古剑奇谭(GuJian) similar games & best alternatives

古剑奇谭(GuJian)

PC (Microsoft Windows) • 2017

Should you play it?

《古剑奇谭:琴心剑魄今何在》(《古剑奇谭》)由网元圣唐旗下上海烛龙自主研发,于2010年7月正式发行,是国内首部全程配音的大型3D仙侠类单机角色扮演游戏。 游戏采用架空的历史设定,在其中融入了众多真实的人文地理风貌,通过合适的方式,将这些带有浓郁古韵和中国味的风物呈现在玩家的眼前。

What works
  • Deep and emotional storytelling rooted in chinese mythology
  • Challenging and strategic turn-based combat
  • Rich cultural and world-building elements
  • Extensive character development and customization
  • Immersive soundtrack and artistic direction
Things to keep in mind
  • Slow pacing and lengthy dialogues may deter some players
  • Technical issues including bugs and crashes reported
  • Lack of official english localization limits accessibility
  • Dated graphics and clunky controls by modern standards
  • Always-online drm criticized by some users

What to play next

Top picks

Games that feel the closest overall

  • Gujian3(古剑奇谭三)

  • Xuan-Yuan Sword: The Scar of Sky

  • The Legend of Heroes: Trails in the Sky

  • Island SAGA

  • Phantom Brave PC

  • Drakensang: The River of Time

  • FINAL FANTASY X/X-2 HD Remaster

  • CHRONO TRIGGER®

  • FANTASIAN Neo Dimension

Hidden Gems

Less popular games with surprisingly high similarity

  • Island SAGA

  • Drakensang: The River of Time

  • FANTASIAN Neo Dimension

If you liked…

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

古剑奇谭(GuJian): Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Intimacy, Leadership, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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  • Competence

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  • Competition

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    "Focus is on single-player experience and personal progression; no evidence of PvP or leaderboard competition."

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  • Continuation

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    "Players report long playtimes and emotional investment leading to habitual and extended play sessions."

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  • Cooperation

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    "Gameplay is single-player focused with no cooperative multiplayer elements mentioned."

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  • Creativity

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    "Customization through gear, skill trees, and build variety allows creative expression within the game's systems."

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  • Domination

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    "No evidence of exerting control or superiority over other players; interactions are narrative and single-player focused."

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  • Escapism

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    "Players use the game to immerse themselves in a rich fantasy world, escaping real life through deep narrative and emotional engagement."

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  • Expectation

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    "Players engage voluntarily out of personal desire, often driven by nostalgia and intrinsic interest."

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  • Experimenting

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    "Skill tree customization and multiple class paths encourage experimentation with builds and strategies."

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  • Exploration

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    "Game world is large with many side quests, secrets, and hidden items, rewarding curiosity and discovery."

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  • Expression

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    "Players can customize character outfits and weapons, expressing personal style within the game."

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  • Fantasy

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    "Strongly rooted in Chinese fantasy and mythology with imaginative fiction and supernatural elements."

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  • Fellowship

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    "Primarily a solo experience with limited social interaction beyond narrative."

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  • Growth

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    "Players develop characters through leveling, skill trees, and crafting, showing learning and personal development."

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  • Health

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    "Game is sedentary with no physical activity; some players mention long sessions and inactivity."

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  • Idle

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    "Requires focused attention during combat and story; not designed for casual or background play."

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  • Intimacy

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    "Narrative fosters emotional connection with characters and themes, though social interaction is limited to story."

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  • Leadership

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    "Players manage party composition and tactics, guiding character development and combat decisions."

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  • Progression

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    "Strong progression through unlocking skills, gear, and upgrades; players accumulate power and resources over time."

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  • Relaxation

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    "Some players find the music and visuals relaxing, but challenging combat and platforming add tension."

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  • Sensation

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  • Status

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  • Story

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  • Strategy

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    "Combat requires tactical thinking, using enemy weaknesses, and planning skill and equipment use."

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  • Thrill

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    "Combat encounters and boss fights provide suspense and challenge, though pacing can be uneven."

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  • Violence

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  • Survival

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    "Players must manage resources and avoid defeat in challenging battles, emphasizing survival through strategy."

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Last update: 10/07/2026