among comparable games on Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players control Cinderella's actions directly, managing jumps and kicks to solve puzzles with some freedom in approach and multiple solutions."

    Capsule for Cinderella Escape! R12 Cinderella Escape! R12

    "Players control Cinderella directly with some freedom in combat and customization, but level progression and linear stages limit full autonomy."

  • Competence

    Game with the same Competence vibe

    2

    "Combat is simple and repetitive but includes some skill elements like timing attacks and using combos; leveling and weapon upgrades provide a sense of progression."

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    "Combat is simple and accessible with some skill in timing blocks and dodges; leveling and equipment upgrades provide a sense of growth but gameplay is repetitive."

  • Competition

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    -3

    "Focus is on single-player progression and personal goals; no evidence of competitive multiplayer or leaderboards."

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    "Focus is on single-player progression and personal achievement; no evidence of multiplayer or leaderboards for direct competition."

  • Continuation

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    "Players engage in side missions, challenges, and replay missions for better ranks, encouraging continued play."

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  • Cooperation

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    "Entirely single-player experience with no cooperative multiplayer or teamwork elements."

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  • Creativity

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    "Customization of characters and outfits is a strong feature, allowing personal expression within predefined options."

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    "Customization of character appearance and outfits is extensive, allowing personal expression within predefined options."

  • Domination

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    "Interactions are single-player focused with no social dominance or power dynamics over others."

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  • Escapism

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    "Lighthearted fantasy setting with erotic themes provides escapism and distraction from real life."

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  • Expectation

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    "Players engage voluntarily for entertainment and personal interest, not due to obligation."

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  • Experimenting

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    "Limited experimentation; gameplay is repetitive with little novelty or exploration of mechanics."

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  • Exploration

    Game with the same Exploration vibe

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    "Levels are short and linear with limited exploration; focus is on progressing through known paths."

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    "Levels are linear and reused; exploration is minimal and focused on progressing through set paths."

  • Expression

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    "Character and outfit customization provide strong avenues for self-expression."

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    "Strong emphasis on character customization including outfits, accessories, and body features for self-expression."

  • Fantasy

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    "The game is set in a whimsical fantasy world with magic, mythical creatures, and imaginative storytelling."

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  • Fellowship

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    "No social or community features; play is solitary."

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  • Growth

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    "Progression through unlocking upgrades and leveling up provides a sense of growth and improvement."

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  • Health

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    "Sedentary gameplay with no physical activity involved."

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  • Idle

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    "Requires focused attention during combat and progression; not designed for casual or background play."

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  • Intimacy

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    "No evidence of forming close relationships or emotional social interactions within the game."

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  • Leadership

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    "No leadership or group management roles; entirely single-player."

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  • Progression

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    "Strong progression system with leveling, unlocking characters, acquiring equipment, and upgrading skills."

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    "Strong progression system based on leveling up and unlocking new outfits and accessories that enhance stats."

  • Relaxation

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    "While some find it relaxing, the game generally maintains tension and challenge, especially in boss fights."

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  • Sensation

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    "Enjoyable visual style, music, and character animations provide sensory stimulation and emotional fun."

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  • Status

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    "Achievements and unlocks are personal; no social recognition or ranking systems."

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  • Story

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    "Story is simple and light but present, providing narrative context and character interaction."

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  • Strategy

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    "Combat is straightforward with limited tactical depth; some minor dodging and timing involved."

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  • Thrill

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  • Value

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  • Violence

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    "Combat focused on fighting and defeating enemies with impactful attacks and combos."

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  • Survival

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    "Some survival elements with resource gathering and avoiding damage, but low threat level."

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Last update: 09/07/2026