Tales of Xillia Remastered similar games & best alternatives

Tales of Xillia Remastered

Xbox Series X|S, PC (Microsoft Windows), PlayStation 5, Nintendo Switch • 2025

Should you play it?

Experience Tales of Xillia, remastered for the first time ever. Dive into the magnificent world of Rieze Maxia as either Jude Mathis, an aspiring medical student from the capital, or Milla Maxwell, a mysterious woman accompanied by four powerful spirits.

What works
  • Engaging story and character development
  • Addictive and dynamic combat system
  • Co-op multiplayer support
  • Quality of life improvements in remaster
  • Included dlc costumes and content
Things to keep in mind
  • Technical issues and bugs in port (audio, skits, frame rate)
  • Some clunky or inconsistent combat mechanics
  • Repetitive environments and linear exploration
  • Localization and censorship concerns
  • Limited graphics options and visual upgrades

What to play next

Top picks

Games that feel the closest overall

  • Tales of Graces f Remastered

  • Mass Effect (2007)

  • Fate/Samurai Remnant

  • CODE VEIN

  • YAPYAP

  • Toukiden 2

  • Ys X: Nordics

  • Darkstone

  • The Lord of the Rings: Return to Moria™

Hidden Gems

Less popular games with surprisingly high similarity

  • Ys X: Nordics

  • Darkstone

  • Battlezone Gold Edition

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    OCTOPATH TRAVELER™

  • Continuation

    Shenmue III

  • Escapism

    CRISIS CORE –FINAL FANTASY VII– REUNION

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Tales of Xillia Remastered: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story, Violence. It leans lower than usual among comparable games on Status.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose different characters and build unique playstyles with various upgrades and perks, allowing personal decision-making."

    Capsule for Power Fantasy Power Fantasy

    "Players can choose between two protagonists and customize character builds via the Lilium Orb skill web, allowing personal decision-making in combat and progression."

  • Competence

    Game with the same Competence vibe

    3

    "Combat system involves skillful timing with momentum boosts and strategic use of combos and equipment, though some mechanics are complex and not well explained."

    Capsule for I am Setsuna I am Setsuna

    "Combat system offers skill-based action with timing and combo mechanics, though some players find certain mechanics clunky or inconsistent."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player experience and casual co-op; no evidence of ranked or leaderboard competition."

    Capsule for Chex Quest HD Chex Quest HD

    "Focus is on single-player story and co-op play; no evidence of ranked or leaderboard competition."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long playtimes, multiple playthroughs, and habitual engagement with the game."

    Capsule for Shenmue III Shenmue III

    "Many players report long playtimes, multiple playthroughs for different story routes, and habitual engagement with the game."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Co-op multiplayer is supported and recommended by players for enhanced fun and teamwork."

    Capsule for Black Ice Black Ice

    "Co-op multiplayer is supported, and combat encourages linked attacks and teamwork."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can customize characters through upgrades and experiment with different character abilities, though within predefined structures."

    Capsule for Muffin Knight Muffin Knight

    "Players can customize characters and upgrade skills via the Lilium Orb system, but the game world and story are fixed."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize shared story and party cooperation rather than exerting control or superiority over others."

    Capsule for Born of Bread Born of Bread

    "Interactions emphasize party cooperation and shared story experience rather than dominance or power over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to immerse in an emotional story and fantasy world, often for nostalgia and emotional engagement."

    Capsule for CRISIS CORE –FINAL FANTASY VII– REUNION CRISIS CORE –FINAL FANTASY VII– REUNION

    "Players use the game to immerse themselves in a fantasy world, with many citing nostalgia and emotional engagement."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and nostalgia, not due to obligation or external pressure."

    Capsule for Grand Theft Auto IV: The Complete Edition Grand Theft Auto IV: The Complete Edition

    "Players engage voluntarily out of interest and nostalgia, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Skill trees and stat allocation encourage trying new builds and combos, allowing experimentation within gameplay."

    Capsule for Phantom Breaker: Battle Grounds Classic Phantom Breaker: Battle Grounds Classic

    "Combat mechanics and skill trees encourage trying different combos and builds, though some players find routines develop over time."

  • Exploration

    Game with the same Exploration vibe

    2

    "Game features multiple regions and side quests, though exploration is somewhat linear with some repetitive environments."

    Capsule for Tales of ARISE Tales of ARISE

    "The game features multiple areas and side quests with item collection, but environments are sometimes repetitive and linear."

  • Expression

    Game with the same Expression vibe

    3

    "Customization includes character outfits and cosmetic DLC, allowing some personal expression."

    Capsule for Monster Prom 3: Monster Roadtrip Monster Prom 3: Monster Roadtrip

    "Character customization includes costumes and accessories, with DLC costumes included; players can personalize appearance."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with imaginative fiction, mythical elements, and classic JRPG storytelling."

    Capsule for OCTOPATH TRAVELER™ OCTOPATH TRAVELER™

    "Strong fantasy setting with imaginative characters, magic, and narrative themes typical of JRPGs."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Players feel part of a community through shared fandom and affection for characters, though gameplay is solo."

    Capsule for Homicipher Homicipher

    "Players often feel part of a community through shared fandom and co-op play, though solo play is common."

  • Growth

    Game with the same Growth vibe

    3

    "Skill trees and combat mastery provide learning and personal development opportunities."

    Capsule for Horizon Zero Dawn™ Complete Edition Horizon Zero Dawn™ Complete Edition

    "Skill trees and combat mastery provide learning and personal development opportunities."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of JRPGs with no physical activity elements."

    Capsule for The Legend of Heroes: Trails of Cold Steel III The Legend of Heroes: Trails of Cold Steel III

    "Sedentary gameplay typical of JRPGs with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active engagement and attention during combat and interactions; not a background or idle game."

    Capsule for NightClub Simulator NightClub Simulator

    "Requires active engagement and focus during combat and story progression; not a background or idle game."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Character relationships and party dynamics are emphasized, fostering emotional connection but limited to in-game interactions."

    Capsule for Tales of ARISE Tales of ARISE

    "Character relationships and party dynamics foster emotional connection, though mostly within the game narrative."

  • Leadership

    Game with the same Leadership vibe

    1

    "Players control party members and coordinate attacks, but no explicit leadership or group management roles."

    Capsule for Persona® 5 Strikers Persona® 5 Strikers

    "Players can control party members and coordinate linked attacks but no strong leadership or management roles."

  • Progression

    Game with the same Progression vibe

    4

    "Character leveling, skill upgrades, and equipment collection drive progression."

    Capsule for Breath of Death VII Breath of Death VII

    "Character leveling, skill upgrades, and equipment collection drive progression."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the combat satisfying and flow-inducing, though others note occasional frustration."

    Capsule for Zeno Clash 2 Zeno Clash 2

    "Some players find the combat satisfying and flow-inducing, though others note frustration with bugs and clunky mechanics."

  • Sensation

    Game with the same Sensation vibe

    3

    "Vibrant visuals, music, and dynamic combat provide sensory stimulation and emotional engagement."

    Capsule for Yakuza 0 Yakuza 0

    "Vibrant visuals, music, and combat effects provide sensory stimulation and emotional enjoyment."

  • Status

    Game with the same Status vibe

    -4

    "Focus is on personal story experience rather than social recognition or status."

    Capsule for The Walking Dead: The Telltale Definitive Series The Walking Dead: The Telltale Definitive Series

    "Focus is on personal story experience rather than social recognition or status."

  • Story

    Game with the same Story vibe

    4

    "Strong focus on narrative immersion and character-driven plot."

    Capsule for Invisible Apartment Invisible Apartment

    "Narrative immersion with character-driven plot and dual protagonist perspectives."

  • Strategy

    Game with the same Strategy vibe

    3

    "Skill tree choices and combat require planning and tactical thinking."

    Capsule for Gedonia Gedonia

    "Combat and skill tree systems require planning and tactical thinking."

  • Thrill

    Game with the same Thrill vibe

    2

    "Combat encounters provide some excitement and challenge, but not extreme suspense or risk."

    Capsule for Raji: Prologue Raji: Prologue

    "Combat provides moments of tension and excitement, though not high-risk or suspenseful in a horror sense."

  • Value

    Game with the same Value vibe

    3

    "Players find good value in gameplay depth and replayability, though some criticize DLC pricing."

    Capsule for Tropico 6 Tropico 6

    "Players find value in the lengthy story, replayability, and included DLC, though some criticize the price and bugs."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves fighting and defeating enemies with weapons and magic, typical of JRPGs."

    Capsule for Fairy Fencer F Advent Dark Force Fairy Fencer F Advent Dark Force

    "Combat involves fighting enemies with attacks and magic, typical of JRPGs."

  • Survival

    Game with the same Survival vibe

    1

    "Combat involves overcoming threats but not focused on survival mechanics."

    Capsule for Breath of Fire IV Breath of Fire IV

    "Combat involves managing resources and overcoming threats, but not focused on survival mechanics."

Last update: 05/07/2026