Dungeon Alchemist similar games & best alternatives
Dungeon Alchemist
2022
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Quick resume
Dungeon Alchemist is mapmaking software for tabletop RPG's that enables you to make amazing, high-quality maps in seconds!
Global score
95/100
Genres
Role-playing (RPG), Early Access
Similar games
Pros
- Intuitive and fast map creation
- Highly customizable assets and lighting
- Strong community and workshop content
- Easy export to major vtt platforms
- Active developer support and updates
Cons
- Limited multi-level and non-square room support
- Performance issues on large maps
- Lack of sci-fi or modern assets
- Some ai placement errors
- No 3d map export for vtts
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have high freedom to control their own player, make decisions on positioning, passing, and tactics without AI assistance."
IOSoccer
"Players have high control over map creation, customizing rooms, objects, lighting, and exporting; AI assists but manual editing is common."
-
Competence
Game with the same Competence vibe
3"The tool offers skill-based map creation with learning curve and technical challenges such as managing assets and map scale."
Canvas of Kings
"Users feel effective creating detailed maps quickly with intuitive tools and receive feedback via visual results and VTT integration."
-
Competition
Game with the same Competition vibe
-5"Focus is on personal map creation and design without competitive or ranked elements."
Canvas of Kings
"No competitive elements; focus is on personal creative pace and individual map building."
-
Continuation
Game with the same Continuation vibe
3"Users report long sessions and habitual use for ongoing campaigns and worldbuilding."
Canvas of Kings
"Many users report long sessions building maps and habitual use for multiple campaigns, though some mention occasional frustration."
-
Cooperation
Game with the same Cooperation vibe
1"Some community sharing via workshop and asset sharing, but core activity is individual map creation."
Canvas of Kings
"Some community sharing of maps and assets via workshop and Discord, but map creation is primarily individual."
-
Creativity
Game with the same Creativity vibe
5"Strong emphasis on creative freedom in map design, asset import, and customization."
Canvas of Kings
"Strong emphasis on creating and customizing maps, assets, and environments with extensive options and user-imported content."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power exertion; interactions are individual and non-competitive."
Mech Builder
"No social dominance or power exertion; interactions are collaborative or individual."
-
Escapism
Game with the same Escapism vibe
4"Many users use the tool to relax, zone out, and escape into fantasy worldbuilding."
Canvas of Kings
"Users use the tool to immerse in fantasy worldbuilding and escape real life through creative map making."
-
Expectation
Game with the same Expectation vibe
-4"Engagement is voluntary and driven by intrinsic interest and personal desire to create and learn."
MachineCraft
"Engagement is voluntary and driven by personal desire to create and enhance tabletop experiences."
-
Experimenting
Game with the same Experimenting vibe
4"Players experiment with new levels, mechanics, and creative possibilities in the editor."
Geometry Dash
"Players experiment with AI-generated layouts, manual edits, lighting, and new assets to explore creative possibilities."
-
Exploration
Game with the same Exploration vibe
3"Players explore user-created worlds and maps, discovering new creations and community content."
Brickadia
"Users discover new map styles, assets, and community content, exploring different fantasy environments."
-
Expression
Game with the same Expression vibe
5"High degree of self-expression through map customization, asset import, and unique creations."
Canvas of Kings
"High degree of self-expression through map design, asset placement, lighting, and custom model imports."
-
Fantasy
Game with the same Fantasy vibe
5"Set in a fantasy world with magic, monsters, and imaginative lore; players engage in a fictional immersive experience."
Toram Online
"Focused on fantasy settings with medieval, dungeon, forest, and magical themes; users create imaginative fictional worlds."
-
Fellowship
Game with the same Fellowship vibe
2"Community sharing of maps and cooperative play foster social connection, though many play solo."
Prodeus
"Community sharing and support exists, but social connection is secondary to individual map creation."
-
Growth
Game with the same Growth vibe
3"Users develop new skills in mapmaking and software use over time."
Canvas of Kings
"Users develop skills in map making, 3D visualization, and software use over time."
-
Health
Game with the same Health vibe
-5"Sedentary computer-based activity with no physical exercise component."
FlowScape
"Sedentary computer-based activity with no physical exercise component."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and active engagement in map creation."
Canvas of Kings
"Requires focused attention and active engagement during map creation."
-
Intimacy
Game with the same Intimacy vibe
-4"Social interactions are limited and mostly surface-level; community engagement is minimal and competitive."
BREAK ARTS II
"Limited social interaction; community engagement is mostly surface-level sharing and support."
-
Leadership
Game with the same Leadership vibe
-5"No leadership roles; players participate individually or collaboratively without hierarchy."
Hidden Through Time
"No leadership or group management roles; users work independently or collaboratively without hierarchy."
-
Progression
Game with the same Progression vibe
3"Players accumulate achievements, unlock maps and cosmetic items; some progression through skill and map completion."
Bunny Hop League
"Users accumulate maps, assets, and skills; software updates add new content and features."
-
Relaxation
Game with the same Relaxation vibe
3"Despite chaotic gameplay, many find it stress-relieving and fun, balancing challenge and enjoyment."
Carmageddon 2: Carpocalypse Now
"Many users find map making relaxing and a stress reliever, balancing challenge and creativity."
-
Sensation
Game with the same Sensation vibe
3"Enjoyment from visual aesthetics, lighting effects, and ambient sounds."
Small Spaces
"Enjoyment from visual aesthetics, lighting effects, and immersive 3D views."
-
Status
Game with the same Status vibe
1"Some recognition through achievements and community sharing, but limited social status impact."
Egg
"Some recognition through community sharing and workshop contributions, but limited social status focus."
-
Story
Game with the same Story vibe
3"Supports narrative immersion by enabling creation of story maps for RPG campaigns."
Canvas of Kings
"Supports narrative immersion by enabling creation of story-related maps and environments."
-
Strategy
Game with the same Strategy vibe
2"Some planning and problem solving involved in map layout and asset placement."
Canvas of Kings
"Some planning and problem solving involved in map layout and design, but mostly creative rather than strategic."
-
Thrill
Game with the same Thrill vibe
-3"Low suspense or risk; experience is predictable and controlled."
The Ditzy Demons Are in Love With Me
"Low suspense or risk; experience is controlled and predictable."
-
Value
Game with the same Value vibe
4"Players perceive good value for price with large maps, frequent updates, and engaging gameplay."
TRYP FPV: Drone Racer Simulator
"Users perceive strong value for time and money saved in map creation and campaign preparation."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus on constructive map building."
Canvas of Kings
"No combat or destruction; focus on constructive map building."
-
Survival
Game with the same Survival vibe
-5"No survival or threat elements; stable, safe environment for creativity."
SuchArt: Creative Space
"No survival or threat elements; stable creative environment."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Status, Cooperation. It leans lower than usual among comparable games on Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026