Heroine Anthem Zero 2 : Scalescars Oath similar games & best alternatives

Heroine Anthem Zero 2 : Scalescars Oath

Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Nintendo Switch • 2022

Should you play it?

ZERO 2 is an ARPG with intriguing storytelling, an unpredictable battle system, and endless heartfelt adventure. The story includes multiple subtle metaphors for the relationship between God and humans.

What works
  • Beautiful art and extensive cg
  • Rich and immersive fantasy story
  • Fluid and varied combat system
  • Long gameplay with many chapters
  • Excellent soundtrack and music
Things to keep in mind
  • Frequent and lengthy cutscenes disrupt pacing
  • Poor english translation and localization
  • Tedious map design and lack of fast travel
  • Some gameplay systems cumbersome or underused
  • Technical issues with loading times and bugs

What to play next

Top picks

Games that feel the closest overall

  • ITORAH

  • Magicmaker

  • Precipice of Darkness, Episode One

  • Ratchet & Clank: Rift Apart

  • Sudeki

  • Yaga

  • Gestalt: Steam & Cinder

  • Shantae and the Pirate's Curse

  • Cally's Caves 3

Hidden Gems

Less popular games with surprisingly high similarity

  • ITORAH

  • Yaga

  • Dawn Break

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Darksiders Genesis

  • Continuation

    King's Bounty: Dark Side

  • Escapism

    Summoner

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Heroine Anthem Zero 2 : Scalescars Oath: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Survival, Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose characters, weapons, and upgrades, and explore levels with some freedom, but gameplay is mostly linear and mission-based."

    Capsule for Dead Effect Dead Effect

    "Players can choose characters, switch pets, and use various skills, but the game is mostly linear with fixed story progression and limited exploration freedom."

  • Competence

    Game with the same Competence vibe

    2

    "Combat requires some skill and timing, with skill trees and executions, but overall difficulty is low and some mechanics are clunky or unpolished."

    Capsule for Dawn Break Dawn Break

    "Combat is fluid and skill-based with many abilities unlocked over time, but overall difficulty is low and some mechanics are underutilized."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player experience with no evidence of competitive modes or leaderboards."

    Capsule for Tales of Zestiria Tales of Zestiria

    "Focus is on single-player experience with no evidence of competitive modes or leaderboard comparisons."

  • Continuation

    Game with the same Continuation vibe

    4

    "Long playtime (80-150+ hours), multiple characters, and extensive quests encourage habitual and extended play sessions."

    Capsule for King's Bounty: Dark Side King's Bounty: Dark Side

    "Long game length (20+ chapters, 25-40 hours), with many cutscenes and side quests encouraging extended play sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Single-player game with AI companion; no multiplayer or cooperative play."

    Capsule for Super Trench Attack! Super Trench Attack!

    "Single-player game with limited companion AI; no multiplayer or cooperative gameplay reported."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize gear, weapons, and skills extensively, creating unique builds and playstyles."

    Capsule for Tom Clancy’s The Division™ Tom Clancy’s The Division™

    "Players can customize weapons, cook, forge, and equip various skills and pets, though some systems feel tacked on or cumbersome."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of domination or power over other players; interactions are single-player focused."

    Capsule for South Park™: The Stick of Truth™ South Park™: The Stick of Truth™

    "No evidence of player domination or power over others; interactions are single-player focused and balanced."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to immerse in a rich fantasy world, escaping real life through story, exploration, and lore."

    Capsule for Summoner Summoner

    "Players use the game to immerse in a fantasy world with rich story, beautiful art, and music, escaping real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in story, characters, and gameplay; no reports of obligation or pressure."

    Capsule for 神树残响(Echoes of the Divine Tree) 神树残响(Echoes of the Divine Tree)

    "Players engage voluntarily out of interest in story, art, and gameplay; no reports of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players try different weapons and tactics; some levels require specific strategies, encouraging experimentation."

    Capsule for Pang Adventures Pang Adventures

    "Players try different combat styles, pet abilities, and crafting, but some systems discourage frequent experimentation."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Exploration is limited and linear with minimal backtracking or hidden secrets."

    Capsule for ITORAH ITORAH

    "Exploration is limited and mostly linear; some hidden items and side quests exist but backtracking is restricted."

  • Expression

    Game with the same Expression vibe

    4

    "Extensive character customization and collectible costumes allow for self-expression."

    Capsule for D4: Dark Dreams Don’t Die -Season One- D4: Dark Dreams Don’t Die -Season One-

    "Extensive character and costume customization, many CGs and artwork for self-expression and fanservice."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with supernatural themes, mythical characters, and imaginative fiction."

    Capsule for Darksiders Genesis Darksiders Genesis

    "Strong fantasy setting with mythological themes, supernatural elements, and imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solitary experience with minimal social interaction beyond narrative NPC encounters."

    Capsule for The Void The Void

    "Minimal social interaction; primarily a solo narrative experience with limited NPC interaction."

  • Growth

    Game with the same Growth vibe

    3

    "Players level up characters, improve skills, and acquire better equipment, showing personal development."

    Capsule for Zombie Shooter 2 Zombie Shooter 2

    "Players level up characters, unlock new skills, and improve equipment, supporting personal development."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay with long sessions; no physical activity or health-related features."

    Capsule for TROUBLESHOOTER: Abandoned Children TROUBLESHOOTER: Abandoned Children

    "Sedentary gameplay with long sessions; no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and exploration; some downtime during cutscenes but mostly active engagement."

    Capsule for Castlevania: Lords of Shadow 2 Castlevania: Lords of Shadow 2

    "Requires focused attention during combat and exploration; some downtime during cutscenes but mostly active play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Minimal social or emotional connections; interactions are mostly with NPCs in scripted contexts."

    Capsule for Fears to Fathom - Ironbark Lookout Fears to Fathom - Ironbark Lookout

    "Limited emotional or close social connections; interactions mostly with NPCs and scripted events."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No player leadership roles; companion character assists but player does not lead others."

    Capsule for Soulstice Soulstice

    "No player leadership roles; companions assist but player directs all actions."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through leveling, crafting, and unlocking new areas and abilities."

    Capsule for Metamorfose S Metamorfose S

    "Strong progression through leveling, unlocking skills, crafting, and collecting items."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game relaxing due to art and music, but others note pacing and UI issues cause frustration."

    Capsule for Dead Town Tales Dead Town Tales

    "Some players find the game relaxing due to music and art, but pacing issues and frequent cutscenes cause frustration."

  • Sensation

    Game with the same Sensation vibe

    3

    "High sensory stimulation from detailed art, animations, and music."

    Capsule for Supipara - Chapter 1 Spring Has Come! Supipara - Chapter 1 Spring Has Come!

    "Visual and auditory stimulation is high with detailed art and music; some sensory overload from effects."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; achievements exist but are mostly personal."

    Capsule for Judgment: Apocalypse Survival Simulation Judgment: Apocalypse Survival Simulation

    "No social status or recognition systems; achievements exist but are mostly personal milestones."

  • Story

    Game with the same Story vibe

    4

    "Narrative-driven game with strong story focus, character development, and lore exploration."

    Capsule for Sense - 不祥的预感: A Cyberpunk Ghost Story Sense - 不祥的预感: A Cyberpunk Ghost Story

    "Narrative-driven game with extensive dialogue, character development, and layered mythology."

  • Strategy

    Game with the same Strategy vibe

    2

    "Combat involves tactical positioning and skill use, but overall strategy depth is moderate."

    Capsule for Masquerada: Songs and Shadows Masquerada: Songs and Shadows

    "Combat and crafting require some planning and tactical choices, but overall strategy depth is moderate."

  • Thrill

    Game with the same Thrill vibe

    0

    "Mixed player experiences; some find puzzles thrilling, others find them frustrating or disorienting."

    Capsule for Gravity Field Gravity Field

    "Mixed player experiences; some find chase sequences thrilling, others find them frustrating; overall moderate tension."

  • Value

    Game with the same Value vibe

    4

    "Large content volume and deep story provide good value for price, especially for fans of the series."

    Capsule for The Forgotten Concluder The Forgotten Concluder

    "Large content volume, rich story, and art provide good value for price despite some technical issues."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves defeating monsters and bosses with attacks and combos, but no excessive gore or destruction."

    Capsule for I am Setsuna I am Setsuna

    "Combat involves defeating enemies and bosses with various attacks; some graphic descriptions but no extreme gore."

  • Survival

    Game with the same Survival vibe

    -2

    "Low threat environment with easy enemies; survival elements are minimal."

    Capsule for Superfly Superfly

    "Low threat environment due to easy difficulty and plentiful healing; survival elements are minimal."

Last update: 09/07/2026