In Celebration of Violence similar games & best alternatives

In Celebration of Violence

PlayStation 4, Linux, PC (Microsoft Windows), PlayStation 5, Mac, Xbox One, Nintendo Switch • 2018

Should you play it?

A fantasy action roguelike of exploration and murder. Live, kill, die, improve, live again.

What works
  • Challenging and skill-based combat
  • Deep and mysterious lore
  • High replayability with many secrets and characters
  • Complex mechanics encouraging experimentation
  • Fair and balanced gameplay
Things to keep in mind
  • Steep learning curve and slow early pacing
  • Grindy meta-progression
  • Lack of multiplayer or cooperative modes
  • Minimal guidance and obfuscated mechanics
  • Pixel art graphics may not appeal to all

What to play next

Top picks

Games that feel the closest overall

  • Mortal Sin

  • Tower of Kalemonvo

  • Chantelise - A Tale of Two Sisters

  • Blasphemous

  • AI LIMIT

  • Bleak Faith: Forsaken

  • There Is No Light: Enhanced Edition

  • Age of Barbarian Extended Cut

  • Netherworld Covenant

Hidden Gems

Less popular games with surprisingly high similarity

  • Tower of Kalemonvo

  • Z.O.N.A: Origin

  • Mirror of Heaven

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Worldless

  • Experimenting

    English Country Tune

  • Fantasy

    Shin Megami Tensei III Nocturne HD Remaster

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

In Celebration of Violence: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Relaxation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore, interact with many objects, choose weapons, and solve puzzles with voice commands and physical actions."

    Capsule for Shadow Legend VR Shadow Legend VR

    "Players have freedom to explore, choose characters, weapons, and playstyles with many emergent mechanics and multiple ways to interact with game elements."

  • Competence

    Game with the same Competence vibe

    5

    "Combat is challenging and skill-based with timing, combos, and parrying requiring mastery; progression rewards skill improvement."

    Capsule for Worldless Worldless

    "Combat is challenging, skill-based, and requires mastery of timing, stamina management, and enemy patterns; players receive clear feedback on performance."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and mastery rather than direct competition or leaderboards."

    Capsule for Hades II Hades II

    "Focus is on personal progression and mastery rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "High replayability with meta progression, unlocks, and varied builds encourage long play sessions and habitual engagement."

    Capsule for Arboria Arboria

    "High replayability with many secrets, characters, and meta progression encourages habitual and long-term play despite difficulty and grind."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Primarily a single-player experience with no multiplayer or cooperative modes; focus is on individual performance."

    Capsule for BUTCHER BUTCHER

    "Primarily a single-player experience with no multiplayer or cooperative modes; players focus on individual goals."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players experiment with builds, item combinations, and ability upgrades; some customization of playstyle."

    Capsule for Gatekeeper Gatekeeper

    "Players experiment with different builds, weapon enchantments, and item synergies; some customization of playstyle and strategy."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are cooperative and balanced; no evidence of trash talk or exerting power over others."

    Capsule for Orcs Must Die! Deathtrap Orcs Must Die! Deathtrap

    "Interactions are balanced and fair; no evidence of trash talk or exerting power over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "The dark, mysterious atmosphere and challenging gameplay provide an immersive escape from real life."

    Capsule for Rencounter Rencounter

    "Dark, mysterious world and immersive gameplay provide strong escape from reality and engrossing fantasy experience."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by curiosity and intrinsic interest; no indication of obligation or external pressure."

    Capsule for Romancing SaGa -Minstrel Song- Remastered Romancing SaGa -Minstrel Song- Remastered

    "Players engage voluntarily driven by curiosity and intrinsic interest; no obligation or external pressure reported."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "Game encourages experimentation with mechanics, trial and error, and discovering solutions."

    Capsule for English Country Tune English Country Tune

    "Game encourages discovery through trial and error, testing item effects, and exploring mechanics with little guidance."

  • Exploration

    Game with the same Exploration vibe

    4

    "Procedurally generated maps and dynamic events encourage discovery and curiosity."

    Capsule for Plains of Pain Plains of Pain

    "Procedurally generated maps, secrets, and lore encourage curiosity-driven discovery and navigation of new environments."

  • Expression

    Game with the same Expression vibe

    2

    "Some character customization and build personalization exist, but limited cosmetic or avatar expression."

    Capsule for Artifact Seeker: Resurrection Artifact Seeker: Resurrection

    "Some character and build customization exists, but limited cosmetic or avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strongly rooted in dark fantasy, mythology, and supernatural themes with imaginative fiction."

    Capsule for Shin Megami Tensei III Nocturne HD Remaster Shin Megami Tensei III Nocturne HD Remaster

    "Strongly rooted in dark fantasy with mythical elements, gods, magic, and an imaginative fictional world."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social connection or community feeling; mostly solo play with limited social features."

    Capsule for My Little Blacksmith Shop My Little Blacksmith Shop

    "Minimal social connection or community feeling; mostly solo play with limited social interaction."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn complex mechanics, improve strategies, and develop skills over many hours of play."

    Capsule for Endzone - A World Apart Endzone - A World Apart

    "Players learn complex mechanics, improve skills, and develop strategies over many hours of play."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity or health-related features."

    Capsule for War Thunder War Thunder

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires continuous attention and engagement due to challenging combat and exploration."

    Capsule for Kingpin — Life of Crime Kingpin — Life of Crime

    "Requires focused attention and continuous engagement due to challenging combat and exploration."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of close relationships or emotional sharing; interactions are surface-level or absent."

    Capsule for Retrowave Retrowave

    "No evidence of close relationships or emotional sharing; interactions are surface-level or absent."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or authoritative roles; players act independently without managing or guiding others."

    Capsule for The Signal State The Signal State

    "No leadership or authoritative roles; players act independently without managing others."

  • Progression

    Game with the same Progression vibe

    4

    "Experience points, gear upgrades, and unlocking new abilities provide a clear sense of progression."

    Capsule for Infernax Infernax

    "Meta-progression through experience points and unlocks provides a sense of accumulating power and upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Gameplay is tense and challenging, with sustained pressure rather than relaxation or flow."

    Capsule for Nioh 2 – The Complete Edition Nioh 2 – The Complete Edition

    "Gameplay is tense and demanding with sustained challenge, not focused on relaxation or flow."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong sensory immersion through visuals, sound design, and atmospheric effects create emotional engagement."

    Capsule for Blair Witch Blair Witch

    "Visual and auditory elements create atmospheric immersion and emotional engagement, though graphics are pixelated."

  • Status

    Game with the same Status vibe

    -4

    "Achievements and unlocks exist but social recognition or popularity is not a focus."

    Capsule for Grow Up Grow Up

    "Achievements and unlocks exist but do not confer social recognition or popularity."

  • Story

    Game with the same Story vibe

    3

    "Lore and narrative are present but sparse and cryptic, encouraging player interpretation and discovery."

    Capsule for Dolls Nest Dolls Nest

    "Lore and narrative are present but cryptic and ambiguous, requiring player interpretation and discovery."

  • Strategy

    Game with the same Strategy vibe

    4

    "Combat and resource management require planning, timing, and tactical decision-making."

    Capsule for Trench Face Trench Face

    "Combat and resource management require planning, timing, and tactical decision-making."

  • Thrill

    Game with the same Thrill vibe

    3

    "High stakes combat and exploration create suspense and excitement."

    Capsule for Wizardry 6: Bane of the Cosmic Forge Wizardry 6: Bane of the Cosmic Forge

    "High stakes combat and exploration create suspense and excitement, though pacing is deliberate."

  • Value

    Game with the same Value vibe

    4

    "Players perceive strong return on investment due to extensive content, replayability, and depth."

    Capsule for Magical Girl Konoha Magical Girl Konoha

    "Players perceive good return on investment due to extensive content, replayability, and depth for price."

  • Violence

    Game with the same Violence vibe

    5

    "The game centers on violent combat, gore, and destruction, with stylized blood effects and brutal melee and gunplay."

    Capsule for Neckbreak Neckbreak

    "Game centers on combat, destruction, and violent encounters with graphic blood effects."

  • Survival

    Game with the same Survival vibe

    4

    "Players must manage health, stamina, and resources to survive hostile environments."

    Capsule for DARK SOULS™ II DARK SOULS™ II

    "Players must manage health, stamina, hunger, and avoid threats to survive challenging environments."

Last update: 10/07/2026