Magicbook AutoBattler: Contract similar games & best alternatives
Should you play it?
This is a brand - new strategic auto - chess game that integrates RPG and roguelike elements. In the world of the Grimoire, players can freely create combinations and indulge in endless battles.
What works
- Deep strategic and build customization
- Addictive and replayable roguelike progression
- Polished colorful fantasy art style
- Good value for price
- Developer responsiveness and updates
Things to keep in mind
- Confusing and inconsistent ui and translations
- Lack of clear information on mechanics and effects
- Balance issues and difficulty spikes
- Some bugs and missing features
- Limited social or multiplayer elements
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
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Similarity map
Explore nearby similar games and see why they’re close.
Magicbook AutoBattler: Contract: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. Here, the score leans higher than usual among comparable games on Leadership, Expression, Relaxation.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
4"Players have significant control over team composition, resource management, and tactical deployment, with active participation required in battles."
"Players have significant control over team composition, equipment choices, and strategic preparation before automatic battles."
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Competence
Game with the same Competence vibe
3"Game involves skillful resource management, strategic planning, and learning complex synergies; some players find it challenging but rewarding."
"The game rewards skillful planning and understanding of synergies, though some randomness and unclear mechanics may reduce perceived competence."
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Competition
Game with the same Competition vibe
-4"The game is single-player focused with no competitive elements or leaderboards."
"The game is primarily single-player focused with no mention of multiplayer competition or leaderboards."
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Continuation
Game with the same Continuation vibe
3"Roguelike progression and upgrade systems encourage repeated runs; some players report addictive gameplay and long sessions."
"Players report addictive qualities and replayability with roguelike progression encouraging repeated runs."
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Cooperation
Game with the same Cooperation vibe
-5"The game is a solo experience with no cooperative multiplayer elements."
"The game is designed as a solo experience without cooperative multiplayer elements."
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Creativity
Game with the same Creativity vibe
4"Players can customize characters extensively and experiment with builds, skills, and equipment."
"Deep customization of characters through equipment, synergies, and build experimentation is a core feature."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over other players; focus is on solo play."
"No evidence of exerting control over other players; focus is on solo strategy."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing, engaging distraction with immersive fantasy elements and strategic depth."
"Players use the game as a relaxing, engaging distraction with fantasy elements and strategic depth."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and personal challenge rather than obligation."
"Players engage voluntarily for enjoyment and personal challenge rather than obligation."
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Experimenting
Game with the same Experimenting vibe
4"Strong emphasis on trying new strategies, builds, and mechanics to overcome challenges and optimize progress."
"Strong emphasis on trying different builds, equipment combinations, and adapting strategies."
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Exploration
Game with the same Exploration vibe
2"Some procedural generation and random events encourage discovery, though environments are limited in variety."
"Procedurally generated levels and random events encourage some discovery, though within a defined framework."
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Expression
Game with the same Expression vibe
3"Customization of characters through equipment and skill trees allows personal expression of playstyle."
"Customization through equipment and team composition allows personal expression of playstyle."
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Fantasy
Game with the same Fantasy vibe
4"The game features a fantasy setting with magic, kingdoms, and mythical elements, providing imaginative fiction."
"The game features fantasy roles, magical equipment, and a narrative framing of contracts in a magical book."
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Fellowship
Game with the same Fellowship vibe
-4"Minimal social interaction; primarily a single-player experience with limited community engagement."
"Minimal social interaction; primarily a single-player experience with limited community engagement."
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Growth
Game with the same Growth vibe
4"Players develop skills in combat and strategy; meta progression unlocks new weapons and upgrades enhancing personal development."
"Players develop skills in strategy and build mastery; meta progression unlocks new equipment and abilities."
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Health
Game with the same Health vibe
-4"Typical sedentary gameplay with no physical activity or health-related features."
"Typical sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and tactical decision-making during combat."
"Requires focused attention during preparation and decision-making phases despite automatic combat."
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Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional social interactions."
"No evidence of forming close relationships or emotional social interactions."
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Leadership
Game with the same Leadership vibe
3"Players lead their own teams and manage strategies, though no evidence of leading other players."
"Players lead and manage their team composition and strategy, though no leadership over other players."
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Progression
Game with the same Progression vibe
4"Strong progression through acquiring new equipment, upgrades, and unlocking new abilities and areas."
"Strong progression through unlocking equipment, upgrades, and meta-level improvements."
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Relaxation
Game with the same Relaxation vibe
3"Many players find the game relaxing and enjoyable despite occasional difficulty spikes."
"Many players find the game relaxing and enjoyable despite some difficulty spikes."
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Sensation
Game with the same Sensation vibe
2"The colorful art style and animations provide pleasant sensory stimulation, though not intense or extreme."
"Colorful fantasy art and animations provide moderate sensory stimulation."
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Status
Game with the same Status vibe
-3"No social status or recognition systems; focus is on personal achievement rather than social visibility."
"No significant social recognition or ranking systems; some mention of personal achievement but limited social visibility."
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Story
Game with the same Story vibe
2"Light narrative delivered through letters and quests, but story is not the main focus."
"Light narrative framing through contracts and magical book, but story is not the main focus."
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Strategy
Game with the same Strategy vibe
5"Core gameplay revolves around strategic planning, synergy building, and problem solving."
"Core gameplay revolves around strategic planning, synergy building, and tactical decision-making."
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Thrill
Game with the same Thrill vibe
2"Some tension from difficulty spikes and boss fights, but overall pacing is controlled and thoughtful."
"Some tension from difficulty spikes and boss battles, but overall controlled and thoughtful pace."
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Value
Game with the same Value vibe
4"Players perceive good value for price with extensive content and replayability."
"Players generally perceive good value for price with extensive content and replayability."
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Violence
Game with the same Violence vibe
2"Combat involves fighting monsters and bosses, but with strategic and fantasy context rather than gratuitous violence."
"Combat involves fantasy battles and defeating enemies, but not emphasized as gratuitous violence."
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Survival
Game with the same Survival vibe
3"Players must manage resources, avoid failure, and survive difficult encounters."
"Players must manage team survival and resource choices to progress through increasingly difficult encounters."
Last update: 09/07/2026