Mirror of Heaven similar games & best alternatives

Mirror of Heaven

PC (Microsoft Windows) • 2024

Should you play it?

The Qi has awakened demons, they wreak havoc on our world. You traverse ancient realms with the aid of the "Kunlun Mirror," embarking on a journey of cultivation and acension to gods.

What works
  • Varied weapons and build options
  • Engaging wuxia fantasy setting
  • Deep metaprogression system
  • Challenging boss fights
  • Frequent updates and improvements
Things to keep in mind
  • Poor and incomplete english translation
  • Repetitive and weak enemy design
  • Grinding required for progression
  • Lack of polish and bugs
  • No multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Tower of Kalemonvo

  • Chantelise - A Tale of Two Sisters

  • Bleak Faith: Forsaken

  • Oblivion Override

  • Mortal Sin

  • Age of Barbarian Extended Cut

  • 永远消失的幻想乡 ~ The Disappearing of Gensokyo

  • Deepening Fire

  • Death's Door

Hidden Gems

Less popular games with surprisingly high similarity

  • Tower of Kalemonvo

  • Deepening Fire

  • Soda Girls

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Where Winds Meet

  • Creativity

    Vampire Survivors

  • Escapism

    Fate Seeker

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Mirror of Heaven: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. It leans lower than usual among comparable games on Relaxation, Competition, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players make strategic decisions on weapon upgrades, companion choices, and route selection, indicating control over actions."

    Capsule for Snezhinka:Sentinel Girls2 Snezhinka:Sentinel Girls2

    "Players can choose different weapons and builds, experiment with skills and upgrades, and select progression paths, indicating a degree of control over their actions."

  • Competence

    Game with the same Competence vibe

    2

    "Game involves skillful shooting and managing waves, but repetitive enemy patterns and grinding reduce challenge."

    Capsule for Get Off My Lawn! Get Off My Lawn!

    "The game involves skillful combat and build optimization, but repetitive enemies and grinding reduce the sense of varied challenge."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive or ranked modes; focus is on solo play and personal progression."

    Capsule for Flynn: Son of Crimson Flynn: Son of Crimson

    "No mention or evidence of competitive or ranked modes; focus is on solo progression and personal challenge."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long play sessions, grinding combos, and habitual play; some mention hundreds of hours invested."

    Capsule for ULTIMATE MARVEL VS. CAPCOM 3 ULTIMATE MARVEL VS. CAPCOM 3

    "Players report investing many hours and multiple playthroughs, with metaprogression encouraging continued play despite some grind."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "No cooperative or multiplayer elements mentioned; gameplay is entirely single-player."

    Capsule for Dawn Break Dawn Break

    "No cooperative or multiplayer elements mentioned; gameplay is single-player focused."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players experiment with weapon combinations, builds, and character unlocks to create unique playstyles."

    Capsule for Vampire Survivors Vampire Survivors

    "Wide variety of weapons, skills, and build combinations allow players to create unique playstyles and experiment with different strategies."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over other players; interactions are individual and non-competitive."

    Capsule for Sector Six Sector Six

    "No evidence of exerting control or superiority over other players; interactions are individual and non-competitive."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive wuxia world with rich story and exploration offers strong escape from real life, as noted by players."

    Capsule for Fate Seeker Fate Seeker

    "The wuxia fantasy setting and roguelite gameplay provide an immersive escape from real life, despite some frustrations."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in the genre and subject matter, not due to obligation or external pressure."

    Capsule for Afghanistan '11 Afghanistan '11

    "Players engage voluntarily out of interest in the genre and gameplay, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players try different weapons, builds, and strategies; game encourages learning and experimentation."

    Capsule for Monster Hunter: World Monster Hunter: World

    "Players can try many different weapons, skills, and build paths, encouraging experimentation with game mechanics."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some exploration of routes and environments occurs, but within limited, known routes and scenarios."

    Capsule for Train Sim World® 2020 Train Sim World® 2020

    "Some exploration of different progression paths and random events, but the world and environments are described as generic and limited."

  • Expression

    Game with the same Expression vibe

    2

    "Customization mainly through unit and build choices rather than cosmetic or avatar personalization."

    Capsule for SNKRX SNKRX

    "Customization mainly through build and skill choices rather than cosmetic or avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong wuxia fantasy setting with martial arts, magic, and mythical elements."

    Capsule for Where Winds Meet Where Winds Meet

    "Strong wuxia and cultivation fantasy theme with mythical weapons, powers, and progression through mystical realms."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for SMASHING THE BATTLE SMASHING THE BATTLE

    "No social or community features described; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills and knowledge of builds and mechanics, with metaprogression and unlocks."

    Capsule for Goobies Goobies

    "Players develop skills and knowledge of builds and mechanics over time, with metaprogression systems supporting growth."

  • Health

    Game with the same Health vibe

    -5

    "No indication of physical activity or health-related gameplay; standard sedentary gaming."

    Capsule for Hell is Us Hell is Us

    "No indication of physical activity or health-related gameplay; standard sedentary gaming."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during battles and build management; not designed for idle or background play."

    Capsule for Siralim Ultimate Siralim Ultimate

    "Requires active attention during combat and build management; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; single-player experience."

    Capsule for Voidspire Tactics Voidspire Tactics

    "No evidence of close social relationships or emotional sharing; single-player experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for FORM FORM

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through unlocking weapons, characters, and abilities; metaprogression encourages continued play."

    Capsule for Enter the Chronosphere Enter the Chronosphere

    "Strong emphasis on metaprogression, unlocking skills, weapons, and upgrades through repeated playthroughs."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Combat can be tense and challenging, especially on higher difficulties, limiting relaxation."

    Capsule for Samurai Jack: Battle Through Time Samurai Jack: Battle Through Time

    "Combat can be tense and challenging with some frustrating difficulty spikes; not primarily a relaxation-focused experience."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visual and auditory effects provide sensory stimulation; combat feedback is impactful but not overly flashy."

    Capsule for Grim Dawn Grim Dawn

    "Visuals and flashy combat effects provide sensory stimulation, though some feedback and hit effects are reported as weak."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems mentioned."

    Capsule for BULT: Hunting simulator BULT: Hunting simulator

    "No social status or recognition systems mentioned."

  • Story

    Game with the same Story vibe

    1

    "Minimal lore and some narrative elements, but story is not a major focus."

    Capsule for Nodebuster Nodebuster

    "Basic story and lore present but considered generic and minimal; narrative is not a major focus."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan skill builds, weapon choices, and combat tactics, especially in cooperative and boss encounters."

    Capsule for Borderlands: The Pre-Sequel Borderlands: The Pre-Sequel

    "Players must plan builds, skill combinations, and combat tactics, though some combat is described as repetitive."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some challenging boss fights provide suspense and excitement, though much of the game is moderate in tension."

    Capsule for OCTOPATH TRAVELER™ OCTOPATH TRAVELER™

    "Boss fights provide moments of tension and challenge, but much of the gameplay is described as dull or grind-heavy."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price, especially on discount; some players appreciate the content relative to cost."

    Capsule for Hot And Lovely 3 Hot And Lovely 3

    "Generally considered worth the price especially on discount; some players appreciate the content despite flaws."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves defeating enemies and bosses with attacks and combos; violence is a core gameplay element."

    Capsule for TEVI TEVI

    "Combat involves fighting enemies and bosses with flashy attacks and damage numbers; violence is a core mechanic."

  • Survival

    Game with the same Survival vibe

    2

    "Players must manage health and resources to survive challenging enemies and bosses."

    Capsule for Afterimage Afterimage

    "Players must manage health and resources to survive challenging boss fights and progression, though some enemies are trivial."

Last update: 09/07/2026