Yaga similar games & best alternatives

Yaga

PlayStation 4, PC (Microsoft Windows), iOS, Mac, Xbox One, Nintendo Switch • 2021

Should you play it?

Play as Ivan, a one-handed blacksmith with incredibly bad luck, who must take on the impossible tasks given to him by the tzar. All the while the mysterious witch, Baba Yaga, watches over Ivan's fate.

What works
  • Unique slavic folklore setting
  • Engaging story with multiple endings
  • Beautiful hand-drawn art style
  • Excellent soundtrack blending folk and modern music
  • Extensive crafting and character progression
Things to keep in mind
  • Combat is repetitive and simple
  • Weapon durability system can be frustrating
  • Maps and quests become repetitive over time
  • Lack of clear tutorial and explanations for mechanics
  • Limited enemy variety and uninspired level design

What to play next

Top picks

Games that feel the closest overall

  • Stories: The Path of Destinies

  • Venetica - Gold Edition

  • BLACKTAIL

  • Tainted Grail: The Fall of Avalon

  • Lost in Random™

  • Dread Delusion

  • Mandragora: Whispers of the Witch Tree

  • The Last Case of Benedict Fox Definitive Edition

  • Catmaze

Hidden Gems

Less popular games with surprisingly high similarity

  • Operencia: The Stolen Sun

  • Wild West and Wizards

  • Ittle Dew 2+

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Yaga: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. Here, the score leans higher than usual among comparable games on Story, Expression. It leans lower than usual among comparable games on Strategy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players make meaningful choices affecting story outcomes and character relationships, showing high personal control."

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    "Players make meaningful choices shaping story, character traits, and gameplay style, reflecting high personal control."

  • Competence

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    "Combat is challenging and skill-based but can become repetitive and grindy; progression requires learning and practice."

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    "Combat is simple and repetitive but crafting and character progression provide some skill-based engagement."

  • Competition

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    "Focus is on personal story and character progression without competitive or ranked multiplayer elements."

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    "Focus is on personal story and progression without competitive or ranked multiplayer elements."

  • Continuation

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    "Players report engaging story and atmosphere encouraging multiple playthroughs and long sessions."

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    "Players report engaging story and atmosphere encouraging multiple playthroughs despite some gameplay repetition."

  • Cooperation

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    "Single-player experience with no cooperative or multiplayer features."

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  • Creativity

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    "Extensive crafting system with weapon customization and skill tree allows players to create varied builds and gear."

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  • Domination

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    "No evidence of dominance or power over others; gameplay is individual and story-focused."

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  • Escapism

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    "Strong narrative and mythological setting provide immersive escape from real life."

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    "Immersive folklore setting and story provide strong escape from real life."

  • Expectation

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    "Players engage voluntarily for story and atmosphere; no indication of obligation or external pressure."

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  • Experimenting

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    "Players experiment with character customization and some fighting styles, though gameplay is somewhat repetitive."

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    "Players experiment with crafting and personality traits, though combat is somewhat repetitive."

  • Exploration

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    "Procedurally generated maps and desire for more maps suggest some exploration, though current map variety is limited."

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  • Expression

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    "Character and weapon customization allow for personal expression and visual differentiation."

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  • Fantasy

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    "Strongly rooted in Slavic mythology and fantasy fiction with magical creatures, gods, and supernatural events."

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  • Fellowship

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    "Solo play with minimal social interaction."

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    "Solo play with minimal social interaction."

  • Growth

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    "Skill leveling, crafting, and character development provide learning and progression opportunities"

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  • Health

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    "Sedentary gameplay with no physical activity elements."

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  • Idle

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    "Requires focused attention due to combat difficulty and mechanics; not a casual idle experience."

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  • Intimacy

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    "No close social relationships formed; single-player narrative focus."

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  • Leadership

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  • Progression

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    "Strong emphasis on leveling up characters, acquiring weapons, and upgrading equipment."

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    "Strong emphasis on crafting, upgrading weapons and tools, and character leveling."

  • Relaxation

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    "Atmospheric and immersive experience provides some relaxation, though combat adds tension."

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  • Sensation

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    "Enjoyable art style, music, and satisfying sound effects provide sensory pleasure."

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    "Enjoyable art style and music provide sensory pleasure."

  • Status

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    "No social status or recognition systems."

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  • Story

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  • Strategy

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    "Some tactical elements in combat and questing, but overall combat is simple and repetitive."

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  • Thrill

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  • Value

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    "Players find good value in story, atmosphere, and gameplay especially at discounted price."

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    "Players find good value in story, music, and atmosphere, especially at discounted price."

  • Violence

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    "Combat involves fighting enemies but is not graphic or overly violent."

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    "Combat involves fighting monsters and bandits but is not graphically violent or gory."

  • Survival

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    "Some elements of resource management and avoiding damage, but low threat level overall."

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Last update: 09/07/2026