Epic Conquest 2 similar games & best alternatives

Epic Conquest 2

Android, PC (Microsoft Windows) • 2020

Should you play it?

An Action RPG inspired by the classics, with special touch in the game mechanics and anime-style story telling!

What works
  • Engaging combat system with skill progression
  • Interesting characters and story elements
  • Good crafting and upgrade mechanics
  • Anime-style art and music
  • Free to play with potential for future updates
Things to keep in mind
  • Early access with limited content and bugs
  • Grinding can be tedious and slow
  • Camera and control issues reported
  • No multiplayer or social features
  • Some design and balance problems in combat and leveling

What to play next

Top picks

Games that feel the closest overall

  • VOIN

  • Heretical

  • Death's Door

  • Tales of Spark

  • Oblivion Override

  • ANNO: Mutationem

  • Bleak Faith: Forsaken

  • AI LIMIT

  • Chantelise - A Tale of Two Sisters

Hidden Gems

Less popular games with surprisingly high similarity

  • Tales of Spark

  • Monomyth

  • Mirror of Heaven

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Epic Conquest 2: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Leadership, Status.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose weapons, abilities, and approach combat with some freedom, but the game is fairly linear in progression and quest structure."

    Capsule for The Baconing The Baconing

    "Players can freely choose stats, skills, and combat style with some exploration and crafting freedom, though some quests and progression are linear."

  • Competence

    Game with the same Competence vibe

    4

    "Combat requires skillful timing, combo chaining, and mastery of mechanics; challenging bosses and progression."

    Capsule for Clash: Artifacts of Chaos Clash: Artifacts of Chaos

    "Combat requires skillful dodging and timing; grinding and upgrading gear provide a satisfying challenge and sense of mastery."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and story; no evidence of ranked or PvP competition."

    Capsule for Chrono Ark Chrono Ark

    "Focus is on personal progression and story; no evidence of PvP or leaderboard competition."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report spending 15-35 hours, with some desire for more content; some mention grinding but generally engaged for long sessions."

    Capsule for Black Skylands Black Skylands

    "Players report spending hours grinding and replaying bosses, though some find the grind tedious; early access state limits content length."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or cooperative elements."

    Capsule for MiSide MiSide

    "Entirely single-player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can customize characters’ stats, equipment, and elemental affinities, allowing creative build strategies."

    Capsule for Tokyo Xanadu eX+ Tokyo Xanadu eX+

    "Players can customize stats and skills; crafting and upgrading gear allow some creative build freedom."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and cooperative elements are absent."

    Capsule for LOLLIPOP CHAINSAW RePOP LOLLIPOP CHAINSAW RePOP

    "No evidence of exerting control or superiority over others; gameplay is individual and cooperative elements are absent."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game for stress relief, immersion in a fantasy world, and distraction from real life."

    Capsule for Touhou Kikeijuu ~ Wily Beast and Weakest Creature. Touhou Kikeijuu ~ Wily Beast and Weakest Creature.

    "Players use the game for distraction and immersion in a fantasy world, escaping real life stresses."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no indications of obligation or pressure."

    Capsule for Jagged Alliance - Back in Action Jagged Alliance - Back in Action

    "Players engage voluntarily out of interest and enjoyment; no indications of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different characters, skills, and strategies; some grinding and exploration involved."

    Capsule for Ys SEVEN Ys SEVEN

    "Players try different skills, builds, and combat approaches; some routine grinding but also exploration of mechanics."

  • Exploration

    Game with the same Exploration vibe

    2

    "Open world with some landmarks and fields to explore, though limited in scope."

    Capsule for Lawnmower Game Lawnmower Game

    "Open world with some exploration, though large areas are empty and many zones inaccessible in early access."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character customization mainly through skill upgrades; no extensive cosmetic or avatar personalization reported."

    Capsule for Final Exam Final Exam

    "Limited character customization mainly through stats and skills; no deep cosmetic or avatar personalization reported."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with anime-style characters, magic, and imaginative storytelling."

    Capsule for Tales of Graces f Remastered Tales of Graces f Remastered

    "Strong fantasy setting with anime-style characters, magic skills, and fictional story elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; players engage individually."

    Capsule for You Can Kana - Learn Japanese Hiragana & Katakana You Can Kana - Learn Japanese Hiragana & Katakana

    "No social or community features; players engage individually."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn combat mechanics, improve skills, and develop character builds through leveling and upgrades."

    Capsule for Hellpoint: The Thespian Feast Hellpoint: The Thespian Feast

    "Players learn combat mechanics, improve skills, and develop character builds through leveling and grinding."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gaming experience with no physical activity or health-related features."

    Capsule for NARAKA: BLADEPOINT NARAKA: BLADEPOINT

    "Typical sedentary gaming experience with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and exploration; some grinding but not described as background or idle play."

    Capsule for Labyrinth of Touhou Tri -The Dreaming Girls & The Mysterious Orbs- Labyrinth of Touhou Tri -The Dreaming Girls & The Mysterious Orbs-

    "Requires focused attention during combat and progression; some grinding but not background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social relationships or emotional sharing; single-player experience."

    Capsule for Black Skylands Black Skylands

    "No close social relationships or emotional sharing; single-player experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely individual gameplay."

    Capsule for Katamari Damacy REROLL Katamari Damacy REROLL

    "No leadership or group management roles; purely individual gameplay."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on leveling up, acquiring items, upgrading gear, and unlocking abilities."

    Capsule for Pillars of Eternity II: Deadfire Pillars of Eternity II: Deadfire

    "Strong emphasis on leveling up, collecting and upgrading gear, and unlocking skills."

  • Relaxation

    Game with the same Relaxation vibe

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    "Some players find gameplay fun and engaging, but grind and bugs cause frustration and tension."

    Capsule for Race for Tuning Race for Tuning

    "Some players find combat satisfying and story engaging, but others report frustration with bugs and grind."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable anime art, music, and combat animations provide sensory stimulation."

    Capsule for Agarest: Generations of War Zero Agarest: Generations of War Zero

    "Enjoyable anime art style, music, and combat animations provide moderate sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements exist but no social evaluation."

    Capsule for Cloudpunk Cloudpunk

    "No social recognition or status systems; achievements exist but no social evaluation."

  • Story

    Game with the same Story vibe

    3

    "Narrative and character interactions are present and engaging, though story is considered generic by some."

    Capsule for Flintlock: The Siege of Dawn Flintlock: The Siege of Dawn

    "Story is a notable aspect with character interactions and plot, though some find it generic or childish."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat requires planning positioning, exploiting weaknesses, and managing skills; some bosses require tactical approaches."

    Capsule for Death end re;Quest Death end re;Quest

    "Combat requires timing, dodging, and skill use; some tactical approaches needed for bosses."

  • Thrill

    Game with the same Thrill vibe

    2

    "Combat includes moments of tension and challenge, but some find it repetitive or frustrating."

    Capsule for Tales of Zestiria Tales of Zestiria

    "Combat includes tension and challenge, but some players find it frustrating due to bugs and design issues."

  • Value

    Game with the same Value vibe

    3

    "Players appreciate ongoing free updates and content, feeling the game offers good value over time."

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    "Free-to-play with ongoing updates; players appreciate content for time invested despite early access limitations."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves hack and slash fighting, defeating enemies and bosses with weapons and magic."

    Capsule for Accel World VS. Sword Art Online Deluxe Edition Accel World VS. Sword Art Online Deluxe Edition

    "Combat involves defeating enemies and bosses with attacks and skills; some enjoy the hack and slash action."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid damage and manage resources like health and potions to survive levels and bosses."

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    "Players must avoid damage and manage resources like health potions; some challenging enemy mechanics."

Last update: 09/07/2026