Home and Dungeon similar games & best alternatives
Should you play it?
Embark on an adventure in a fantasy world where you can collect items, build towns, and live the slow life of your dreams - these are the main features of this RPG game! Beyond the standard RPG gameplay, there are various other elements to enjoy.
What works
- Rich and flexible rpg combat system
- Deep town-building and crafting mechanics
- Long gameplay with many hours of content
- Engaging fantasy story and characters
- Full voice acting and appealing art style
Things to keep in mind
- Bugs and crashes especially with r18 patch
- Complex and sometimes overwhelming systems
- Ui and optimization issues causing lag
- Some story progression can feel stuck or unclear
- Limited environmental customization in town building
What to play next
Top picks
Games that feel the closest overall
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Atelier Sophie 2: The Alchemist of the Mysterious Dream
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BRAVELY DEFAULT FLYING FAIRY HD Remaster
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Arcanum: Of Steamworks and Magick Obscura
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OCTOPATH TRAVELER II
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The Legend of Heroes: Trails in the Sky
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Sword Art Online Re: Hollow Fragment
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BLUE REFLECTION: Second Light
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The Legend of Heroes: Trails of Cold Steel IV
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Dungeon Siege II
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
Home and Dungeon: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Survival, Fellowship.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose classes, skills, playstyles, and exploration paths with many emergent options."
"Players have freedom to choose character classes, skills, and playstyle; town building and exploration are player-directed with multiple options."
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Competence
Game with the same Competence vibe
3"Combat is tactical and engaging with skill trees and resource management, though some players find it straightforward and unchallenging at times."
"Combat involves skill and tactical decisions with flexible class and skill trees; crafting and resource gathering require some mastery but are paced to avoid overwhelming repetition."
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Competition
Game with the same Competition vibe
-4"Focus is on personal progression and exploration without competitive or ranked multiplayer elements."
"Focus is on personal progression, town building, and exploration without competitive or ranked multiplayer elements."
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Continuation
Game with the same Continuation vibe
4"Long playtime (40-70+ hours), rich content and replayability encourage extended and habitual play."
"Game offers long playtime with many hours of content and encourages habitual play through progression and exploration."
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Cooperation
Game with the same Cooperation vibe
1"Some cooperative elements in party combat and story, but mostly single-player focused with limited multiplayer or teamwork."
"Some cooperative elements in party formation and town management, but primarily single-player experience with limited multiplayer or social cooperation."
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Creativity
Game with the same Creativity vibe
2"Players can customize characters, decorate rooms, and build the village, but building placement is limited and furniture options are somewhat restrictive."
"Players can customize character classes and skills flexibly and craft equipment, but town building uses predetermined facilities and limited placement options."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are respectful and cooperative within single-player context."
"No evidence of exerting control or superiority over others; interactions are balanced and cooperative within the single-player context."
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Escapism
Game with the same Escapism vibe
4"Offers a complex, immersive fantasy experience that allows players to escape real life through deep gameplay and story."
"Provides a fantasy world and immersive RPG experience that allows players to escape real-life stress through exploration, crafting, and story."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation or external pressure."
"Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
4"The game encourages trying different skill trees, builds, strategies, and modded content, supporting exploration of mechanics."
"Encourages trying different class builds, crafting recipes, and exploration strategies; flexible skill trees support experimentation."
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Exploration
Game with the same Exploration vibe
4"Exploration of dungeons, mapping, and discovery of secrets and loot are core gameplay elements."
"Exploration of dungeons and unlocking new map areas is a core gameplay element, with discovery of resources and secrets."
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Expression
Game with the same Expression vibe
2"Customization mainly through village building and skill trees; limited character cosmetic options."
"Character customization through class and skill choices and equipment; limited environmental customization due to fixed town layouts."
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Fantasy
Game with the same Fantasy vibe
5"Strong fantasy setting with magic, mythical races, and imaginative lore."
"Strong fantasy setting with mythical races, magic, and an imaginative story world."
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Fellowship
Game with the same Fellowship vibe
0"Primarily single-player with NPC interactions; no strong community or multiplayer focus."
"Primarily a single-player game with some NPC interactions; no strong community or multiplayer social features."
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Growth
Game with the same Growth vibe
4"Players develop characters through leveling, skill trees, and equipment upgrades, fostering personal development."
"Players develop characters through skill trees, equipment upgrades, and town expansion, supporting learning and personal development."
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Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay elements; typical sedentary RPG play."
"No physical activity or health-related gameplay; typical sedentary RPG play."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during combat and progression; not designed for casual or background play."
"Requires consistent attention due to complex systems and active combat; not designed for casual or background play."
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Intimacy
Game with the same Intimacy vibe
1"Some emotional bonding with NPCs through side quests, but limited to scripted interactions without deep relationship building."
"Includes relationship building and romance with NPCs, but limited to scripted interactions without deep emotional sharing."
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Leadership
Game with the same Leadership vibe
2"Players manage and direct adventurer teams and town development, showing some leadership in decision-making."
"Players lead town development and party composition, guiding progress and decisions."
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Progression
Game with the same Progression vibe
5"Strong focus on accumulating resources, unlocking upgrades, and leveling towns."
"Strong emphasis on accumulating resources, upgrading town, unlocking skills, and collecting equipment."
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Relaxation
Game with the same Relaxation vibe
2"Generally balanced pacing with some tension in combat and story moments."
"Mix of relaxing town-building and crafting with some tense combat moments; overall balanced pacing."
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Sensation
Game with the same Sensation vibe
2"Enjoyable anime-style visuals and voice acting provide moderate sensory stimulation."
"Colorful pixel art and anime-style visuals with voice acting provide moderate sensory stimulation."
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Status
Game with the same Status vibe
-4"No social status or recognition systems; focus is on individual play without social evaluation."
"No social status or recognition systems; focus is on individual play without social evaluation."
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Story
Game with the same Story vibe
3"Engaging narrative about environmental restoration and town revitalization with character-driven plots."
"Narrative with character interactions and overarching plot about building a tolerant town; story progression is linear but meaningful."
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Strategy
Game with the same Strategy vibe
3"Combat and town management require planning and tactical decision-making."
"Combat and town management require planning and tactical decisions; skill trees and equipment choices add strategic depth."
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Thrill
Game with the same Thrill vibe
1"Some tension in combat and exploration, but overall moderate risk and suspense."
"Some suspense in combat and exploration, but overall moderate risk and tension."
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Value
Game with the same Value vibe
4"Offers many hours of gameplay, collectibles, and content, considered good value especially on sale."
"Offers many hours of gameplay and content for the price; good perceived value especially for fans of RPG and town-building."
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Violence
Game with the same Violence vibe
1"Combat involves fighting monsters but is not focused on violence or destruction."
"Combat involves defeating monsters but is not focused on gratuitous violence; also includes constructive town-building."
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Survival
Game with the same Survival vibe
-2"Low risk environment; no harsh survival mechanics or penalties."
"Low survival pressure; no harsh penalties for failure and no resource starvation mechanics."
Last update: 09/07/2026