Solarpunk™ similar games & best alternatives
Should you play it?
Solarpunk is a survival game in a technologically advanced world of floating islands. Alone or together with your friends, you can construct buildings, grow food, craft gadgets and hop on your airship to explore distant islands in the sky.
What works
- Relaxing and cozy atmosphere
- Extensive building and decorating options
- Smooth performance and intuitive controls
- Engaging progression and automation
- Support for solo and cooperative play
Things to keep in mind
- Early game grind and slow progression
- Limited exploration and repetitive islands
- Bugs and technical issues at launch
- Lack of narrative or worldbuilding
- Multiplayer limitations (airship sharing, chat)
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
Solarpunk™: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Intimacy.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore, build, choose playstyle, and progress at their own pace without forced linearity."
Windrose
"Players have freedom to build, explore, and progress at their own pace with limited forced linearity"
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Competence
Game with the same Competence vibe
2"Progression involves overcoming challenges and managing multiple mechanics, though some parts are slow or grindy."
Idle Research
"Progression involves skillful resource management and automation, but early grind and simple mechanics limit challenge"
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Competition
Game with the same Competition vibe
-4"Focus is on cooperative or solo play without competitive elements or leaderboards."
Outbound
"Focus is on solo or cooperative play without competitive elements or leaderboards"
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Continuation
Game with the same Continuation vibe
3"Many players report long play sessions and habitual grinding despite slow progression."
Trophy Fishing 2
"Players report long sessions and habitual play despite some grind and slow progression phases"
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Cooperation
Game with the same Cooperation vibe
3"Supports multiplayer co-op play with shared inventory and joint exploration/building."
Forgotten Seas
"Co-op supported with shared progression, though some features like airship sharing are limited"
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Creativity
Game with the same Creativity vibe
4"Extensive building, decorating, and customization options allow creative expression in house design and company management."
ContractVille
"Extensive building and decorating options encourage creative expression and customization"
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Domination
Game with the same Domination vibe
-5"No evidence of dominance or power over others; gameplay is individual and cooperative."
Lemon Cake
"No evidence of dominance or power over others, cooperative and peaceful gameplay"
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Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing, stress-relieving escape from real life."
Garden In!
"Players use the game as a relaxing, stress-relieving escape from real life"
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Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily for enjoyment and interest rather than obligation or external pressure."
Making History II: The War of the World
"Players engage voluntarily for enjoyment rather than obligation or pressure"
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Experimenting
Game with the same Experimenting vibe
2"Players explore mechanics and try different layouts and strategies, though some routines are established."
Drill Deal: Borehole (Alpha)
"Players explore mechanics and try different building and automation strategies"
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Exploration
Game with the same Exploration vibe
-2"Limited exploration of environments; mostly revisiting known locations with little discovery."
Alfred Hitchcock - Vertigo
"Exploration is limited and repetitive with similar islands and minimal new discoveries"
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Expression
Game with the same Expression vibe
3"Character and housing customization enable self-expression, though within structured options."
STAR WARS™: The Old Republic™
"Customization of buildings and environment allows self-expression despite limited character options"
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Fantasy
Game with the same Fantasy vibe
1"While mostly realistic, some imaginative elements like flying boats and spacecraft exist."
Vehicle Simulator
"Fictional floating islands and airships provide imaginative setting with low emphasis on realism"
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Fellowship
Game with the same Fellowship vibe
2"Community exists but is small; co-op play fosters social connection but multiplayer is limited."
Halo Wars: Definitive Edition
"Community and co-op play foster social connection, though multiplayer has some limitations"
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Growth
Game with the same Growth vibe
2"Players learn and improve resource management, combat, and automation skills over time."
WitchHand
"Players learn and improve in resource management, automation, and building skills"
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Health
Game with the same Health vibe
-4"Sedentary gameplay with no physical activity; some reports of frustration and stress from time limits."
PixelJunk™ Eden
"Sedentary gameplay with limited physical activity and some frustration from repetitive tasks"
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Idle
Game with the same Idle vibe
3"Gameplay involves waiting for crops to grow and products to sell, with some idle elements and grinding."
Drug Lord Tycoon
"Game supports slow, relaxed play with downtime during crop growth and resource gathering"
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Intimacy
Game with the same Intimacy vibe
1"Co-op play encourages social interaction but limited to gameplay collaboration rather than deep emotional bonds."
HUNTDOWN
"Co-op play allows social interaction but limited emotional sharing or deep relationships"
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Leadership
Game with the same Leadership vibe
-3"No strong leadership roles; multiplayer is cooperative with shared decision-making."
Crea
"No strong leadership roles; cooperative and shared decision-making emphasized"
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Progression
Game with the same Progression vibe
3"Progression through acquiring gear, ranks, and unlocking new content is present but not heavily grind-focused."
Arma 3
"Clear progression through research and unlocking new items, though some feel grindy"
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Relaxation
Game with the same Relaxation vibe
4"Game provides a calm, soothing atmosphere with gentle music and moderate challenge for relaxation."
Eventide: Slavic Fable
"Game is designed for relaxation and stress relief with calm music and atmosphere"
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Sensation
Game with the same Sensation vibe
2"Pleasant visuals and audio provide moderate sensory stimulation without intense excitement."
What Never Was
"Visuals and audio provide pleasant sensory stimulation without intense excitement"
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Status
Game with the same Status vibe
-4"No social status or recognition systems; focus is on personal and cooperative achievement."
Super Motherload
"No social status or recognition systems; focus on personal and cooperative goals"
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Story
Game with the same Story vibe
-4"No narrative or plot; gameplay is context-free and focused on sandbox mechanics."
Reassembly
"No narrative or lore; gameplay is context-free and focused on sandbox activities"
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Strategy
Game with the same Strategy vibe
2"Requires planning and problem solving for efficient automation and resource management."
Forage Wizard
"Requires planning and problem solving in resource management and automation setups"
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Thrill
Game with the same Thrill vibe
-3"Low risk and suspense; gameplay is calm and predictable without tension."
WooLoop
"Low risk and suspense; gameplay is calm and predictable with minimal tension"
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Value
Game with the same Value vibe
1"Mixed player opinions on value; some feel price is high for content, others find it worthwhile."
Farming Simulator 25
"Mixed opinions on value; some find price high for content, others find it worth it"
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Violence
Game with the same Violence vibe
-5"No violence or combat; gameplay is peaceful and constructive."
Exo One
"No violence or combat; gameplay is peaceful and constructive"
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Survival
Game with the same Survival vibe
1"Light survival elements like hunger and thirst add mild challenge without harsh penalties."
Cozy Keep: Farm, Craft, Manage
"Basic survival elements like hunger and thirst present but low challenge and consequence"
Last update: 26/06/2026