吞食孔明传 Tunshi Kongming Legends similar games & best alternatives

吞食孔明传 Tunshi Kongming Legends

2019

Should you play it?

吞食孔明传是一款传统的回合制角色扮演独立游戏,讲述了东汉末年的战乱之中,诸葛孔明与刘关张三人从桃园结义开始至一统天下的传奇故事。八个章节的正统剧本,两百位武将登场,可加入玩家阵营突破五十名,二周目开启,百种天赋技能及成就待解锁。

What works
  • Rich nostalgic three kingdoms story and characters
  • Traditional turn-based rpg gameplay with strategic depth
  • Large cast of recruitable characters with unique skills
  • Extensive content with multiple chapters and replayability
  • Good music and character voice acting
Things to keep in mind
  • Technical issues including poor optimization and limited controller/mouse support
  • Repetitive encounters and slow pacing causing player fatigue
  • Unbalanced difficulty spikes and frustrating late-game challenges
  • Outdated graphics and ui design
  • Limited innovation beyond traditional rpg mechanics

What to play next

Top picks

Games that feel the closest overall

  • The Mageseeker: A League of Legends Story™

  • Shadowveil: Legend of The Five Rings

  • Avernum 2: Crystal Souls

  • 英雄群侠传II

  • The Hive

  • Labyrinth of Refrain: Coven of Dusk

  • Inkshade

  • Zoria: Age of Shattering

  • The Iron Oath

Hidden Gems

Less popular games with surprisingly high similarity

  • Shadowveil: Legend of The Five Rings

  • Avernum 2: Crystal Souls

  • Inkshade

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

吞食孔明传 Tunshi Kongming Legends: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Leadership, Expression. It leans lower than usual among comparable games on Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to choose roles, customize characters, and decide tactical approaches such as fighting or fleeing."

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    "Players have freedom to choose and develop various characters, customize equipment and tactics, and decide battle strategies."

  • Competence

    Game with the same Competence vibe

    2

    "Game involves crafting, resource gathering, and turn-based combat with some grinding; skill ceiling moderate but gameplay can be repetitive."

    Capsule for Brave Alchemist Colette Brave Alchemist Colette

    "Game involves skill in strategy and character development but also criticized for repetitive grinding and some unbalanced mechanics."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player experience with no evidence of PvP or leaderboard competition; players compete against game challenges rather than others."

    Capsule for 古剑奇谭(GuJian) 古剑奇谭(GuJian)

    "Focus is on single-player experience without PvP or leaderboard competition; players compete against game challenges at their own pace."

  • Continuation

    Game with the same Continuation vibe

    1

    "Players enjoy the game enough to replay chapters but overall game length is short, limiting long habitual play."

    Capsule for The Room The Room

    "Long gameplay with multiple chapters and replayability, but some players report fatigue due to repetitive encounters and slow pacing."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player RPG with no multiplayer or cooperative gameplay elements."

    Capsule for The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009) The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009)

    "Single-player RPG with no multiplayer or cooperative gameplay elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can experiment with different strategies and card combinations, but game structure is largely predefined."

    Capsule for Richman 4 Richman 4

    "Players can experiment with different team compositions, skills, and equipment, but game structure is largely traditional and preset."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of player dominance over others; gameplay is solo and narrative-focused."

    Capsule for Clair Obscur: Expedition 33 Clair Obscur: Expedition 33

    "No evidence of player dominance over others; gameplay is individual and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong nostalgic and immersive historical setting provides escape from real life."

    Capsule for Age of Empires: Definitive Edition Age of Empires: Definitive Edition

    "Strong nostalgic and immersive historical fantasy setting provides escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by interest in story, puzzles, and nostalgia, not obligation."

    Capsule for The Way The Way

    "Players engage voluntarily driven by nostalgia and interest in Three Kingdoms lore, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some experimentation with character builds and combat tactics is encouraged, though overall gameplay is familiar and routine."

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    "Some experimentation with strategies, army formations, and character builds is encouraged."

  • Exploration

    Game with the same Exploration vibe

    3

    "Strategic map exploration and discovery of hidden cities and secrets are part of gameplay, though map is somewhat linear."

    Capsule for HighFleet HighFleet

    "Exploration of towns, hidden items, and secret characters is part of gameplay, though some find map design repetitive."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character customization mainly through equipment and skill choices; no avatar personalization."

    Capsule for No-brainer Heroes 挂机吧!勇者 No-brainer Heroes 挂机吧!勇者

    "Limited character customization mainly through equipment and skill choices; no avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fictionalized Three Kingdoms era with exaggerated combat and mythical elements typical of the series."

    Capsule for DYNASTY WARRIORS: ORIGINS DYNASTY WARRIORS: ORIGINS

    "Set in a fictionalized Three Kingdoms era with RPG elements and imaginative character abilities."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely single-player experience."

    Capsule for Ghostrunner Ghostrunner

    "No social or community features; purely single-player experience."

  • Growth

    Game with the same Growth vibe

    3

    "Character progression through leveling, equipment upgrades, and skill acquisition."

    Capsule for Slave's Sword Slave's Sword

    "Character progression through leveling, skill acquisition, and equipment upgrades is central."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay aspects."

    Capsule for Rescue HQ - The Tycoon Rescue HQ - The Tycoon

    "No physical activity or health-related gameplay aspects."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires sustained attention during battles and exploration; some slow pacing but not designed for background or idle play."

    Capsule for Baten Kaitos I & II HD Remaster Baten Kaitos I & II HD Remaster

    "Requires continuous player attention; some complaints about slow pacing and repetitive battles."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship-building mechanics."

    Capsule for X-COM: Terror From the Deep X-COM: Terror From the Deep

    "No social or emotional relationship-building mechanics."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players manage two characters and their abilities, making tactical decisions."

    Capsule for Game of Thrones Game of Thrones

    "Players manage and lead a team of multiple characters with tactical decisions."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on collecting loot, upgrading weapons and armor, and leveling up character."

    Capsule for The Baconing The Baconing

    "Strong emphasis on collecting and upgrading weapons, armor, and characters."

  • Relaxation

    Game with the same Relaxation vibe

    0

    "Mixed experience: some find it cathartic and immersive, others find pacing slow or emotionally intense."

    Capsule for OMORI OMORI

    "Mixed feedback: some find it relaxing and nostalgic, others find pacing slow and frustrating."

  • Sensation

    Game with the same Sensation vibe

    1

    "Simple pixel art and music provide moderate sensory stimulation; not highly intense."

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    "Modest sensory stimulation through retro pixel art and music; not highly stimulating."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

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    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    4

    "The game features a deep, humorous narrative retelling of the Three Kingdoms with multiple story paths and cutscenes."

    Capsule for River City Saga: Three Kingdoms River City Saga: Three Kingdoms

    "Narrative-driven with extensive story chapters based on Three Kingdoms lore."

  • Strategy

    Game with the same Strategy vibe

    3

    "Turn-based combat requires tactical planning and resource management."

    Capsule for Xuan-Yuan Sword 2 Xuan-Yuan Sword 2

    "Tactical turn-based combat with formations, skills, and resource management."

  • Thrill

    Game with the same Thrill vibe

    -1

    "Some tension from difficult minigames but mostly predictable and repetitive gameplay."

    Capsule for Leisure Suit Larry - Magna Cum Laude Uncut and Uncensored Leisure Suit Larry - Magna Cum Laude Uncut and Uncensored

    "Some challenge and tension in battles, but overall predictable and slow-paced."

  • Value

    Game with the same Value vibe

    -2

    "Mixed opinions on value; some praise depth and replayability, others criticize bugs and lack of innovation for full price."

    Capsule for Pro Cycling Manager 2018 Pro Cycling Manager 2018

    "Mixed opinions on value; some praise content length and nostalgia, others criticize price and technical issues."

  • Violence

    Game with the same Violence vibe

    3

    "Combat-focused gameplay involving fighting and defeating opponents."

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    "Combat-focused gameplay involving battles and destruction of enemies."

  • Survival

    Game with the same Survival vibe

    2

    "Players manage resources and combat threats, but not extreme survival conditions."

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    "Players manage resources like health and strategy points to survive battles, but no extreme survival mechanics."

Last update: 10/07/2026