Train Sim World® 2020 similar games & best alternatives
Train Sim World® 2020
2019
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Quick resume
Train Sim World is an immersive first-person simulator perfect for everyone, with complete in-cab interactivity, accurate detail on locos, real-world routes and hours of gameplay. Take to the rails with the brand-new Train Sim World 2020 Edition and find everything you need to master new skills.
Global score
78/100
Genres
Simulator
Similar games
Pros
- Highly detailed and immersive train operation
- Realistic physics and controls
- Beautiful graphics and environments
- Freedom to walk around and interact
- Relaxing and engaging gameplay
Cons
- Performance and optimization issues
- Limited initial content and routes
- Lack of multiplayer and social features
- Some bugs and glitches
- Steep hardware requirements
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have significant control over train operations, including startup procedures, manual control of switches, and walking around the environment."
Train Sim World® 2
"Players have significant control over train operations, including walking around, manually operating switches, and cold starting locomotives, indicating high autonomy."
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Competence
Game with the same Competence vibe
4"The game offers challenging scenarios requiring skillful operation of trains with realistic physics and detailed controls."
Train Sim World® 2
"The game involves complex train operation mechanics, realistic physics, and detailed controls that challenge player skill and provide feedback."
-
Competition
Game with the same Competition vibe
-3"Focus is on individual progression and personal challenge rather than competing against others; multiplayer exists but is not emphasized."
Ukrainian Ninja
"Focus is on individual experience and personal mastery rather than competing against others; multiplayer is planned but not yet implemented."
-
Continuation
Game with the same Continuation vibe
3"Players report long sessions and habitual play, with some playing for hours continuously and enjoying repeated playthroughs."
Serious Sam VR: The First Encounter
"Players report long sessions and habitual play, with many hours spent exploring and completing scenarios, though some note limited content."
-
Cooperation
Game with the same Cooperation vibe
-4"Gameplay is primarily single-player or competitive; cooperation is minimal or absent."
Turmoil
"Gameplay is primarily single-player and individual; cooperation or teamwork with others is minimal or absent."
-
Creativity
Game with the same Creativity vibe
-2"Limited creativity expressed; players follow set puzzles and story with minimal modification or creation."
Lurk in the Dark : Prologue
"Limited creativity as players follow set routes and scenarios; no modding or scenario editor currently, but some freedom in train operation."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are individual and respectful."
while True: learn()
"No evidence of exerting control or superiority over others; interactions are individual and respectful."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing escape and immersive distraction from real life."
Train Sim World® 2
"Players use the game as a relaxing escape with immersive environments and detailed simulation, providing distraction from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and passion for trains, not due to obligation or pressure."
Train Sim World® 3
"Players engage voluntarily out of personal interest and passion for trains, not out of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore different routes, trains, and settings, experimenting with controls and scenarios."
Train Sim World® 2
"Players explore detailed mechanics, test train operations, and experiment with controls and scenarios."
-
Exploration
Game with the same Exploration vibe
2"Exploration mainly through discovering efficient routes and managing new scenarios; map exploration is limited but present."
Chris Sawyer's Locomotion™
"Some exploration of routes and environments occurs, but within limited, known routes and scenarios."
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Expression
Game with the same Expression vibe
-3"Limited customization; players express themselves through choices but no avatar or environment personalization."
The Horrorscope: Fatal Awakening
"Limited customization or self-expression; players use predefined trains and routes with minimal avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
-4"The game emphasizes realistic train operation and environments rather than imaginative fiction."
Train Sim World® 2
"The game emphasizes realistic train operation and plausible scenarios rather than imaginative or fictional elements."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social connection; primarily solo play with no multiplayer or community features."
Choo-Choo Charles
"Minimal social connection or community feeling; primarily solo play with limited multiplayer features."
-
Growth
Game with the same Growth vibe
4"Players learn complex train mechanics, acquire licenses, and develop skills over time."
Derail Valley
"Players learn complex train systems, acquire operational skills, and improve through tutorials and practice."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or rehabilitation aspects."
City Car Driving
"Sedentary gameplay with no physical activity or rehabilitation aspects."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement during train operation; not suited for idle or background play."
Train Sim World® 5
"Requires sustained attention and focus during train operation; not designed for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close relationships or emotional sharing; interactions are surface-level or absent."
Sword With Sauce
"No evidence of close relationships or emotional sharing; interactions are surface-level or absent."
-
Leadership
Game with the same Leadership vibe
-4"Players do not lead others; gameplay is individual without group management or authority."
SENRAN KAGURA Burst Re:Newal
"Players do not lead others; gameplay is individual without authority or group management."
-
Progression
Game with the same Progression vibe
2"Experience points and mission unlocks provide some sense of progression, though limited in impact."
Firefighting Simulator - The Squad
"Players accumulate experience points and unlock scenarios, but progression is limited and not central."
-
Relaxation
Game with the same Relaxation vibe
4"Game offers a relaxing, immersive experience balancing challenge and flow."
Way of the Hunter 2
"Game provides a relaxing, immersive experience balancing challenge and flow, suitable for stress relief."
-
Sensation
Game with the same Sensation vibe
3"Visual and auditory elements provide enjoyable sensory stimulation, though not intense or extreme."
SPORE™ Creepy & Cute Parts Pack
"Visual and auditory details provide sensory stimulation and enjoyment, though not overwhelming."
-
Status
Game with the same Status vibe
-4"Achievements and progress are personal with minimal social recognition or visibility."
Xenonauts
"Achievements and progress are mostly individual with minimal social recognition or visibility."
-
Story
Game with the same Story vibe
1"Some light narrative elements and character interactions exist but gameplay is mostly task-focused."
Galaxy Burger
"Some narrative elements in scenarios and voice-overs, but overall gameplay is context-light and task-focused."
-
Strategy
Game with the same Strategy vibe
3"Players engage in planning and problem solving related to train operation, braking, and route management."
Train Sim World® 5
"Players engage in planning and problem solving related to train operation, braking, and route management."
-
Thrill
Game with the same Thrill vibe
1"Some tension from managing realistic train operations and avoiding errors, but overall controlled and predictable environment."
SimRail - The Railway Simulator: Prologue
"Some suspense in managing train operations and avoiding errors, but overall experience is calm and controlled."
-
Value
Game with the same Value vibe
-1"Some players feel price is high for content; others find it worth the cost especially with expansions."
Clank!
"Some players feel content is limited for price; others appreciate quality and potential for future expansions."
-
Violence
Game with the same Violence vibe
-5"No combat or destruction; gameplay is constructive and focused on train operation."
Train Sim World® 6
"No combat or destruction; gameplay focuses on constructive and cooperative train operation."
-
Survival
Game with the same Survival vibe
1"Players manage resources and team survival in battles, but environment is stable and low risk."
Ark Re:Code
"Players manage operational challenges and avoid failure in scenarios, but risk is low and environment stable."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. It leans lower than usual among comparable games on Creativity, Value, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026