Home and Dungeon similar games & best alternatives

Home and Dungeon

PC (Microsoft Windows) • 2020

Should you play it?

Embark on an adventure in a fantasy world where you can collect items, build towns, and live the slow life of your dreams - these are the main features of this RPG game! Beyond the standard RPG gameplay, there are various other elements to enjoy.

What works
  • Rich and flexible rpg combat system
  • Deep town-building and crafting mechanics
  • Long gameplay with many hours of content
  • Engaging fantasy story and characters
  • Full voice acting and appealing art style
Things to keep in mind
  • Bugs and crashes especially with r18 patch
  • Complex and sometimes overwhelming systems
  • Ui and optimization issues causing lag
  • Some story progression can feel stuck or unclear
  • Limited environmental customization in town building

What to play next

Top picks

Games that feel the closest overall

  • Atelier Sophie 2: The Alchemist of the Mysterious Dream

  • BRAVELY DEFAULT FLYING FAIRY HD Remaster

  • Arcanum: Of Steamworks and Magick Obscura

  • OCTOPATH TRAVELER II

  • The Legend of Heroes: Trails in the Sky

  • Sword Art Online Re: Hollow Fragment

  • BLUE REFLECTION: Second Light

  • The Legend of Heroes: Trails of Cold Steel IV

  • Dungeon Siege II

Hidden Gems

Less popular games with surprisingly high similarity

  • Drakensang: The River of Time

  • Island SAGA

  • Tales of Xillia Remastered

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Black Geyser: Couriers of Darkness

  • Progression

    Factory Town Idle

  • Autonomy

    The Doors of Trithius

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Home and Dungeon: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Survival, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose classes, skills, playstyles, and exploration paths with many emergent options."

    Capsule for The Doors of Trithius The Doors of Trithius

    "Players have freedom to choose character classes, skills, and playstyle; town building and exploration are player-directed with multiple options."

  • Competence

    Game with the same Competence vibe

    3

    "Combat is tactical and engaging with skill trees and resource management, though some players find it straightforward and unchallenging at times."

    Capsule for Zoria: Age of Shattering Zoria: Age of Shattering

    "Combat involves skill and tactical decisions with flexible class and skill trees; crafting and resource gathering require some mastery but are paced to avoid overwhelming repetition."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal progression and exploration without competitive or ranked multiplayer elements."

    Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

    "Focus is on personal progression, town building, and exploration without competitive or ranked multiplayer elements."

  • Continuation

    Game with the same Continuation vibe

    4

    "Long playtime (40-70+ hours), rich content and replayability encourage extended and habitual play."

    Capsule for Divine Divinity Divine Divinity

    "Game offers long playtime with many hours of content and encourages habitual play through progression and exploration."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Some cooperative elements in party combat and story, but mostly single-player focused with limited multiplayer or teamwork."

    Capsule for Atelier Ryza: Ever Darkness & the Secret Hideout DX Atelier Ryza: Ever Darkness & the Secret Hideout DX

    "Some cooperative elements in party formation and town management, but primarily single-player experience with limited multiplayer or social cooperation."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can customize characters, decorate rooms, and build the village, but building placement is limited and furniture options are somewhat restrictive."

    Capsule for holoVillage: Our Cozy Days holoVillage: Our Cozy Days

    "Players can customize character classes and skills flexibly and craft equipment, but town building uses predetermined facilities and limited placement options."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are respectful and cooperative within single-player context."

    Capsule for Horizon Walker Horizon Walker

    "No evidence of exerting control or superiority over others; interactions are balanced and cooperative within the single-player context."

  • Escapism

    Game with the same Escapism vibe

    4

    "Offers a complex, immersive fantasy experience that allows players to escape real life through deep gameplay and story."

    Capsule for SaGa Emerald Beyond SaGa Emerald Beyond

    "Provides a fantasy world and immersive RPG experience that allows players to escape real-life stress through exploration, crafting, and story."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation or external pressure."

    Capsule for Assassin’s Creed® IV Black Flag™ Assassin’s Creed® IV Black Flag™

    "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "The game encourages trying different skill trees, builds, strategies, and modded content, supporting exploration of mechanics."

    Capsule for Demigod Demigod

    "Encourages trying different class builds, crafting recipes, and exploration strategies; flexible skill trees support experimentation."

  • Exploration

    Game with the same Exploration vibe

    4

    "Exploration of dungeons, mapping, and discovery of secrets and loot are core gameplay elements."

    Capsule for Wizardry: Labyrinth of Lost Souls Wizardry: Labyrinth of Lost Souls

    "Exploration of dungeons and unlocking new map areas is a core gameplay element, with discovery of resources and secrets."

  • Expression

    Game with the same Expression vibe

    2

    "Customization mainly through village building and skill trees; limited character cosmetic options."

    Capsule for Far Cry® Primal Far Cry® Primal

    "Character customization through class and skill choices and equipment; limited environmental customization due to fixed town layouts."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with magic, mythical races, and imaginative lore."

    Capsule for Black Geyser: Couriers of Darkness Black Geyser: Couriers of Darkness

    "Strong fantasy setting with mythical races, magic, and an imaginative story world."

  • Fellowship

    Game with the same Fellowship vibe

    0

    "Primarily single-player with NPC interactions; no strong community or multiplayer focus."

    Capsule for Little Kitty, Big City Little Kitty, Big City

    "Primarily a single-player game with some NPC interactions; no strong community or multiplayer social features."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop characters through leveling, skill trees, and equipment upgrades, fostering personal development."

    Capsule for Classified: France '44 Classified: France '44

    "Players develop characters through skill trees, equipment upgrades, and town expansion, supporting learning and personal development."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements; typical sedentary RPG play."

    Capsule for Cubicle Quest Cubicle Quest

    "No physical activity or health-related gameplay; typical sedentary RPG play."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and progression; not designed for casual or background play."

    Capsule for The Incredible Adventures of Van Helsing: Final Cut The Incredible Adventures of Van Helsing: Final Cut

    "Requires consistent attention due to complex systems and active combat; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some emotional bonding with NPCs through side quests, but limited to scripted interactions without deep relationship building."

    Capsule for Like a Dragon: Ishin! Like a Dragon: Ishin!

    "Includes relationship building and romance with NPCs, but limited to scripted interactions without deep emotional sharing."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players manage and direct adventurer teams and town development, showing some leadership in decision-making."

    Capsule for Skeleseller Skeleseller

    "Players lead town development and party composition, guiding progress and decisions."

  • Progression

    Game with the same Progression vibe

    5

    "Strong focus on accumulating resources, unlocking upgrades, and leveling towns."

    Capsule for Factory Town Idle Factory Town Idle

    "Strong emphasis on accumulating resources, upgrading town, unlocking skills, and collecting equipment."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Generally balanced pacing with some tension in combat and story moments."

    Capsule for STAR WARS™ Knights of the Old Republic™ STAR WARS™ Knights of the Old Republic™

    "Mix of relaxing town-building and crafting with some tense combat moments; overall balanced pacing."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable anime-style visuals and voice acting provide moderate sensory stimulation."

    Capsule for Japanese School Life Japanese School Life

    "Colorful pixel art and anime-style visuals with voice acting provide moderate sensory stimulation."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; focus is on individual play without social evaluation."

    Capsule for My Friendly Neighborhood My Friendly Neighborhood

    "No social status or recognition systems; focus is on individual play without social evaluation."

  • Story

    Game with the same Story vibe

    3

    "Engaging narrative about environmental restoration and town revitalization with character-driven plots."

    Capsule for Coral Island Coral Island

    "Narrative with character interactions and overarching plot about building a tolerant town; story progression is linear but meaningful."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and town management require planning and tactical decision-making."

    Capsule for Lynked: Banner of the Spark Lynked: Banner of the Spark

    "Combat and town management require planning and tactical decisions; skill trees and equipment choices add strategic depth."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some tension in combat and exploration, but overall moderate risk and suspense."

    Capsule for Divine Divinity Divine Divinity

    "Some suspense in combat and exploration, but overall moderate risk and tension."

  • Value

    Game with the same Value vibe

    4

    "Offers many hours of gameplay, collectibles, and content, considered good value especially on sale."

    Capsule for WORLD OF FINAL FANTASY® WORLD OF FINAL FANTASY®

    "Offers many hours of gameplay and content for the price; good perceived value especially for fans of RPG and town-building."

  • Violence

    Game with the same Violence vibe

    1

    "Combat involves fighting monsters but is not focused on violence or destruction."

    Capsule for Atelier Ryza 2: Lost Legends & the Secret Fairy Atelier Ryza 2: Lost Legends & the Secret Fairy

    "Combat involves defeating monsters but is not focused on gratuitous violence; also includes constructive town-building."

  • Survival

    Game with the same Survival vibe

    -2

    "Low risk environment; no harsh survival mechanics or penalties."

    Capsule for Swords 'n Magic and Stuff Swords 'n Magic and Stuff

    "Low survival pressure; no harsh penalties for failure and no resource starvation mechanics."

Last update: 09/07/2026