Return to abyss 重返深渊 similar games & best alternatives

Return to abyss 重返深渊

PC (Microsoft Windows), Nintendo Switch • 2023

Should you play it?

Return to Abyss is a mowing survival game with Rogue-Lite elements, upgrade your weapons and use your fighting skills to fight through over 10,000 monsters on screen until defeat the culprit who brought chaos!

What works
  • Innovative weapon evolution and customization system
  • Charming anime art style and music
  • Varied characters with unique passives
  • Engaging meta-progression and unlocks
  • Smooth performance on multiple platforms
Things to keep in mind
  • Heavy grind required for progression
  • Poor english translation and unclear descriptions
  • Balance issues with weapon and character power
  • Lack of zoom control and ui polish
  • No multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Guns of Fury

  • The Upturned

  • Mages of Mystralia

  • Voidwrought

  • Moonlighter

  • The Eternal Castle [REMASTERED]

  • Soda Girls

  • Pronty

  • Dynamite Jack

Hidden Gems

Less popular games with surprisingly high similarity

  • The Eternal Castle [REMASTERED]

  • Soda Girls

  • BioGun

If you liked…

Recommendations by what you enjoyed most

  • Violence

    NIMRODS

  • Continuation

    Necrosmith 2

  • Creativity

    Abyssus

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Return to abyss 重返深渊: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Leadership, Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose characters, weapons, and build synergies, but progression and upgrades are somewhat linear and grind-based."

    Capsule for Grind Survivors Grind Survivors

    "Players can choose weapon evolutions and upgrades, mix drinks, and select characters, but progression is gated by grind and some forced choices limit full freedom."

  • Competence

    Game with the same Competence vibe

    2

    "Players feel effective as they upgrade gear and master weapons, but the gameplay involves repetitive grinding and predictable upgrade mechanics."

    Capsule for Progress Game Progress Game

    "Players feel effective through weapon customization and evolving builds, but skill-based movement is minimal and progression relies heavily on grinding upgrades."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and experimentation rather than direct competition or ranked modes."

    Capsule for Samurai Bringer Samurai Bringer

    "Focus is on personal progression and build experimentation rather than direct competition or ranked modes."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long play sessions, grinding, and habitual play with multiple runs and upgrades."

    Capsule for Necrosmith 2 Necrosmith 2

    "Many players report long play sessions, habitual grinding, and repeated runs to unlock upgrades and characters."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Game is single-player focused with no cooperative multiplayer or teamwork elements."

    Capsule for Atomic Heart Atomic Heart

    "Game is single-player focused with no cooperative multiplayer or teamwork elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Extensive weapon customization, build experimentation, and multiple upgrade paths encourage creative play."

    Capsule for Abyssus Abyssus

    "Strong creativity in weapon evolution system, build variety, and customization of upgrades and passives."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of dominance or power over others; interactions are individual and balanced."

    Capsule for Press X to Not Die Press X to Not Die

    "No evidence of dominance or power over others; interactions are individual and balanced."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun, immersive distraction with engaging art and gameplay, providing stress relief."

    Capsule for Spirit Hunters: Infinite Horde Spirit Hunters: Infinite Horde

    "Players use the game as a stress relief and distraction with immersive art and gameplay."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

    Capsule for The Witch of Fern Island The Witch of Fern Island

    "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Strong emphasis on trying different builds, mixing sodas and weapons, and discovering synergies."

    Capsule for Sodaman Sodaman

    "High emphasis on trying different weapon evolutions, builds, and drink combinations to discover synergies."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some exploration of maps and resource gathering, but maps are largely similar and repetitive, limiting novelty."

    Capsule for FROGGY HATES SNOW FROGGY HATES SNOW

    "Some exploration of different maps and secrets, but maps are often repetitive and tile-based."

  • Expression

    Game with the same Expression vibe

    3

    "Customization of characters and weapon skins supports player self-expression."

    Capsule for BLOCKPOST LEGACY BLOCKPOST LEGACY

    "Character skins and weapon customization allow for some self-expression, though some skins are paid DLC."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Fictional sci-fi setting with anime-style characters and imaginative weaponry provides a strong fantasy experience."

    Capsule for BLUE REVOLVER BLUE REVOLVER

    "Imaginative fantasy setting with anime-style characters, Lovecraftian elements, and fictional weapon evolutions."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; play is solitary."

    Capsule for Weird RPG Weird RPG

    "No social or community features; play is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills and knowledge of builds; progression through unlocking weapons and upgrades."

    Capsule for Disfigure Disfigure

    "Players develop knowledge of builds and weapon synergies, plus meta-progression through upgrades."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity involved."

    Capsule for Age of Wonders 4 Age of Wonders 4

    "Typical sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during runs; not designed for idle or background play."

    Capsule for Slime 3K: Rise Against Despot Slime 3K: Rise Against Despot

    "Requires active attention during runs; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing."

    Capsule for 暖雪 Warm Snow 暖雪 Warm Snow

    "No evidence of close social relationships or emotional sharing."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles present."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No leadership or group management roles present."

  • Progression

    Game with the same Progression vibe

    4

    "Strong meta-progression with gear upgrades, weapon unlocks, and character advancement."

    Capsule for Rotwood Rotwood

    "Strong meta-progression with unlocking characters, upgrades, and weapon evolutions driving advancement."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and flow-inducing, though difficulty spikes can cause frustration."

    Capsule for Tumblestone Tumblestone

    "Some players find relaxing flow in gameplay and music, though grind and difficulty spikes cause frustration."

  • Sensation

    Game with the same Sensation vibe

    3

    "Colorful effects, weapon sounds, and music provide sensory stimulation and excitement."

    Capsule for Victor Vran ARPG Victor Vran ARPG

    "Visual effects, flashy weapon evolutions, and music provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or leaderboard status; focus is on personal achievement."

    Capsule for Rogue Legacy 2 Rogue Legacy 2

    "No social recognition or leaderboard status; focus is on individual achievement."

  • Story

    Game with the same Story vibe

    1

    "Some narrative elements and character interactions exist but are minimal and sometimes poorly translated."

    Capsule for Esports Godfather Esports Godfather

    "Some lore and character stories exist but are limited and hampered by poor translation."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning weapon upgrades, puzzle solving, and tactical combat."

    Capsule for KILL IT WITH FIRE! 2 KILL IT WITH FIRE! 2

    "Requires planning weapon builds, choosing upgrades, and adapting to map challenges."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some thrill from timed boss fights and progression challenges, but mostly controlled and predictable gameplay."

    Capsule for Time Clickers Time Clickers

    "Some thrill from boss fights and survival, but overall gameplay is predictable and grind-heavy."

  • Value

    Game with the same Value vibe

    3

    "Good value for price with many hours of content; some complaints about grind and early access bugs."

    Capsule for Deck of Ashes Deck of Ashes

    "Generally perceived as good value for price with many hours of content, though grind can feel tedious."

  • Violence

    Game with the same Violence vibe

    5

    "Core gameplay involves combat, destruction, and defeating hordes of enemies with various weapons."

    Capsule for NIMRODS NIMRODS

    "Core gameplay involves combat, destruction of hordes of enemies, and boss fights."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death and manage resources to survive waves and bosses, though difficulty varies."

    Capsule for Aliens vs. Ghosts Aliens vs. Ghosts

    "Players must avoid death and manage resources to survive waves and bosses, though difficulty balance is uneven."

Last update: 10/07/2026