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Train Sim World® 2020 similar games & best alternatives

Train Sim World® 2020

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2019

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Quick resume

Train Sim World is an immersive first-person simulator perfect for everyone, with complete in-cab interactivity, accurate detail on locos, real-world routes and hours of gameplay. Take to the rails with the brand-new Train Sim World 2020 Edition and find everything you need to master new skills.

Global score

78/100

Genres

Simulator

Similar games

    Pros

    • Highly detailed and immersive train operation
    • Realistic physics and controls
    • Beautiful graphics and environments
    • Freedom to walk around and interact
    • Relaxing and engaging gameplay

    Cons

    • Performance and optimization issues
    • Limited initial content and routes
    • Lack of multiplayer and social features
    • Some bugs and glitches
    • Steep hardware requirements

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant control over train operations, including startup procedures, manual control of switches, and walking around the environment."

      Capsule for Train Sim World® 2 Train Sim World® 2

      "Players have significant control over train operations, including walking around, manually operating switches, and cold starting locomotives, indicating high autonomy."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging scenarios requiring skillful operation of trains with realistic physics and detailed controls."

      Capsule for Train Sim World® 2 Train Sim World® 2

      "The game involves complex train operation mechanics, realistic physics, and detailed controls that challenge player skill and provide feedback."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on individual progression and personal challenge rather than competing against others; multiplayer exists but is not emphasized."

      Capsule for Ukrainian Ninja Ukrainian Ninja

      "Focus is on individual experience and personal mastery rather than competing against others; multiplayer is planned but not yet implemented."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long sessions and habitual play, with some playing for hours continuously and enjoying repeated playthroughs."

      Capsule for Serious Sam VR: The First Encounter Serious Sam VR: The First Encounter

      "Players report long sessions and habitual play, with many hours spent exploring and completing scenarios, though some note limited content."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is primarily single-player or competitive; cooperation is minimal or absent."

      Capsule for Turmoil Turmoil

      "Gameplay is primarily single-player and individual; cooperation or teamwork with others is minimal or absent."

    • Creativity

      Game with the same Creativity vibe

      -2

      "Limited creativity expressed; players follow set puzzles and story with minimal modification or creation."

      Capsule for Lurk in the Dark : Prologue Lurk in the Dark : Prologue

      "Limited creativity as players follow set routes and scenarios; no modding or scenario editor currently, but some freedom in train operation."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are individual and respectful."

      Capsule for while True: learn() while True: learn()

      "No evidence of exerting control or superiority over others; interactions are individual and respectful."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing escape and immersive distraction from real life."

      Capsule for Train Sim World® 2 Train Sim World® 2

      "Players use the game as a relaxing escape with immersive environments and detailed simulation, providing distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and passion for trains, not due to obligation or pressure."

      Capsule for Train Sim World® 3 Train Sim World® 3

      "Players engage voluntarily out of personal interest and passion for trains, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different routes, trains, and settings, experimenting with controls and scenarios."

      Capsule for Train Sim World® 2 Train Sim World® 2

      "Players explore detailed mechanics, test train operations, and experiment with controls and scenarios."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration mainly through discovering efficient routes and managing new scenarios; map exploration is limited but present."

      Capsule for Chris Sawyer's Locomotion™ Chris Sawyer's Locomotion™

      "Some exploration of routes and environments occurs, but within limited, known routes and scenarios."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; players express themselves through choices but no avatar or environment personalization."

      Capsule for The Horrorscope: Fatal Awakening The Horrorscope: Fatal Awakening

      "Limited customization or self-expression; players use predefined trains and routes with minimal avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "The game emphasizes realistic train operation and environments rather than imaginative fiction."

      Capsule for Train Sim World® 2 Train Sim World® 2

      "The game emphasizes realistic train operation and plausible scenarios rather than imaginative or fictional elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social connection; primarily solo play with no multiplayer or community features."

      Capsule for Choo-Choo Charles Choo-Choo Charles

      "Minimal social connection or community feeling; primarily solo play with limited multiplayer features."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn complex train mechanics, acquire licenses, and develop skills over time."

      Capsule for Derail Valley Derail Valley

      "Players learn complex train systems, acquire operational skills, and improve through tutorials and practice."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or rehabilitation aspects."

      Capsule for City Car Driving City Car Driving

      "Sedentary gameplay with no physical activity or rehabilitation aspects."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during train operation; not suited for idle or background play."

      Capsule for Train Sim World® 5 Train Sim World® 5

      "Requires sustained attention and focus during train operation; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close relationships or emotional sharing; interactions are surface-level or absent."

      Capsule for Sword With Sauce Sword With Sauce

      "No evidence of close relationships or emotional sharing; interactions are surface-level or absent."

    • Leadership

      Game with the same Leadership vibe

      -4

      "Players do not lead others; gameplay is individual without group management or authority."

      Capsule for SENRAN KAGURA Burst Re:Newal SENRAN KAGURA Burst Re:Newal

      "Players do not lead others; gameplay is individual without authority or group management."

    • Progression

      Game with the same Progression vibe

      2

      "Experience points and mission unlocks provide some sense of progression, though limited in impact."

      Capsule for Firefighting Simulator - The Squad Firefighting Simulator - The Squad

      "Players accumulate experience points and unlock scenarios, but progression is limited and not central."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Game offers a relaxing, immersive experience balancing challenge and flow."

      Capsule for Way of the Hunter 2 Way of the Hunter 2

      "Game provides a relaxing, immersive experience balancing challenge and flow, suitable for stress relief."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory elements provide enjoyable sensory stimulation, though not intense or extreme."

      Capsule for SPORE™ Creepy & Cute Parts Pack SPORE™ Creepy & Cute Parts Pack

      "Visual and auditory details provide sensory stimulation and enjoyment, though not overwhelming."

    • Status

      Game with the same Status vibe

      -4

      "Achievements and progress are personal with minimal social recognition or visibility."

      Capsule for Xenonauts Xenonauts

      "Achievements and progress are mostly individual with minimal social recognition or visibility."

    • Story

      Game with the same Story vibe

      1

      "Some light narrative elements and character interactions exist but gameplay is mostly task-focused."

      Capsule for Galaxy Burger Galaxy Burger

      "Some narrative elements in scenarios and voice-overs, but overall gameplay is context-light and task-focused."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players engage in planning and problem solving related to train operation, braking, and route management."

      Capsule for Train Sim World® 5 Train Sim World® 5

      "Players engage in planning and problem solving related to train operation, braking, and route management."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some tension from managing realistic train operations and avoiding errors, but overall controlled and predictable environment."

      Capsule for SimRail - The Railway Simulator: Prologue SimRail - The Railway Simulator: Prologue

      "Some suspense in managing train operations and avoiding errors, but overall experience is calm and controlled."

    • Value

      Game with the same Value vibe

      -1

      "Some players feel price is high for content; others find it worth the cost especially with expansions."

      Capsule for Clank! Clank!

      "Some players feel content is limited for price; others appreciate quality and potential for future expansions."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destruction; gameplay is constructive and focused on train operation."

      Capsule for Train Sim World® 6 Train Sim World® 6

      "No combat or destruction; gameplay focuses on constructive and cooperative train operation."

    • Survival

      Game with the same Survival vibe

      1

      "Players manage resources and team survival in battles, but environment is stable and low risk."

      Capsule for Ark Re:Code Ark Re:Code

      "Players manage operational challenges and avoid failure in scenarios, but risk is low and environment stable."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. It leans lower than usual among comparable games on Creativity, Value, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026