Solarpunk™ similar games & best alternatives

Solarpunk™

Xbox Series X|S, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 5 • 2026

Should you play it?

Solarpunk is a survival game in a technologically advanced world of floating islands. Alone or together with your friends, you can construct buildings, grow food, craft gadgets and hop on your airship to explore distant islands in the sky.

What works
  • Relaxing and cozy atmosphere
  • Extensive building and decorating options
  • Smooth performance and intuitive controls
  • Engaging progression and automation
  • Support for solo and cooperative play
Things to keep in mind
  • Early game grind and slow progression
  • Limited exploration and repetitive islands
  • Bugs and technical issues at launch
  • Lack of narrative or worldbuilding
  • Multiplayer limitations (airship sharing, chat)

What to play next

Top picks

Games that feel the closest overall

  • Farm Together

  • Farm Together 2

  • Eden Crafters

  • Tiny Aquarium: Social Fishkeeping

  • The Planet Crafter

  • APICO

  • MyVoiceZoo

  • BitCraft Online

  • Keep Digging

Hidden Gems

Less popular games with surprisingly high similarity

  • Tree Simulator 2022

  • Tree Simulator 2023

  • Islet Online

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    ContractVille

  • Escapism

    Garden In!

  • Relaxation

    Eventide: Slavic Fable

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Solarpunk™: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore, build, choose playstyle, and progress at their own pace without forced linearity."

    Capsule for Windrose Windrose

    "Players have freedom to build, explore, and progress at their own pace with limited forced linearity"

  • Competence

    Game with the same Competence vibe

    2

    "Progression involves overcoming challenges and managing multiple mechanics, though some parts are slow or grindy."

    Capsule for Idle Research Idle Research

    "Progression involves skillful resource management and automation, but early grind and simple mechanics limit challenge"

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on cooperative or solo play without competitive elements or leaderboards."

    Capsule for Outbound Outbound

    "Focus is on solo or cooperative play without competitive elements or leaderboards"

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long play sessions and habitual grinding despite slow progression."

    Capsule for Trophy Fishing 2 Trophy Fishing 2

    "Players report long sessions and habitual play despite some grind and slow progression phases"

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Supports multiplayer co-op play with shared inventory and joint exploration/building."

    Capsule for Forgotten Seas Forgotten Seas

    "Co-op supported with shared progression, though some features like airship sharing are limited"

  • Creativity

    Game with the same Creativity vibe

    4

    "Extensive building, decorating, and customization options allow creative expression in house design and company management."

    Capsule for ContractVille ContractVille

    "Extensive building and decorating options encourage creative expression and customization"

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of dominance or power over others; gameplay is individual and cooperative."

    Capsule for Lemon Cake Lemon Cake

    "No evidence of dominance or power over others, cooperative and peaceful gameplay"

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, stress-relieving escape from real life."

    Capsule for Garden In! Garden In!

    "Players use the game as a relaxing, stress-relieving escape from real life"

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for enjoyment and interest rather than obligation or external pressure."

    Capsule for Making History II: The War of the World Making History II: The War of the World

    "Players engage voluntarily for enjoyment rather than obligation or pressure"

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players explore mechanics and try different layouts and strategies, though some routines are established."

    Capsule for Drill Deal: Borehole (Alpha) Drill Deal: Borehole (Alpha)

    "Players explore mechanics and try different building and automation strategies"

  • Exploration

    Game with the same Exploration vibe

    -2

    "Limited exploration of environments; mostly revisiting known locations with little discovery."

    Capsule for Alfred Hitchcock - Vertigo Alfred Hitchcock - Vertigo

    "Exploration is limited and repetitive with similar islands and minimal new discoveries"

  • Expression

    Game with the same Expression vibe

    3

    "Character and housing customization enable self-expression, though within structured options."

    Capsule for STAR WARS™: The Old Republic™ STAR WARS™: The Old Republic™

    "Customization of buildings and environment allows self-expression despite limited character options"

  • Fantasy

    Game with the same Fantasy vibe

    1

    "While mostly realistic, some imaginative elements like flying boats and spacecraft exist."

    Capsule for Vehicle Simulator Vehicle Simulator

    "Fictional floating islands and airships provide imaginative setting with low emphasis on realism"

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Community exists but is small; co-op play fosters social connection but multiplayer is limited."

    Capsule for Halo Wars: Definitive Edition Halo Wars: Definitive Edition

    "Community and co-op play foster social connection, though multiplayer has some limitations"

  • Growth

    Game with the same Growth vibe

    2

    "Players learn and improve resource management, combat, and automation skills over time."

    Capsule for WitchHand WitchHand

    "Players learn and improve in resource management, automation, and building skills"

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity; some reports of frustration and stress from time limits."

    Capsule for PixelJunk™ Eden PixelJunk™ Eden

    "Sedentary gameplay with limited physical activity and some frustration from repetitive tasks"

  • Idle

    Game with the same Idle vibe

    3

    "Gameplay involves waiting for crops to grow and products to sell, with some idle elements and grinding."

    Capsule for Drug Lord Tycoon Drug Lord Tycoon

    "Game supports slow, relaxed play with downtime during crop growth and resource gathering"

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Co-op play encourages social interaction but limited to gameplay collaboration rather than deep emotional bonds."

    Capsule for HUNTDOWN HUNTDOWN

    "Co-op play allows social interaction but limited emotional sharing or deep relationships"

  • Leadership

    Game with the same Leadership vibe

    -3

    "No strong leadership roles; multiplayer is cooperative with shared decision-making."

    Capsule for Crea Crea

    "No strong leadership roles; cooperative and shared decision-making emphasized"

  • Progression

    Game with the same Progression vibe

    3

    "Progression through acquiring gear, ranks, and unlocking new content is present but not heavily grind-focused."

    Capsule for Arma 3 Arma 3

    "Clear progression through research and unlocking new items, though some feel grindy"

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Game provides a calm, soothing atmosphere with gentle music and moderate challenge for relaxation."

    Capsule for Eventide: Slavic Fable Eventide: Slavic Fable

    "Game is designed for relaxation and stress relief with calm music and atmosphere"

  • Sensation

    Game with the same Sensation vibe

    2

    "Pleasant visuals and audio provide moderate sensory stimulation without intense excitement."

    Capsule for What Never Was What Never Was

    "Visuals and audio provide pleasant sensory stimulation without intense excitement"

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; focus is on personal and cooperative achievement."

    Capsule for Super Motherload Super Motherload

    "No social status or recognition systems; focus on personal and cooperative goals"

  • Story

    Game with the same Story vibe

    -4

    "No narrative or plot; gameplay is context-free and focused on sandbox mechanics."

    Capsule for Reassembly Reassembly

    "No narrative or lore; gameplay is context-free and focused on sandbox activities"

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires planning and problem solving for efficient automation and resource management."

    Capsule for Forage Wizard Forage Wizard

    "Requires planning and problem solving in resource management and automation setups"

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low risk and suspense; gameplay is calm and predictable without tension."

    Capsule for WooLoop WooLoop

    "Low risk and suspense; gameplay is calm and predictable with minimal tension"

  • Value

    Game with the same Value vibe

    1

    "Mixed player opinions on value; some feel price is high for content, others find it worthwhile."

    Capsule for Farming Simulator 25 Farming Simulator 25

    "Mixed opinions on value; some find price high for content, others find it worth it"

  • Violence

    Game with the same Violence vibe

    -5

    "No violence or combat; gameplay is peaceful and constructive."

    Capsule for Exo One Exo One

    "No violence or combat; gameplay is peaceful and constructive"

  • Survival

    Game with the same Survival vibe

    1

    "Light survival elements like hunger and thirst add mild challenge without harsh penalties."

    Capsule for Cozy Keep: Farm, Craft, Manage Cozy Keep: Farm, Craft, Manage

    "Basic survival elements like hunger and thirst present but low challenge and consequence"

Last update: 26/06/2026