Xuan-Yuan Sword: The Scar of Sky similar games & best alternatives

Xuan-Yuan Sword: The Scar of Sky

Android, PC (Microsoft Windows), iOS • 2021

Should you play it?

*** This Game is only available in Chinese *** 《轩辕剑参外传 天之痕》是大宇资讯DOMO小组所制作的回合制角色扮演游戏,融合历史、神话、五行等要素,以妙趣横生的战斗系统、别具一格的水墨画风,呈现出一个跌宕起伏、百转千回的隋末传奇故事。

What works
  • Deep and moving story rooted in chinese mythology
  • Unique alchemical fusion system encouraging experimentation
  • Beautiful traditional ink painting art style
  • Strong nostalgic value and emotional engagement
  • Rich character development and multiple endings
Things to keep in mind
  • Some bugs and technical issues reported
  • Dated ui and control schemes with limited optimization
  • Lack of widescreen support and modern interface polish
  • No multiplayer or social features
  • Some players find protagonist characterization less appealing

What to play next

Top picks

Games that feel the closest overall

  • The Legend of Heroes: Trails in the Sky

  • The Legend of Heroes: Sen no Kiseki I KAI -Thors Military Academy 1204-

  • 古剑奇谭(GuJian)

  • Gujian3(古剑奇谭三)

  • BLUE REFLECTION: Second Light

  • Island SAGA

  • The Caligula Effect: Overdose

  • Tales of Berseria™

  • Home and Dungeon

Hidden Gems

Less popular games with surprisingly high similarity

  • Island SAGA

  • Home and Dungeon

  • The Legend of Heroes: Ao no Kiseki KAI

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    God of War

  • Fantasy

    Xuan-Yuan Sword 2

  • Story

    God of War Ragnarök

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Xuan-Yuan Sword: The Scar of Sky: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Cooperation, Competition, Status.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can explore environments, solve puzzles, and choose how to approach combat or avoidance, showing moderate control over actions."

    Capsule for Deadlight Deadlight

    "Players can experiment with alchemical fusion, choose character development paths, and decide combat strategies, indicating a good degree of control over actions."

  • Competence

    Game with the same Competence vibe

    3

    "The game involves skill growth through use, crafting complexity, and strategic combat, though some tasks are grindy."

    Capsule for Mist Legacy Mist Legacy

    "The game involves skillful use of elemental systems, character growth, and strategic combat, though some reviews mention early grinding and moderate difficulty."

  • Competition

    Game with the same Competition vibe

    -5

    "The game is single-player and focuses on personal story progression without any competitive elements."

    Capsule for Roadwarden Roadwarden

    "The game is a single-player RPG focused on story and personal progression without competitive or ranked multiplayer elements."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long playtimes, multiple playthroughs, and emotional attachment leading to habitual engagement."

    Capsule for FINAL FANTASY XV WINDOWS EDITION FINAL FANTASY XV WINDOWS EDITION

    "Many players report repeated playthroughs, long engagement times, and strong emotional attachment, indicating habitual and extended play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The game is a single-player experience with no multiplayer or cooperative gameplay."

    Capsule for The Dark Eye: Memoria The Dark Eye: Memoria

    "The game is a single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players can experiment with many items, skill trees, and character builds; the game encourages creative combat and item use."

    Capsule for Super Cane Magic ZERO - Legend of the Cane Cane Super Cane Magic ZERO - Legend of the Cane Cane

    "Players can experiment with monster fusion, item crafting, and character builds, showing creative engagement with game systems."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of player dominance over others; interactions are single-player and narrative-driven."

    Capsule for Chorus Chorus

    "No evidence of player dominance over others; interactions are single-player and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong immersion in a mythological world with emotional storytelling provides escape from real life."

    Capsule for God of War God of War

    "Strong emotional storytelling, immersive mythological setting, and nostalgic value provide a deep escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by personal interest and nostalgia rather than obligation."

    Capsule for Railroad Tycoon 3 Railroad Tycoon 3

    "Players engage voluntarily driven by personal desire, nostalgia, and intrinsic interest rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

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    "Players explore new alchemy mechanics, battle strategies, and character events, with encouragement to try different approaches."

    Capsule for Atelier Lydie & Suelle ~The Alchemists and the Mysterious Paintings~ Atelier Lydie & Suelle ~The Alchemists and the Mysterious Paintings~

    "The alchemical fusion system and hidden content encourage players to try new combinations and explore mechanics."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore varied environments, uncover secrets, and collect items, though within a designed and somewhat linear map."

    Capsule for Flesh Made Fear Flesh Made Fear

    "Players explore various environments, hidden items, and secrets, though the world is somewhat linear and story-driven."

  • Expression

    Game with the same Expression vibe

    2

    "Customization mainly through character builds and upgrades; no strong emphasis on cosmetic or avatar personalization."

    Capsule for Darksiders Genesis Darksiders Genesis

    "Customization mainly through character builds and item fusion; no mention of avatar personalization or cosmetic changes."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Deeply rooted in Chinese mythology and fantasy narrative with supernatural creatures and magic."

    Capsule for Xuan-Yuan Sword 2 Xuan-Yuan Sword 2

    "The game is deeply rooted in Chinese mythology and fantasy, with supernatural creatures and magical artifacts."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Strong narrative focus on relationship between two characters, but minimal social or community interaction for players."

    Capsule for OPUS: Rocket of Whispers OPUS: Rocket of Whispers

    "Strong narrative focus on relationships among characters, but no social multiplayer or community interaction."

  • Growth

    Game with the same Growth vibe

    4

    "Character development, skill acquisition, and learning game mechanics provide personal growth."

    Capsule for Divine Divinity Divine Divinity

    "Character development, learning game mechanics, and mastering fusion systems provide opportunities for personal growth."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of RPGs; no physical activity or health-related features."

    Capsule for The Witcher 3: Wild Hunt The Witcher 3: Wild Hunt

    "Standard sedentary gameplay typical of RPGs; no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and exploration; not designed for background or casual idle play."

    Capsule for Remnant: From the Ashes Remnant: From the Ashes

    "Requires focused attention during combat and exploration; not designed for background or casual idle play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Emotional attachment to characters and story creates a sense of closeness, though no social intimacy."

    Capsule for Dungeon Munchies Dungeon Munchies

    "Emotional connections with characters and story create a sense of closeness, though no social intimacy with other players."

  • Leadership

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    "Players lead their party and make strategic decisions, but no multiplayer leadership roles are present."

    Capsule for BRAVELY DEFAULT FLYING FAIRY HD Remaster BRAVELY DEFAULT FLYING FAIRY HD Remaster

    "Players lead their party and make strategic decisions, but no multiplayer leadership roles."

  • Progression

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    "Strong emphasis on collecting items, upgrading equipment, and character advancement."

    Capsule for 英雄群侠传II 英雄群侠传II

    "Strong emphasis on collecting items, upgrading equipment, and character leveling."

  • Relaxation

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    "Gameplay offers satisfying flow and catharsis, though grind and some repetitive elements may reduce relaxation."

    Capsule for SAMURAI WARRIORS 5 SAMURAI WARRIORS 5

    "The game offers moments of flow and emotional catharsis, though some difficulty spikes and grinding may reduce relaxation."

  • Sensation

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    "Enjoyable music, art style, and atmospheric effects provide sensory engagement."

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    "Appreciated art style, music, and atmospheric effects provide sensory enjoyment."

  • Status

    Game with the same Status vibe

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    "No social status or recognition systems; achievements are personal and not socially evaluated."

    Capsule for LIVE A LIVE LIVE A LIVE

    "No social status or recognition systems; achievements are personal and not socially evaluated."

  • Story

    Game with the same Story vibe

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    "Highly praised narrative with deep character development, emotional storytelling, and mythological plot immersion."

    Capsule for God of War Ragnarök God of War Ragnarök

    "Highly praised narrative immersion with complex characters, emotional depth, and mythological lore."

  • Strategy

    Game with the same Strategy vibe

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    "Combat and exploration require tactical thinking and planning, though not deeply complex."

    Capsule for Arken Age Arken Age

    "Combat and fusion systems require planning and tactical thinking, though not overly complex."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense in boss fights and story moments but overall controlled and predictable gameplay."

    Capsule for Digimon Story Cyber Sleuth: Complete Edition Digimon Story Cyber Sleuth: Complete Edition

    "Some suspense in story and boss fights, but overall a controlled and predictable RPG experience."

  • Value

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    "Players perceive good value from extensive content, replayability, and emotional impact."

    Capsule for Corpse Party (2021) Corpse Party (2021)

    "Players find strong nostalgic and emotional value, with extensive content and replayability."

  • Violence

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    "Combat against enemies is present but not gratuitous; violence supports story and gameplay."

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    "Combat is present but not gratuitous; violence serves narrative and gameplay purposes."

  • Survival

    Game with the same Survival vibe

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    "Some resource management and combat challenge, but low risk overall and no hardcore survival mechanics."

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    "Some resource and combat management, but low risk of failure and no hardcore survival mechanics."

Last update: 10/07/2026