Ertugrul of Ulukayin similar games & best alternatives

Ertugrul of Ulukayin

Xbox Series X|S, Android, PC (Microsoft Windows), PlayStation 5 • 2025

Should you play it?

Become a medieval warrior in this action-adventure game. Discover traditional myths and fight for your tribe. Mount your horse, sharpen your weapons and explore an ancient semi-open world.

What works
  • Rich turkish mythology and historical setting
  • Engaging narrative with cinematic storytelling
  • Turkish voice acting and authentic cultural atmosphere
  • Varied playable characters with unique combat styles
  • Active developer engagement and ongoing improvements
Things to keep in mind
  • Poor optimization and frequent fps drops
  • Clunky and stiff animations, especially horse riding
  • Limited open-world exploration and repetitive missions
  • Combat mechanics need polish and better feedback
  • Technical bugs and ui/ux issues in early access state

What to play next

Top picks

Games that feel the closest overall

  • Dwerve: Prologue

  • Game of Thrones

  • The Mageseeker: A League of Legends Story™

  • Corsairs Legacy - Pirate Action RPG & Sea Battles

  • Xuan-Yuan Sword: Dance of the Maple Leaves

  • Remember Me

  • SKALD: Against the Black Priory

  • Labyronia RPG 2

  • DAVY x JONES

Hidden Gems

Less popular games with surprisingly high similarity

  • Corsairs Legacy - Pirate Action RPG & Sea Battles

  • Xuan-Yuan Sword: Dance of the Maple Leaves

  • DAVY x JONES

If you liked…

Recommendations by what you enjoyed most

  • Story

    Xuan-Yuan Sword: Mists Beyond the Mountains

  • Escapism

    Raji: Prologue

  • Fantasy

    Mythgard

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Ertugrul of Ulukayin: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Leadership, Expression. It leans lower than usual among comparable games on Autonomy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    -3

    "Gameplay is mission-based with limited player freedom, following preset story-driven tasks rather than open-ended play."

    Capsule for Docked Docked

    "Gameplay is mostly mission-driven with limited open-world freedom; players follow a guided narrative and restricted exploration."

  • Competence

    Game with the same Competence vibe

    2

    "Combat requires timing and skill to master parrying and combos, though some find it clunky and repetitive."

    Capsule for Trek to Yomi Trek to Yomi

    "Combat requires skillful timing of parry, dodge, and attack, though some players find it clunky and needing polish."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive or PvP elements; focus is on single-player story and personal progress."

    Capsule for Sword and Fairy 2 Sword and Fairy 2

    "No evidence of competitive or PvP elements; focus is on single-player story and personal progression."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players report engaging story and atmosphere encouraging continued play, but sessions are relatively short."

    Capsule for Dichotomy Illusion: The Coser Disassembly Incident Dichotomy Illusion: The Coser Disassembly Incident

    "Some players report engaging story and atmosphere encouraging continued play, but technical issues may limit long sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single player experience with no multiplayer or cooperative gameplay reported."

    Capsule for Treasure Adventure World Treasure Adventure World

    "Entirely single-player experience with no multiplayer or cooperative gameplay reported."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some crafting and resource management allow for minor creative choices, but gameplay mostly follows predefined structures."

    Capsule for Hero of the Kingdom: The Lost Tales 2 Hero of the Kingdom: The Lost Tales 2

    "Some crafting and character progression systems exist, but world and missions are largely predefined."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; gameplay is individual and narrative focused."

    Capsule for Arken Age Arken Age

    "No social dominance or power over others; gameplay is individual and narrative focused."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players appreciate the immersive mythology, story, and atmosphere as a form of cultural and imaginative escape."

    Capsule for Raji: Prologue Raji: Prologue

    "Players appreciate immersion in Turkish mythology and historical fantasy as a form of cultural and imaginative escape."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in story, culture, and gameplay rather than obligation."

    Capsule for PAGUI打鬼 PAGUI打鬼

    "Players engage voluntarily out of interest in story, culture, and gameplay rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some experimentation with combat tactics and weapon use, but overall gameplay is repetitive and structured."

    Capsule for Alan Wake's American Nightmare Alan Wake's American Nightmare

    "Some experimentation with combat tactics and character skills, but overall gameplay is structured and mission-based."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Game world is semi-open with limited exploration; mostly linear progression through known locations."

    Capsule for Game of Thrones Game of Thrones

    "Semi-open world with limited exploration; players mostly follow set paths and missions with little free roaming."

  • Expression

    Game with the same Expression vibe

    1

    "Some character and perk customization exists, but no deep avatar personalization or cosmetic options yet."

    Capsule for School Labyrinth School Labyrinth

    "Character progression and some customization elements exist, but no deep avatar personalization reported."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong fantasy and mythological themes blended with modern elements create an imaginative setting."

    Capsule for Mythgard Mythgard

    "Strong mythological and supernatural elements blended with historical setting create a fantasy-rich experience."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No multiplayer or community features; experience is solitary."

    Capsule for Etrian Odyssey HD Etrian Odyssey HD

    "No multiplayer or community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Character leveling and skill upgrades provide learning and development opportunities."

    Capsule for Renegade Ops Renegade Ops

    "Character skill upgrades and crafting systems provide learning and development opportunities."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements."

    Capsule for Lightracer Spark Lightracer Spark

    "No physical activity or health-related gameplay elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and engagement during combat and story progression."

    Capsule for Way of the Samurai 4 Way of the Samurai 4

    "Requires focused attention; combat and story progression demand active engagement."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing in gameplay."

    Capsule for Arms Trade Tycoon: Tanks Arms Trade Tycoon: Tanks

    "No evidence of close social relationships or emotional sharing in gameplay."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players lead their tribes and armies, making strategic decisions and managing resources."

    Capsule for The Battle of Polytopia The Battle of Polytopia

    "Players assume roles of leaders (chieftains) in narrative, managing tribal aspects and decisions."

  • Progression

    Game with the same Progression vibe

    3

    "Includes leveling up, achievements, and unlocking characters with abilities, supporting progression."

    Capsule for Alpha Runner Alpha Runner

    "Includes character progression, skill unlocks, crafting, and some base-building elements."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the atmosphere immersive and relaxing, but combat can be tense and frustrating."

    Capsule for Weird West: Definitive Edition Weird West: Definitive Edition

    "Some players find the atmosphere immersive and calming, though combat can be tense and challenging."

  • Sensation

    Game with the same Sensation vibe

    2

    "Pleasant visuals, music, and sound design provide sensory enjoyment."

    Capsule for Bee Simulator Bee Simulator

    "Music, sound design, and cultural atmosphere provide sensory enjoyment despite some technical roughness."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems within the game."

    Capsule for Garten of Banban 4 Garten of Banban 4

    "No social status or recognition systems within the game."

  • Story

    Game with the same Story vibe

    5

    "Narrative-driven game with rich historical fantasy plot, character development, and cultural depth."

    Capsule for Xuan-Yuan Sword: Mists Beyond the Mountains Xuan-Yuan Sword: Mists Beyond the Mountains

    "Narrative-driven game with rich historical and mythological storytelling, engaging characters, and cinematic scenes."

  • Strategy

    Game with the same Strategy vibe

    2

    "Combat involves timing, parrying, and ability management, though some find it clunky or unpolished."

    Capsule for DAVY x JONES DAVY x JONES

    "Combat involves timing and tactical use of parry, dodge, and attack, though some find it lacking depth."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some boss fights provide challenge and tension, but overall gameplay is moderate in thrill."

    Capsule for Ara Fell: Enhanced Edition Ara Fell: Enhanced Edition

    "Some combat tension and boss fights provide mild thrill, but overall gameplay is moderate in risk."

  • Value

    Game with the same Value vibe

    2

    "Players perceive good value from story, content, and nostalgia, though some criticize grind and price."

    Capsule for CRISIS CORE –FINAL FANTASY VII– REUNION CRISIS CORE –FINAL FANTASY VII– REUNION

    "Players appreciate cultural uniqueness and story for the price, though technical issues reduce perceived value."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves melee and ranged attacks with enemies; violence is a core gameplay element."

    Capsule for Arken Age Arken Age

    "Combat involves melee and ranged fighting with enemies; violence is a core gameplay element."

  • Survival

    Game with the same Survival vibe

    1

    "Some survival elements in combat and resource management, but not dominant in gameplay."

    Capsule for Enigma of Fear Enigma of Fear

    "Some resource management and combat survival elements exist but are not dominant gameplay features."

Last update: 12/07/2026