Shanhe similar games & best alternatives

Shanhe

PC (Microsoft Windows) • 2023

Should you play it?

联机修仙,多人爬塔!《山河伏妖录》是一款重现上古神话的多人联机策略冒险游戏,你受命于乱世,修习奇门功法,斩尽魑魅魍魉,还天下以太平。

What works
  • Innovative blend of roguelike, strategy, and building mechanics
  • Engaging multiplayer cooperative gameplay
  • Rich chinese fantasy setting and lore
  • Good value for price
  • Active developer updates and community engagement
Things to keep in mind
  • Single-player mode is very difficult and sometimes frustrating
  • Limited content and repetitive gameplay leading to fatigue
  • Unbalanced character strengths and skill sets
  • Suboptimal new player tutorial and ui design
  • Connectivity issues and lack of spectating in multiplayer

What to play next

Top picks

Games that feel the closest overall

  • Pray Game

  • Forsaken Frontiers

  • JUMP KING QUEST

  • Barony

  • Dungeon of the ENDLESS™

  • Wizardry 8

  • Magical Girl Konoha

  • Touhou Genso Wanderer -Reloaded-

  • Pillars of Eternity

Hidden Gems

Less popular games with surprisingly high similarity

  • Forsaken Frontiers

  • A House of Many Doors

  • MeteoriteFall

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    古剑奇谭(GuJian)

  • Strategy

    Songs of Syx

  • Autonomy

    As Far As The Eye

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Shanhe: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Survival, Leadership. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to assign roles, choose paths, and manage resources with strategic planning and adaptation."

    Capsule for As Far As The Eye As Far As The Eye

    "Players have significant freedom to choose where to build, which skills to develop, and how to strategize their path and resource management."

  • Competence

    Game with the same Competence vibe

    4

    "The game requires strategic thinking, skill management, and tactical combat with feedback on performance; combat is challenging especially early on."

    Capsule for Wasteland 2: Director's Cut Wasteland 2: Director's Cut

    "The game requires strategic thinking, skillful resource allocation, and tactical combat, with difficulty especially noted in single-player mode."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on cooperative multiplayer and team success rather than direct competition or leaderboards."

    Capsule for The Red Solstice The Red Solstice

    "Focus is on cooperative multiplayer and personal strategy rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long sessions and addictive gameplay, though some mention fatigue in late game due to repetitive tasks."

    Capsule for 军团战棋Legion War 军团战棋Legion War

    "Players report addictive gameplay and long play sessions, though some mention fatigue due to repetitive building and difficulty spikes."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Multiplayer modes encourage teamwork and coordinated strategies, including co-op campaigns."

    Capsule for Wargame: Airland Battle Wargame: Airland Battle

    "Multiplayer mode emphasizes teamwork, shared resource management, and coordinated combat."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize characters and strategies, but limited in-game building."

    Capsule for For The King II For The King II

    "Players can customize buildings, skill builds, and strategies, though some feel limited by fixed skill sets and map constraints."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are cooperative and balanced; no evidence of dominance or power imposition over others."

    Capsule for Sniper Elite: Nazi Zombie Army Sniper Elite: Nazi Zombie Army

    "Interactions are cooperative and balanced; no evidence of dominance or power imposition over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive fantasy setting and engaging gameplay provide a strong escape from real life."

    Capsule for Wildfire Wildfire

    "The immersive fantasy setting and strategic gameplay provide a strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and intrinsic motivation rather than obligation."

    Capsule for Wargame: Airland Battle Wargame: Airland Battle

    "Players engage voluntarily out of interest and intrinsic motivation rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different skill builds, spells, and positions, experimenting with strategies to improve performance."

    Capsule for Elven Assassin Elven Assassin

    "Players try different skill combinations, building placements, and strategies to optimize play."

  • Exploration

    Game with the same Exploration vibe

    3

    "Exploration of maps and discovery of artifacts and resources is a core gameplay element."

    Capsule for Heroes® of Might & Magic® III - HD Edition Heroes® of Might & Magic® III - HD Edition

    "Exploration of hex and square grid maps with discovery of resources and events is a core gameplay element."

  • Expression

    Game with the same Expression vibe

    2

    "Some character and build customization exists, but limited cosmetic or avatar personalization."

    Capsule for In Celebration of Violence In Celebration of Violence

    "Some customization of characters and buildings exists, but limited cosmetic or avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strongly rooted in Chinese mythology and fantasy, featuring supernatural elements and imaginative fiction."

    Capsule for 古剑奇谭(GuJian) 古剑奇谭(GuJian)

    "Strongly rooted in Chinese fantasy and mythology with imaginative fiction and supernatural elements."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Community and multiplayer modes foster social connection and shared experiences."

    Capsule for DeathWatchers DeathWatchers

    "Multiplayer mode fosters community feeling and shared goals among players."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn mechanics, and improve strategies over time."

    Capsule for Jagged Alliance 3 Jagged Alliance 3

    "Players develop skills, learn mechanics, and improve strategies over time."

  • Health

    Game with the same Health vibe

    -5

    "Game is sedentary with no physical activity involved."

    Capsule for Call of Duty®: Black Ops II Call of Duty®: Black Ops II

    "Game is sedentary with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and strategic planning; not suitable for casual or background play."

    Capsule for Aethermancer Aethermancer

    "Requires focused attention and strategic planning; not suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Some social interaction and friendly communication in multiplayer; no deep emotional connections described."

    Capsule for No Time to Relax No Time to Relax

    "Some social interaction and communication in multiplayer, but no deep emotional connections described."

  • Leadership

    Game with the same Leadership vibe

    2

    "Some players take on coordinating roles in multiplayer, but overall leadership is balanced with cooperation."

    Capsule for Citywars Tower Defense Citywars Tower Defense

    "Some players may take guiding roles in multiplayer, but overall cooperative and balanced participation."

  • Progression

    Game with the same Progression vibe

    4

    "Clear progression through upgrades, skill unlocks, and character strengthening."

    Capsule for UnderParty UnderParty

    "Clear progression through unlocking characters, upgrading skills, and building structures."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Gameplay can be tense and challenging, with pressure from enemy actions and timing demands."

    Capsule for Rina's Undercover Train Operation Rina's Undercover Train Operation

    "Gameplay can be tense and challenging, especially in single-player mode with time pressure."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual style is simple but charming; sound and music are unobtrusive, providing moderate sensory stimulation."

    Capsule for Draw a Stickman: EPIC Draw a Stickman: EPIC

    "Visual style is distinctive but not highly stimulating; sound effects and music are adequate."

  • Status

    Game with the same Status vibe

    -3

    "No social status or ranking systems; focus is on cooperative play and personal achievement."

    Capsule for Obscure Obscure

    "No emphasis on social recognition or ranking; focus is on cooperative play and personal achievement."

  • Story

    Game with the same Story vibe

    3

    "Narrative and lore elements are present and engaging, though some players find story underdeveloped or abrupt."

    Capsule for Wretched Depths Wretched Depths

    "Narrative elements exist with character stories and lore, though some players find it thin or underdeveloped."

  • Strategy

    Game with the same Strategy vibe

    5

    "Heavy emphasis on strategic planning, resource management, and tactical combat."

    Capsule for Songs of Syx Songs of Syx

    "Strong emphasis on strategic planning, resource management, and tactical combat decisions."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tension from time limits and survival threats creates suspense and excitement."

    Capsule for Don't Escape: 4 Days to Survive Don't Escape: 4 Days to Survive

    "Tension from time limits and challenging encounters provides excitement and suspense."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good value for price, especially given content volume and gameplay depth."

    Capsule for Lunavania Lunavania

    "Players feel the game offers good value for its price, especially given its depth and multiplayer features."

  • Violence

    Game with the same Violence vibe

    2

    "Combat against monsters is present but not excessively violent; focus balanced with building and survival."

    Capsule for Island Notes Island Notes

    "Combat against monsters is present but not excessively violent; destruction is limited and tactical."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay involves managing resources and defending against threats to keep villagers alive."

    Capsule for Stacklands Stacklands

    "Core gameplay involves protecting villagers and surviving monster attacks under resource constraints."

Last update: 10/07/2026