英雄群侠传II similar games & best alternatives

英雄群侠传II

PC (Microsoft Windows), Mac • 2019

Should you play it?

高自由度水墨风格武侠

What works
  • High freedom and customization
  • Rich wuxia fantasy setting
  • No pay-to-win mechanics
  • Many gameplay systems and activities
  • Nostalgic appeal for classic rpg fans
Things to keep in mind
  • Slow pacing and heavy grinding
  • Poor new player guidance
  • Repetitive tasks and forced save/load exploits
  • Uncomfortable ui and controls
  • Controversial monetization and content access methods

What to play next

Top picks

Games that feel the closest overall

  • 吞食孔明传 Tunshi Kongming Legends

  • South Park™: The Fractured But Whole™

  • The Iron Oath

  • The Mageseeker: A League of Legends Story™

  • EARTHLOCK

  • The Hive

  • Monsters' Den: Godfall

  • Legendary Creatures 2

  • Zoria: Age of Shattering

Hidden Gems

Less popular games with surprisingly high similarity

  • EARTHLOCK

  • Monsters' Den: Godfall

  • Zoria: Age of Shattering

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Backpack Jianghu

  • Autonomy

    Drakensang: The River of Time

  • Escapism

    Songs of Wuxia

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

英雄群侠传II: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Leadership, Expression, Idle.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players create and customize their own character, choose classes and skills, and make meaningful choices in quests and combat tactics, showing high player control."

    Capsule for Drakensang: The River of Time Drakensang: The River of Time

    "High player freedom with many choices in character, faction, and playstyle; ability to modify attributes and use in-game 'cheats' or editors."

  • Competence

    Game with the same Competence vibe

    2

    "Game involves skillful resource management and strategic upgrades, but also includes repetitive grinding and slow progression."

    Capsule for Mr.Mine Mr.Mine

    "Requires skillful play and strategic choices especially in combat and character development, but also involves repetitive grinding and resource management."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player experience with no evidence of ranked or multiplayer competition; players progress at their own pace."

    Capsule for King Arthur: Knight's Tale King Arthur: Knight's Tale

    "Focus is mainly on single-player experience with no clear evidence of competitive multiplayer or ranking systems."

  • Continuation

    Game with the same Continuation vibe

    -2

    "Game is relatively short and linear; some players report frustration with repetition and save system, limiting long habitual play."

    Capsule for Scars Above Scars Above

    "Game is slow-paced and grind-heavy, causing some players to feel frustrated and disengage; some use save/load exploits to cope."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Primarily a single-player game with no multiplayer or cooperative gameplay elements."

    Capsule for Resident Evil 4 Resident Evil 4

    "Primarily a single-player RPG with minimal cooperative or multiplayer interaction."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize characters, skill builds, and pets; modding and game editor allow creation of new content and modifications."

    Capsule for Torchlight Torchlight

    "Players can customize characters, choose factions, and modify game data via built-in editors or external tools."

  • Domination

    Game with the same Domination vibe

    -4

    "No evidence of player dominance over others; interactions are solo and balanced rather than aggressive."

    Capsule for Sodaman Sodaman

    "No indication of player dominance over others; interactions are mostly solo and non-competitive."

  • Escapism

    Game with the same Escapism vibe

    4

    "The game offers immersive wuxia fantasy and emotional storytelling that provide an escape from real life."

    Capsule for Songs of Wuxia Songs of Wuxia

    "Provides immersive Wuxia fantasy world for players to escape into, though some frustration with grind and mechanics."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and nostalgia; no evidence of obligation or external pressure."

    Capsule for DRAGON BALL XENOVERSE DRAGON BALL XENOVERSE

    "Players engage voluntarily out of personal interest and nostalgia; no evidence of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different factions, tactics, and strategies; modding community adds variety."

    Capsule for Mount & Blade: With Fire & Sword Mount & Blade: With Fire & Sword

    "Encourages trying different factions, skills, and strategies; also supports modding and attribute editing."

  • Exploration

    Game with the same Exploration vibe

    4

    "Open world encourages discovering new areas, secrets, and resources; exploration is a core gameplay element."

    Capsule for Age of Water Age of Water

    "Open world with many secrets, quests, and areas to discover; exploration is a core gameplay element."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization, equipment, and faction development allow personal expression within gameplay."

    Capsule for Total War: THREE KINGDOMS Total War: THREE KINGDOMS

    "Character customization, faction choices, and equipment allow for personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong wuxia fantasy theme with martial arts lore, mythical skills, and imaginative combat."

    Capsule for Backpack Jianghu Backpack Jianghu

    "Strong Wuxia theme with martial arts fantasy, mythical skills, and narrative immersion."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Minimal social interaction; multiplayer is asynchronous and lacks direct social or community features."

    Capsule for Anarchy: Wolf's law Anarchy: Wolf's law

    "Limited social interaction; multiplayer elements are minimal or absent."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills, unlock perks, and improve character stats over time."

    Capsule for Crime Simulator: Playgrounds Crime Simulator: Playgrounds

    "Players develop skills, acquire new abilities, and improve character stats over time."

  • Health

    Game with the same Health vibe

    -4

    "The game is sedentary with no physical activity; some players report frustration and physical strain from intense play sessions."

    Capsule for Little Triangle Little Triangle

    "Game is sedentary with no physical activity; some players report frustration and stress."

  • Idle

    Game with the same Idle vibe

    2

    "Game supports offline progression and idle tokens, but requires active management for optimal play."

    Capsule for Factory Town Idle Factory Town Idle

    "Includes offline and online idle features, but also requires active grinding and attention."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Limited social relationships in-game (marriage, family), but mostly shallow and scripted rather than deep emotional connections."

    Capsule for The Elder Scrolls V: Skyrim Special Edition The Elder Scrolls V: Skyrim Special Edition

    "Some in-game relationships and marriage mechanics exist but social depth is limited."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players can lead their character through faction ranks and influence outcomes, but no multiplayer leadership."

    Capsule for Gothic 1 Gothic 1

    "Players can become faction leaders or masters, guiding their own path, but no multiplayer leadership."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on collecting items, upgrading equipment, and character leveling."

    Capsule for Xuan-Yuan Sword: The Scar of Sky Xuan-Yuan Sword: The Scar of Sky

    "Strong emphasis on collecting items, upgrading equipment, and character advancement."

  • Relaxation

    Game with the same Relaxation vibe

    -1

    "Some players find the slow pace relaxing, but others find the difficulty and backtracking frustrating."

    Capsule for Alwa's Awakening Alwa's Awakening

    "Some players find the slow pace relaxing, others frustrated by grind and repetitive tasks."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visuals are simple and mostly text-based with some water-ink style art; sensory stimulation is moderate and not a primary focus."

    Capsule for 懒人修仙传2 懒人修仙传2

    "Visual style is ink-wash art; sensory stimulation is moderate, not highly intense."

  • Status

    Game with the same Status vibe

    -3

    "No social status or leaderboard recognition; focus is on personal achievement."

    Capsule for Bastard Bonds Bastard Bonds

    "No social status or leaderboard recognition; focus is on personal achievement."

  • Story

    Game with the same Story vibe

    3

    "Contains a storyline with quests and lore; narrative is light but present and adds depth beyond routine tasks."

    Capsule for Super Life (RPG) Super Life (RPG)

    "Narrative and quests are present but progression can be slow and sometimes obscure."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and skill development require planning and tactical thinking."

    Capsule for Orake Classic Orake Classic

    "Combat and character development require planning and tactical thinking."

  • Thrill

    Game with the same Thrill vibe

    -1

    "Low challenge and risk; gameplay is easy and lacks suspense or tension."

    Capsule for Adventure Time: Finn and Jake's Epic Quest Adventure Time: Finn and Jake's Epic Quest

    "Game is slow and methodical with low suspense; some challenge but limited thrill."

  • Value

    Game with the same Value vibe

    -2

    "Mixed opinions on value; free to play but with paywalls and membership; some feel grind is slow and monetization aggressive."

    Capsule for Damascus Damascus

    "Mixed player opinions; some feel the game offers good content for free, others complain about grind and paywall-like mechanics."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves fighting enemies and bosses with various weapons; combat is a core gameplay element."

    Capsule for 8Doors: Arum's Afterlife Adventure 8Doors: Arum's Afterlife Adventure

    "Combat is a core element with martial arts fighting and skill use."

  • Survival

    Game with the same Survival vibe

    1

    "Basic survival elements like hunger and thirst present but low challenge and consequence"

    Capsule for Solarpunk™ Solarpunk™

    "Some resource management and survival elements like hunger and thirst, but not highly emphasized."

Last update: 10/07/2026