Yao-Guai Hunter similar games & best alternatives

Yao-Guai Hunter

PC (Microsoft Windows) • 2025

Should you play it?

Yao-Guai Hunter is a Wuxia roguelike deck-building game. In a world where Yao-Guai roam free, player battles with various evil beings, collecting cards and learn inner skills. Encountering various adventures in the martial world.

What works
  • Unique character mechanics and diverse playstyles
  • Beautiful art style and immersive music
  • Strategic and tactical gameplay with depth
  • Frequent updates and developer responsiveness
  • Good replayability with challenges and custom modes
Things to keep in mind
  • English translation issues and occasional bugs
  • Limited story depth and narrative immersion
  • Energy and deck reshuffle mechanics can feel restrictive
  • Some balance issues at higher difficulties
  • Limited social and cooperative gameplay features

What to play next

Top picks

Games that feel the closest overall

  • Roguebook

  • Deepest Chamber: Resurrection

  • Turnbound

  • Card-en-Ciel

  • Monster Train

  • Crush the Industry

  • FORCED SHOWDOWN

  • Tainted Grail: Conquest

  • Die in the Dungeon

Hidden Gems

Less popular games with surprisingly high similarity

  • Deepest Chamber: Resurrection

  • Turnbound

  • Rogue Empire: Dungeon Crawler RPG

If you liked…

Recommendations by what you enjoyed most

  • Strategy

    Game Dev Studio

  • Autonomy

    Etherlords II

  • Competence

    Dungeons of Aether

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Yao-Guai Hunter: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to build and customize decks, choose strategies, and adapt to different opponents, showing high player control over decisions."

    Capsule for Etherlords II Etherlords II

    "Players have freedom to choose characters, build decks with different strategies, and decide energy usage each turn, showing high control over actions."

  • Competence

    Game with the same Competence vibe

    4

    "The game demands skillful resource management, strategic thinking, and mastery of unique character playstyles, rewarding effective play."

    Capsule for Dungeons of Aether Dungeons of Aether

    "The game demands tactical thinking, managing energy and deck reshuffling, and mastering unique character mechanics, providing a strong sense of skill and challenge."

  • Competition

    Game with the same Competition vibe

    1

    "Includes online PvP and leaderboards but these modes are rarely played; main focus is on personal progression and story."

    Capsule for WARRIORS OROCHI 4 WARRIORS OROCHI 4

    "Some modes include online leaderboards and PvP, but most play is single-player focused without heavy emphasis on competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report habitual play, long sessions, and replaying challenges, indicating sustained engagement."

    Capsule for Quilts and Cats of Calico Quilts and Cats of Calico

    "Players report habitual play, multiple runs, and replayability through challenges and custom modes, indicating sustained engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Single-player roguelike deckbuilder with no cooperative or multiplayer elements."

    Capsule for Die in the Dungeon Die in the Dungeon

    "Primarily a single-player roguelike deckbuilder with limited cooperative elements; cooperation is minimal."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players create and customize decks, choose skills, and build combos; some customization of characters and equipment adds creative expression."

    Capsule for NEOVERSE NEOVERSE

    "Players create and customize decks with unique character mechanics and relics; some mod support adds creative potential."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize cooperative and balanced play rather than exerting control or superiority over others."

    Capsule for Shape of Dreams Shape of Dreams

    "Interactions emphasize balanced play and personal skill rather than exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a stress relief and distraction with immersive art and gameplay."

    Capsule for Return to abyss 重返深渊 Return to abyss 重返深渊

    "Players use the game as a distraction and stress relief with immersive art, music, and engaging gameplay."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players try different deck builds, characters, and strategies; game encourages exploration of mechanics and combos."

    Capsule for Deck of Ashes Deck of Ashes

    "Players try different characters, builds, and strategies, exploring mechanics and deck synergies."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some discovery of map secrets and random events, but limited number of maps restricts exploration."

    Capsule for PAYDAY™ The Heist PAYDAY™ The Heist

    "Some exploration in choosing paths and events, but map and encounters are somewhat limited and randomized."

  • Expression

    Game with the same Expression vibe

    3

    "Deck customization and character choices allow personal expression within gameplay."

    Capsule for Floppy Knights Floppy Knights

    "Character customization through deckbuilding and relic choices allows personal expression within gameplay."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong wuxia/cultivation fantasy theme with imaginative characters and lore."

    Capsule for Yi Xian: The Cultivation Card Game Yi Xian: The Cultivation Card Game

    "Strong wuxia and Chinese mythology theme with imaginative characters and settings."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Mostly solo play with minimal social interaction; community exists but not in-game."

    Capsule for Tinkerlands: A Shipwrecked Adventure Tinkerlands: A Shipwrecked Adventure

    "Mostly solo play with minimal social interaction; community exists but limited in-game social features."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills in deck building, strategic thinking, and game mechanics over time."

    Capsule for Yu-Gi-Oh! Master Duel Yu-Gi-Oh! Master Duel

    "Players develop skills in deckbuilding, character mastery, and strategic planning over time."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay with no physical activity; no indications of health-related features."

    Capsule for Operation: Harsh Doorstop Operation: Harsh Doorstop

    "Typical sedentary gameplay without physical activity; no indications of health-promoting features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and strategic decision-making; not suitable for passive or background play."

    Capsule for Warlords Battleground: Extraction Warlords Battleground: Extraction

    "Requires focused attention and strategic decision-making; not suitable for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited social or emotional connections; interactions are mostly surface-level or absent."

    Capsule for The Killing Antidote The Killing Antidote

    "Limited social or emotional connections; interactions are mostly surface-level or absent."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or group management roles; gameplay is individual and self-directed."

    Capsule for Dyson Sphere Program Dyson Sphere Program

    "No leadership or group management roles; gameplay is individual and self-directed."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through unlocking characters, relics, items, and upgrades during runs."

    Capsule for Shovel Knight Pocket Dungeon Shovel Knight Pocket Dungeon

    "Strong progression through unlocking cards, relics, and character upgrades across runs."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and enjoyable, though the fast pace and difficulty can create tension."

    Capsule for Endless Alice Endless Alice

    "Some players find the game relaxing and enjoyable, though energy management and difficulty can create tension."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable art, animation, and music provide sensory stimulation and emotional engagement."

    Capsule for HIVESWAP: ACT 2 HIVESWAP: ACT 2

    "Enjoyable art, animations, and music provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    0

    "No strong emphasis on social recognition or status; achievements exist but are not central."

    Capsule for One-armed cook One-armed cook

    "Minimal emphasis on social recognition or status; achievements exist but are not central."

  • Story

    Game with the same Story vibe

    2

    "Narrative elements exist through movie creation and studio history, but overall story immersion is limited."

    Capsule for Movies Tycoon Movies Tycoon

    "Narrative elements and events provide some story immersion, though story depth is limited."

  • Strategy

    Game with the same Strategy vibe

    5

    "Highly strategic gameplay requiring planning, resource management, and problem solving."

    Capsule for Game Dev Studio Game Dev Studio

    "Highly strategic gameplay requiring planning, resource management, and problem solving."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tension and suspense arise from challenging battles and resource constraints."

    Capsule for Iratus: Lord of the Dead Iratus: Lord of the Dead

    "Tactical tension and suspense arise from managing limited resources and challenging enemies."

  • Value

    Game with the same Value vibe

    3

    "Generally perceived as good value for price, especially given ongoing updates and content additions."

    Capsule for Snow Plowing Simulator Snow Plowing Simulator

    "Generally perceived as good value for price with frequent updates and content additions."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and defeating enemies are core gameplay elements involving attacks and damage."

    Capsule for Nitro Kid Nitro Kid

    "Combat and defeating enemies are core gameplay elements involving attacks and damage."

  • Survival

    Game with the same Survival vibe

    4

    "Players must manage resources and avoid defeat, emphasizing survival and overcoming threats."

    Capsule for Hearts of Iron IV Hearts of Iron IV

    "Players must manage resources and avoid defeat, emphasizing survival and overcoming threats."

Last update: 10/07/2026