Sword and Fairy 2 similar games & best alternatives

Sword and Fairy 2

Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch • 2021

Should you play it?

*** This game is only available in Chinese *** 《仙剑奇侠传二》故事发生在一代的8年之后,剧情紧接一代,围绕王小虎、苏媚、沈欺霜、李忆如展开,讲述四人交织出一段错综复杂的故事。一代的主角以及全新人物在二代中出现,交待了前后两代发生过以及即将发生的感情恩怨纠葛。本作首次出现了御灵、虎煞、阵术、养蛊、喂毒等多种战斗和养成系统。

What works
  • Nostalgic and immersive story continuation
  • Innovative and varied combat systems
  • Rich soundtrack and art style
  • Multiple side quests and exploration
  • Character development and progression
Things to keep in mind
  • Short main story and rushed ending
  • Some gameplay bugs and ui issues
  • Limited character depth for some protagonists
  • Grindy mechanics and some tedious tasks
  • Lack of multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Monochrome Mobius: Rights and Wrongs Forgotten

  • Mary Skelter: Nightmares

  • Fairy Fencer F Advent Dark Force

  • The Hundred Line -Last Defense Academy-

  • Vampyr

  • Ruined King: A League of Legends Story™

  • FINAL FANTASY VIII

  • Sailing Era

  • Eiyu*Senki – The World Conquest

Hidden Gems

Less popular games with surprisingly high similarity

  • The Necromancer's Tale

  • Sakura Gozen

  • Apostle: Rebellion

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Reign of Legends

  • Escapism

    Inotia 4

  • Growth

    Summoner

From the same developer

From the same developer, ranked by motivational fit.

  • Xuan-Yuan Sword: Mists Beyond the Mountains

  • The Bridge Curse Road to Salvation

  • Junji Ito Maniac: An Infinite Gaol

  • The Bridge Curse 2: The Extrication

  • Stardom 3

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Sword and Fairy 2: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Intimacy, Leadership. It leans lower than usual among comparable games on Competition.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to choose and develop various characters, customize equipment and tactics, and decide battle strategies."

    Capsule for 吞食孔明传 Tunshi Kongming Legends 吞食孔明传 Tunshi Kongming Legends

    "Players have freedom to explore multiple side quests, manage character development, and choose battle strategies such as using unique skills, feeding the '蛊母', and arranging formations."

  • Competence

    Game with the same Competence vibe

    2

    "The game involves skill leveling and crafting systems that require some effort, but overall challenges are low and combat is easy."

    Capsule for Hero of the Kingdom III Hero of the Kingdom III

    "The game involves skill development through character leveling, strategic use of unique combat systems like formations and feeding mechanics, but overall difficulty is moderate and some players find it easy or grindy."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive or PvP elements; focus is on single-player experience without comparison to others."

    Capsule for Little Big Adventure Little Big Adventure

    "No evidence of competitive or PvP elements; focus is on single-player story and personal progress."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long play sessions, replaying the game multiple times, and habitual engagement with the story and gameplay."

    Capsule for Classic Marathon 2 Classic Marathon 2

    "Players report replaying the game multiple times, engaging in side quests and character growth, indicating habitual and extended play sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Game is single-player with no multiplayer or cooperative gameplay elements."

    Capsule for The Darkside Detective The Darkside Detective

    "Game is single-player with no multiplayer or cooperative gameplay elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players customize characters via equipment and stats but within predefined game structures."

    Capsule for bit Dungeon II bit Dungeon II

    "Players can customize character equipment, develop unique combat strategies, and manage feeding of creatures, but within predefined game systems."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics present."

    Capsule for Project H Project H

    "No social dominance or power-over-others mechanics present."

  • Escapism

    Game with the same Escapism vibe

    4

    "Nostalgic fantasy setting and immersive story provide an escape from real life."

    Capsule for Inotia 4 Inotia 4

    "The immersive fantasy story, nostalgic setting, and emotional narrative provide strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of interest and nostalgia rather than obligation; some mention playing for personal enjoyment."

    Capsule for Command & Conquer™ 3: Kane’s Wrath Command & Conquer™ 3: Kane’s Wrath

    "Players engage out of personal interest and nostalgia rather than obligation; some mention playing for childhood memories and intrinsic enjoyment."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore different weapons, tactics, and strategies, experimenting with gameplay mechanics."

    Capsule for TYRONE vs COPS TYRONE vs COPS

    "Players explore various gameplay systems like feeding mechanics, formations, and different combat tactics, experimenting with strategies."

  • Exploration

    Game with the same Exploration vibe

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    "Game has multiple maps and hidden items marked on maps, encouraging some discovery though overall linear progression."

    Capsule for Weird RPG 2 Weird RPG 2

    "Game features multiple maps, hidden items, and side quests encouraging discovery, though some maps are small and linear."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character customization mainly through class choice and equipment; no deep avatar personalization."

    Capsule for Memories of a Vagabond Memories of a Vagabond

    "Limited character customization mainly through equipment and feeding mechanics; no deep avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with Chinese mythology, supernatural cultivation, and mythical creatures."

    Capsule for Reign of Legends Reign of Legends

    "Strong fantasy setting with mythical creatures, magic, and traditional Chinese mythology."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Single-player experience with minimal social interaction or community features."

    Capsule for Aarklash: Legacy Aarklash: Legacy

    "Single-player experience with minimal social interaction or community features."

  • Growth

    Game with the same Growth vibe

    4

    "Skill point allocation, character leveling, and learning combat mechanics provide personal development opportunities."

    Capsule for Summoner Summoner

    "Character leveling, skill acquisition, and mastering complex battle systems provide learning and personal development."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; traditional sedentary gameplay."

    Capsule for Trine 4: The Nightmare Prince Trine 4: The Nightmare Prince

    "No physical activity involved; traditional sedentary gameplay."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during battles and exploration; not designed for casual or background play."

    Capsule for Temtem Temtem

    "Requires focused attention during battles and exploration; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Narrative includes emotional character interactions and relationships but no direct social bonding with other players."

    Capsule for Soulslayer~灭魂·误佳期~ Soulslayer~灭魂·误佳期~

    "Narrative includes emotional relationships and character bonds, but no real social interaction with other players."

  • Leadership

    Game with the same Leadership vibe

    1

    "Player manages party formation and strategy but no leadership over other players."

    Capsule for Holy Knight Luviria Holy Knight Luviria

    "Players manage party members and make strategic decisions, but no leadership over other players."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on leveling up characters, acquiring abilities, and collecting items and upgrades."

    Capsule for KINGDOM HEARTS HD 2.8 Final Chapter Prologue KINGDOM HEARTS HD 2.8 Final Chapter Prologue

    "Strong emphasis on leveling up characters, collecting items, and upgrading abilities."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find it relaxing and nostalgic, though certain games have grind and tension."

    Capsule for Mega Man Battle Network Legacy Collection Vol. 2 Mega Man Battle Network Legacy Collection Vol. 2

    "Some players find the game relaxing and nostalgic, though others note grind and some tension in battles."

  • Sensation

    Game with the same Sensation vibe

    3

    "Unique art style, music, and animations provide sensory enjoyment."

    Capsule for Kainga: Seeds of Civilization Kainga: Seeds of Civilization

    "Appreciated music, art style, and animations provide sensory enjoyment."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No social status or recognition systems."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative focus with character development and emotional storylines integrated into gameplay."

    Capsule for DORAEMON STORY OF SEASONS: Friends of the Great Kingdom DORAEMON STORY OF SEASONS: Friends of the Great Kingdom

    "Strong narrative focus with emotional depth, character development, and continuation of previous game’s story."

  • Strategy

    Game with the same Strategy vibe

    3

    "Battle gameplay requires planning unit deployment, route management, and resource allocation; some forced strategies."

    Capsule for Affogato Affogato

    "Battle systems require planning with formations, skill use, and resource management."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense in boss fights and combat, but overall moderate tension."

    Capsule for Hellboy Web of Wyrd Hellboy Web of Wyrd

    "Some suspense in boss fights and story moments, but overall moderate tension."

  • Value

    Game with the same Value vibe

    3

    "Players appreciate the nostalgic value and amount of content for the price."

    Capsule for Bubsy Two-Fur Bubsy Two-Fur

    "Players appreciate nostalgic value and content depth for the price, though some note short length."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves fighting and defeating enemies, but not excessively violent or gory."

    Capsule for Smoke and Sacrifice Smoke and Sacrifice

    "Combat involves fighting monsters and bosses, but not excessively violent or gory."

  • Survival

    Game with the same Survival vibe

    1

    "Some resource and health management in battles, but low risk of failure and forgiving mechanics."

    Capsule for Mirror Mirror

    "Some resource and health management in battles, but low risk of failure due to easy difficulty."

Last update: 10/07/2026