神树残响(Echoes of the Divine Tree) similar games & best alternatives

神树残响(Echoes of the Divine Tree)

2025

Should you play it?

"Fight with faith!" This is a traditional-style yuri-themed card RPG. Build your deck, unearth relics, forge equipment, strive to become stronger, defeat various oddities, and change the fate of the divine tree's offspring, Hecate.

What works
  • Engaging and emotional story with strong character development
  • Deep card deck building and strategic combat
  • Rich fantasy setting with appealing art and music
  • Long gameplay duration with replay value and dlc content
  • Character customization and multiple playstyles
Things to keep in mind
  • Ui and optimization issues causing lag and clunky controls
  • Early game pacing slow and some maps tedious
  • Card acquisition system can be frustrating and random
  • Limited guidance and unclear mechanics for new players
  • Some players find combat repetitive and difficulty spikes

What to play next

Top picks

Games that feel the closest overall

  • Tales of Seikyu

  • Homicipher

  • DRAPLINE

  • Sword of Asumi

  • Gensokyo Odyssey

  • Griftlands

  • Dungeon Munchies

  • Hades

  • WhiteLily 1:丽丽公主

Hidden Gems

Less popular games with surprisingly high similarity

  • Gensokyo Odyssey

  • WhiteLily 1:丽丽公主

  • Vampire: The Masquerade — Night Road

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

神树残响(Echoes of the Divine Tree): A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Cooperation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can freely build and customize their decks with few restrictions, choosing strategies and cards to suit their playstyle."

    Capsule for System Crash System Crash

    "Players can freely build and customize card decks with multiple elemental strategies and choose their own playstyle."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves strategic card deck building and tactical combat requiring skillful combinations and resource management."

    Capsule for Dead Town Tales Dead Town Tales

    "Game offers skill-based card combat with strategic deck building, though some players find difficulty curve moderate and some combat repetitive."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and story; no evidence of PvP or leaderboard competition."

    Capsule for Epic Conquest 2 Epic Conquest 2

    "Focus is on single-player experience and personal progression; no evidence of PvP or leaderboard competition."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long playtimes, multiple playthroughs for achievements, and extended engagement with DLC content."

    Capsule for 3000th Duel 3000th Duel

    "Players report long playtimes (30-40 hours), multiple playthroughs, and engagement with DLC content."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay is primarily single-player focused with limited or no cooperative multiplayer elements."

    Capsule for Streamer Life Simulator Streamer Life Simulator

    "Gameplay is single-player focused with limited or no multiplayer cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players create and customize decks, choose talents, and experiment with elemental combos and builds."

    Capsule for None Shall Intrude None Shall Intrude

    "Players create and modify card decks, experiment with different elemental builds and equipment combinations."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize story and character relationships rather than exerting power or superiority over others."

    Capsule for Judgment Judgment

    "Interactions emphasize story and character relationships rather than exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players enjoy immersive fantasy world, nostalgic JRPG experience, and engaging storylines as a form of escape and relaxation."

    Capsule for OCTOPATH TRAVELER™ OCTOPATH TRAVELER™

    "Players immerse in a fantasy JRPG world with rich narrative and emotional engagement, escaping real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in story, art, and gameplay; no reports of obligation or pressure."

    Capsule for Heroine Anthem Zero 2 : Scalescars Oath Heroine Anthem Zero 2 : Scalescars Oath

    "Players engage voluntarily out of interest in story, characters, and gameplay; no reports of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with combos and deck strategies, though late-game can become repetitive."

    Capsule for Animation Throwdown: The Quest for Cards Animation Throwdown: The Quest for Cards

    "Players try different card combinations and elemental strategies, though some find late-game builds repetitive."

  • Exploration

    Game with the same Exploration vibe

    3

    "Maps contain hidden locations, treasures, and secrets rewarding exploration beyond main objectives."

    Capsule for Fantasy General II Fantasy General II

    "Game features multiple maps and hidden treasures; exploration is encouraged but some late maps are considered tedious."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization includes appearance changes and equipment; some cosmetic personalization."

    Capsule for Bloodstained: Ritual of the Night Bloodstained: Ritual of the Night

    "Character customization through changing outfits and equipment affects appearance and animations."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with imaginative fiction, mythical elements, and JRPG storytelling."

    Capsule for The Legend of Heroes: Sen no Kiseki II KAI -The Erebonian Civil War- The Legend of Heroes: Sen no Kiseki II KAI -The Erebonian Civil War-

    "Strong fantasy setting with magical elements, mythical story, and JRPG style narrative."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Some sense of community through shared experiences and discussions, but gameplay is solo."

    Capsule for Choice of Robots Choice of Robots

    "Some sense of community through shared story and fandom, but gameplay is largely solo."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills in strategy and deck building; card leveling and progression systems encourage growth."

    Capsule for KROSMAGA KROSMAGA

    "Players develop skills in deck building and strategy; character growth through leveling and equipment."

  • Health

    Game with the same Health vibe

    -5

    "Game is sedentary with no physical activity elements."

    Capsule for DELTARUNE DELTARUNE

    "Game is sedentary with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during battles and deck management; not suited for idle play."

    Capsule for Ash of Gods: The Way Ash of Gods: The Way

    "Requires focused attention on card management and combat; not suitable for casual idle play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Narrative includes forming close relationships and emotional bonds with characters."

    Capsule for Sultan's Game Sultan's Game

    "Narrative includes close emotional bonds and romantic elements between main characters."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No evidence of leadership roles; players focus on individual progression and challenges."

    Capsule for Slime-san: Superslime Edition Slime-san: Superslime Edition

    "No evidence of player leadership roles; focus is on individual character progression."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating items, upgrades, and character levels to improve power."

    Capsule for Dungeon Souls Dungeon Souls

    "Strong emphasis on accumulating cards, equipment, and upgrades to improve character power."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and immersive; others experience frustration due to controls and difficulty spikes."

    Capsule for Narita Boy Narita Boy

    "Some players find the game relaxing and immersive, others note frustration with difficulty spikes and UI."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visual style, music, and character animations provide sensory stimulation and emotional fun."

    Capsule for Disgaea 4 Complete+ Disgaea 4 Complete+

    "Enjoyable visual art style, music, and character animations provide sensory appeal."

  • Status

    Game with the same Status vibe

    -4

    "Game focuses on personal story and progression without social recognition or status systems."

    Capsule for Queen's Wish: The Conqueror Queen's Wish: The Conqueror

    "Game focuses on personal story and progression without social status or recognition mechanics."

  • Story

    Game with the same Story vibe

    5

    "Highly praised narrative with deep character development, plot twists, and emotional impact."

    Capsule for Magical Girl Witch Trials Magical Girl Witch Trials

    "Highly praised narrative with deep character development, plot twists, and emotional impact."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires strategic thinking in deck building, map placement, and resource management to succeed."

    Capsule for Loop Hero Loop Hero

    "Card deck building and resource management require strategic thinking and planning."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some tension and challenge in combat and boss fights, but overall difficulty is moderate and manageable."

    Capsule for Gestalt: Steam & Cinder Gestalt: Steam & Cinder

    "Some tension in boss fights and strategic combat, but overall difficulty is moderate."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good value for time with rich content and replayability."

    Capsule for Ghost of a Tale Ghost of a Tale

    "Players feel the game offers good value for time with extensive content and replayability."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves card-based attacks and defeating enemies, but violence is stylized and not graphic."

    Capsule for Dead Town Tales Dead Town Tales

    "Combat involves attacking enemies with cards, but violence is stylized and not graphic."

  • Survival

    Game with the same Survival vibe

    3

    "Players manage health and resources to survive hostile environments and enemies, though not extreme survival mechanics."

    Capsule for Turbo Kid Turbo Kid

    "Players manage resources and health to survive battles, though game is not focused on survival mechanics."

Last update: 09/07/2026