Endless Voyage / 无尽航线 similar games & best alternatives

Endless Voyage / 无尽航线

PC (Microsoft Windows) • 2021

Should you play it?

“Endless Voyage” is a Roguelike strategy card game. Follow captain Qin, who leads her sailors into a labyrinth of boulders. combine your deck as well as collecting powerful relics to defeat various NPCS and explore this world. Captain, raise your sails and venture forward!

What works
  • Free deckbuilding and relic crafting
  • Multiple strategic deck archetypes
  • Detailed tutorial and training camp
  • Varied enemy mechanics and challenges
  • Multiple difficulty levels and unlocks
Things to keep in mind
  • Only one playable character currently
  • Limited content and repetitive events
  • Inconsistent and low-quality art style
  • Minimal story and lore
  • No multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Zavix Tower

  • Lucky Hunter

  • Ratropolis

  • Tavern of Gods

  • Three Kingdoms: The Blood Moon

  • Time Walker: Dark World

  • Dungeon Of Dragon Knight

  • Deep Sky Derelicts

  • Oaken

Hidden Gems

Less popular games with surprisingly high similarity

  • Zavix Tower

  • Dungeon Of Dragon Knight

  • Oaken

If you liked…

Recommendations by what you enjoyed most

  • Strategy

    Cardfight!! Vanguard Dear Days

  • Autonomy

    Slay the Spire

  • Creativity

    HELLCARD

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Endless Voyage / 无尽航线: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Story, Sensation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players make meaningful, strategic choices about deck building, card selection, and path navigation, reflecting high control over their actions."

    Capsule for Slay the Spire Slay the Spire

    "Players choose paths, cards, relics to craft, and deck composition freely, showing strong control over decisions."

  • Competence

    Game with the same Competence vibe

    3

    "Requires skillful resource management and tactical positioning; difficulty ramps up and players must adapt strategies."

    Capsule for Last Saintess Last Saintess

    "Requires strategic deck building, resource management, and tactical play; some players find difficulty curve manageable but challenging."

  • Competition

    Game with the same Competition vibe

    -3

    "Single-player roguelike experience with no PvP or leaderboards; focus on personal progression and overcoming challenges."

    Capsule for DungeonTop DungeonTop

    "Focuses on single-player roguelike progression without PvP or leaderboards; emphasis on personal challenge and self-improvement."

  • Continuation

    Game with the same Continuation vibe

    3

    "Encourages repeated play through unlocks, multiple difficulties, and daily runs, though runs are short and some find content limited."

    Capsule for Pronoun Palace Pronoun Palace

    "Multiple difficulty levels and unlocks encourage repeated playthroughs, though content is limited and some players report loss of interest after several runs."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Entirely single player experience with no multiplayer or cooperative elements."

    Capsule for Death's Gambit: Afterlife Death's Gambit: Afterlife

    "Entirely single-player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players create and customize decks, experiment with card upgrades and artifacts, and develop unique builds and strategies."

    Capsule for HELLCARD HELLCARD

    "Players build and modify decks, craft relics from blueprints, and experiment with various card and relic combinations."

  • Domination

    Game with the same Domination vibe

    -5

    "No social or multiplayer dominance elements; interactions are individual and balanced."

    Capsule for Devious Dungeon Devious Dungeon

    "No social or multiplayer dominance elements; interactions are individual and balanced."

  • Escapism

    Game with the same Escapism vibe

    3

    "Provides a casual, stress-relieving distraction from real life through engaging gameplay."

    Capsule for Airport Madness: World Edition Airport Madness: World Edition

    "Provides distraction and engagement through strategic gameplay and roguelike progression, helping players escape real-life stress."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for intrinsic interest; no evidence of obligation or external pressure."

    Capsule for Corpse Keeper Corpse Keeper

    "Players engage voluntarily for intrinsic interest; no evidence of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying different deck builds, elemental combinations, and adapting to random rewards."

    Capsule for Heroes Wanted Heroes Wanted

    "Encourages trying different deck builds, relic crafting choices, and route selections to optimize runs."

  • Exploration

    Game with the same Exploration vibe

    2

    "Branching paths and random events provide some exploration, though content variety is limited and repetitive over time."

    Capsule for Three Kingdoms: The Blood Moon Three Kingdoms: The Blood Moon

    "Players choose from limited branching paths with known events; exploration is moderate and constrained."

  • Expression

    Game with the same Expression vibe

    1

    "Some character individuality and card customization exist, but limited cosmetic or avatar personalization is noted."

    Capsule for Touhou Juuouen 〜 Unfinished Dream of All Living Ghost. Touhou Juuouen 〜 Unfinished Dream of All Living Ghost.

    "Some character and card art customization possible, but limited; no avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Set in a fictional world with mystical elements and imaginative creatures."

    Capsule for Boomerang X Boomerang X

    "Set in a fictional soul realm with fantasy elements like magic, summoned minions, and mythical monsters."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community gameplay; experience is solitary."

    Capsule for Hotline Miami 2: Wrong Number Hotline Miami 2: Wrong Number

    "No social or community gameplay; experience is solitary."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn mechanics, improve deckbuilding skills, and develop strategies over multiple runs."

    Capsule for Fate Hunters Fate Hunters

    "Players learn card synergies, enemy mechanics, and improve deck-building skills over multiple runs."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during battles and deck management; not suited for casual or background play."

    Capsule for Krzyżacy - The Knights of the Cross Krzyżacy - The Knights of the Cross

    "Requires focused attention during battles and deck management; not suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building within the game."

    Capsule for Slay the Spire Slay the Spire

    "No social or emotional relationship building within the game."

  • Leadership

    Game with the same Leadership vibe

    2

    "Player leads summoned units and makes strategic decisions, but no leadership over other players."

    Capsule for Bardbarian Bardbarian

    "Players lead their deck and summoned minions strategically, but no leadership over other players."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through unlocking cards, relics, and character upgrades across runs."

    Capsule for Yao-Guai Hunter Yao-Guai Hunter

    "Strong progression via unlocking cards, relics, and difficulty levels; deck evolves over runs."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find flow and satisfaction, but frequent difficulty spikes and tension reduce overall relaxation."

    Capsule for Death Must Die Death Must Die

    "Some players find relaxing flow in deck building; others note tension from difficulty spikes."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visuals and audio are pleasant but simple; some find music repetitive."

    Capsule for Mega Mall Story Mega Mall Story

    "Visuals and sound are adequate but not outstanding; some find music repetitive."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems."

    Capsule for qomp qomp

    "No social recognition or ranking systems."

  • Story

    Game with the same Story vibe

    -3

    "Minimal narrative with only brief introductory comics; lacks deep story or character interaction."

    Capsule for Tasty Planet Forever Tasty Planet Forever

    "Minimal story and lore; narrative is limited mostly to tutorial and brief comic panels."

  • Strategy

    Game with the same Strategy vibe

    5

    "Core gameplay revolves around strategic deck building, planning, and tactical decision making."

    Capsule for Cardfight!! Vanguard Dear Days Cardfight!! Vanguard Dear Days

    "Core gameplay revolves around strategic deck building, resource management, and tactical combat decisions."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense from boss fights and death mechanic, but overall moderate tension."

    Capsule for The Mummy Demastered The Mummy Demastered

    "Some suspense from random events and boss fights, but overall moderate tension."

  • Value

    Game with the same Value vibe

    2

    "Good value especially on sale; some players feel full price is high given bugs and limited new content."

    Capsule for Saints Row®: The Third™ Remastered Saints Row®: The Third™ Remastered

    "Good value on sale; some players feel full price is high given limited content and updates."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves attacking enemies with cards; some violence but stylized and not graphic."

    Capsule for NEOVERSE NEOVERSE

    "Combat involves attacking enemies and destroying them; some violence but stylized and card-based."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage health and resources to survive increasingly difficult encounters."

    Capsule for Solitairica Solitairica

    "Players must manage health and resources to survive increasingly difficult encounters."

Last update: 11/07/2026