Heroes Wanted similar games & best alternatives

Heroes Wanted

Linux, PC (Microsoft Windows), Mac • 2024

Should you play it?

"Heroes Wanted" immerses you in a world of endless deck-building possibilities. Over a hundred of heroes and items, combined with elements, unleash powerful synergies. SIMPLE, FUN, and ADDICTIVE! Heroes await your call to deliver the ultimate blow to the Demon Lord.

What works
  • Engaging elemental deck-building mechanics
  • Good replayability with unlocks and experimentation
  • Pleasant art and sound design
  • Challenging but rewarding gameplay
  • Active developer updates and improvements
Things to keep in mind
  • Some rng frustration and difficulty spikes
  • Limited map and event variety
  • Minimal story and character differentiation
  • Lack of meta-progression and persistent upgrades
  • No multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Sodaman

  • Overdungeon

  • Goobies

  • NEOVERSE

  • Fearless Fantasy

  • Relic Guardian - Tower Defense

  • ASTLIBRA Revision

  • Noobs Want to Live

  • God Of Weapons

Hidden Gems

Less popular games with surprisingly high similarity

  • Sodaman

  • Soda Girls

  • Skewer Squad

If you liked…

Recommendations by what you enjoyed most

  • Strategy

    Fate Hunters

  • Competence

    Space Food Truck

  • Continuation

    Gunlocked

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Heroes Wanted: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. Here, the score leans higher than usual among comparable games on Strategy. It leans lower than usual among comparable games on Exploration, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can customize decks and dice, experiment with builds, and choose strategies, though party members are fixed and story progression is linear."

    Capsule for Children of Zodiarcs Children of Zodiarcs

    "Players can customize decks, choose heroes and equipment, and adapt strategies each run, though some randomness limits full control."

  • Competence

    Game with the same Competence vibe

    4

    "Game challenges players to manage decks, coordinate roles, and overcome random events, requiring skillful planning and adaptation."

    Capsule for Space Food Truck Space Food Truck

    "Game challenges players with strategic deck building, elemental synergies, and boss mechanics requiring skill and planning."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual runs and personal progression; no explicit mention of ranked or direct player-vs-player competition."

    Capsule for Astrea: Six-Sided Oracles Astrea: Six-Sided Oracles

    "Focus is on solo runs and personal progression; no mention of ranked or direct player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report addictive gameplay and repeated runs, with a desire to experiment with builds and unlock content, encouraging habitual play."

    Capsule for Gunlocked Gunlocked

    "Many players report addictive gameplay with repeated runs, unlocking content and experimenting with builds."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative multiplayer elements."

    Capsule for Resident Evil 2 Resident Evil 2

    "Entirely single-player experience with no cooperative multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players create and modify card decks, experiment with different elemental builds and equipment combinations."

    Capsule for 神树残响(Echoes of the Divine Tree) 神树残响(Echoes of the Divine Tree)

    "Players create and modify decks, combine cards and equipment, and experiment with elemental synergies and relics."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; gameplay is individual and balanced."

    Capsule for Ziggurat Ziggurat

    "No evidence of exerting control over others; gameplay is individual and balanced."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a challenging distraction and engaging experience away from real life."

    Capsule for Tower Factory Tower Factory

    "Players use the game as a challenging distraction and engaging solo experience."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and challenge, not out of obligation or external pressure."

    Capsule for Bread & Fred Bread & Fred

    "Players engage voluntarily for enjoyment and challenge, not out of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying different deck combinations and strategies to discover effects."

    Capsule for Black Jacket Black Jacket

    "Encourages trying different deck builds, elemental combinations, and adapting to random rewards."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Maps have limited variety and repeat similar environments; exploration is less emphasized."

    Capsule for Warhammer 40,000: Darktide Warhammer 40,000: Darktide

    "Map and encounters are somewhat fixed with limited variety; exploration is limited compared to other roguelikes."

  • Expression

    Game with the same Expression vibe

    2

    "Some character and deck customization, plus equipment choices, but limited cosmetic personalization."

    Capsule for Mahokenshi - The Samurai Deckbuilder Mahokenshi - The Samurai Deckbuilder

    "Some customization of decks and equipment, but limited character personalization or cosmetic expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Fantasy setting with heroes, spells, and monsters, though narrative and story elements are minimal or absent."

    Capsule for Slice & Dice Slice & Dice

    "Fantasy setting with heroes, elemental magic, and mythical bosses, though story is minimal."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely solo play."

    Capsule for Frederic: Evil Strikes Back Frederic: Evil Strikes Back

    "No social or community features; purely solo play."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn game mechanics, improve combat skills, and unlock new cards and equipment over time."

    Capsule for Hand of Fate Hand of Fate

    "Players learn mechanics, improve strategies, and unlock new cards and relics over time."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay aspects."

    Capsule for Rescue HQ - The Tycoon Rescue HQ - The Tycoon

    "No physical activity or health-related gameplay aspects."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during runs; not designed for passive or background play."

    Capsule for Card Hog Card Hog

    "Requires focused attention during runs; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building elements."

    Capsule for Gravity Cat Gravity Cat

    "No social or emotional relationship building elements."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or group management; players control only their own character."

    Capsule for Silent Hope Silent Hope

    "No leadership or group management; players control only their own deck and heroes."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate cards and upgrades across runs, unlocking new bullets and cartridges to enhance decks."

    Capsule for Super Bullet Break Super Bullet Break

    "Unlocks new cards, relics, and equipment; players improve decks and strategies across runs."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and satisfying, though others note frustration from difficulty spikes and RNG."

    Capsule for Villages & Dungeons Villages & Dungeons

    "Some players find the game relaxing and enjoyable, though others note frustration with RNG and difficulty spikes."

  • Sensation

    Game with the same Sensation vibe

    3

    "Unique art style, music, and animations provide sensory enjoyment."

    Capsule for Kainga: Seeds of Civilization Kainga: Seeds of Civilization

    "Pleasant art style, animations, and music contribute to sensory enjoyment."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative; focus is on gameplay and mechanics rather than story immersion."

    Capsule for Rift Wizard Rift Wizard

    "Minimal story mostly derivative; focus is on gameplay rather than narrative immersion."

  • Strategy

    Game with the same Strategy vibe

    5

    "High emphasis on strategic deckbuilding, tactical combat, and planning."

    Capsule for Fate Hunters Fate Hunters

    "Strong emphasis on tactical deck building, elemental interactions, and combat planning."

  • Thrill

    Game with the same Thrill vibe

    3

    "Some suspense from resource scarcity and boss fights; tension from RNG elements."

    Capsule for Deck of Ashes Deck of Ashes

    "Some suspense from RNG and challenging boss fights, though not extreme."

  • Value

    Game with the same Value vibe

    2

    "Generally considered good value especially on sale; some players feel full price is high for content amount."

    Capsule for Retro/Grade Retro/Grade

    "Generally considered good value for price, especially on sale; some players feel price is high for content."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves fantasy battles and defeating enemies, but not emphasized as gratuitous violence."

    Capsule for Magicbook AutoBattler: Contract Magicbook AutoBattler: Contract

    "Combat involves attacking enemies with heroes; moderate level of fantasy violence."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage resources and tactics to survive challenging encounters and bosses."

    Capsule for Hellslave Hellslave

    "Players must manage resources and survive challenging encounters, especially bosses."

Last update: 09/07/2026