Netherworld Covenant similar games & best alternatives

Netherworld Covenant

PC (Microsoft Windows), Mac • 2025

Should you play it?

In the abyss where the mortal realm and netherworld intertwine, become a warrior wielding the power of the Nether Lantern to fight along with the fallen souls. With hardcore, soulslike action and intriguing roguelike builds, shatter the cursed barriers and unveil the truth woven from blood and soul.

What works
  • Responsive and skill-based combat
  • Variety of classes and build options
  • Engaging dark fantasy atmosphere
  • Addictive roguelike progression
  • Frequent developer updates and improvements
Things to keep in mind
  • Limited content and map variety
  • Some bugs and translation issues
  • Repetitive environments and enemies
  • Lack of multiplayer or social features
  • Ui and tutorial could be improved

What to play next

Top picks

Games that feel the closest overall

  • Halluci-Sabbat of Koishi

  • There Is No Light: Enhanced Edition

  • The Devil Within: Satgat

  • SiNiSistar 2

  • ZERO Sievert

  • Deathstate: Abyssal Edition

  • Fresh Body

  • Elderand

  • Tails of Iron 2: Whiskers of Winter

Hidden Gems

Less popular games with surprisingly high similarity

  • Halluci-Sabbat of Koishi

  • The Devil Within: Satgat

  • Murim Survival

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Sifu

  • Fantasy

    NOeSIS02_羽化

  • Autonomy

    SYNTHETIK 2

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Netherworld Covenant: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Relaxation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose classes, weapons, and build their own playstyle with many options and modding support."

    Capsule for SYNTHETIK 2 SYNTHETIK 2

    "Players have freedom to choose classes, weapons, ghost companions, and build their own playstyle dynamically."

  • Competence

    Game with the same Competence vibe

    5

    "High skill ceiling with challenging combat requiring mastery of timing, parrying, dodging, and combos."

    Capsule for Sifu Sifu

    "High skill ceiling with precise stamina management, parrying, dodging, and tactical combat requiring mastery."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on solo runs and personal progression rather than direct player-vs-player competition."

    Capsule for 9 Kings 9 Kings

    "Focus is on solo runs and personal improvement rather than direct player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Addictive gameplay loops with meta-progression and endless mode encourage repeated play sessions."

    Capsule for Girls of The Tower Girls of The Tower

    "Addictive gameplay loop with meta progression encourages repeated play, though some find content limited."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Primarily a single-player experience with no multiplayer or cooperative modes."

    Capsule for Space Pirate Trainer Space Pirate Trainer

    "Primarily a single-player experience with no multiplayer or cooperative modes."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can experiment with item builds and character skill trees, allowing customization and strategic variation."

    Capsule for Bloodsports.TV Bloodsports.TV

    "Players can experiment with various builds, weapon and ghost skill combinations, and talent trees."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of dominance or power over other players; gameplay is individual and balanced."

    Capsule for Dread Templar Dread Templar

    "No evidence of dominance or power assertion over other players; gameplay is individual and respectful."

  • Escapism

    Game with the same Escapism vibe

    4

    "The dark fantasy setting, immersive atmosphere, and challenging gameplay provide a strong escape from real life."

    Capsule for HeXen II HeXen II

    "Dark fantasy setting and challenging gameplay provide immersive escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."

    Capsule for Beautiful Mystic Survivors Beautiful Mystic Survivors

    "Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Variety of classes and skills encourages trying new builds and strategies."

    Capsule for Arena of Kings Arena of Kings

    "Encourages trying different classes, builds, and strategies to find effective combinations."

  • Exploration

    Game with the same Exploration vibe

    2

    "Procedurally generated levels offer some discovery, though maps are somewhat repetitive and linear."

    Capsule for DunHero DunHero

    "Procedurally generated interconnected levels offer some discovery, though maps can feel repetitive."

  • Expression

    Game with the same Expression vibe

    2

    "Character customization and skins available, though mostly cosmetic and limited."

    Capsule for Moving Out 2 Moving Out 2

    "Some cosmetic customization and character skins available, but limited compared to gameplay variety."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy and supernatural themes with dark fantasy and psychological elements."

    Capsule for NOeSIS02_羽化 NOeSIS02_羽化

    "Strong dark fantasy theme with supernatural elements, spirits, and a fictional narrative."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Minimal social interaction; primarily a solo experience without community or multiplayer features."

    Capsule for Settlement Survival Settlement Survival

    "Minimal social interaction; primarily a solo experience without community or social features."

  • Growth

    Game with the same Growth vibe

    4

    "Meta progression and skill improvement over runs provide a strong sense of growth and learning."

    Capsule for [REDACTED] [REDACTED]

    "Meta-progression and skill improvement through repeated runs foster player growth and learning."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of roguelikes; no physical activity elements."

    Capsule for LORT LORT

    "Sedentary gameplay typical of roguelikes; no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement during runs; not suited for idle or background play."

    Capsule for Patch Quest Patch Quest

    "Requires focused attention and continuous engagement during runs; not suitable for idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social relationships or emotional sharing; gameplay is solitary."

    Capsule for Bloodstained: Ritual of the Night Bloodstained: Ritual of the Night

    "No close social relationships or emotional sharing; gameplay is solitary."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely individual gameplay."

    Capsule for Slay the Spire Slay the Spire

    "No leadership or group management roles; purely individual gameplay."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate items, upgrades, and unlock new characters and abilities through meta progression."

    Capsule for Mana Spark Mana Spark

    "Players accumulate weapons, upgrades, and unlock talents through meta-progression systems."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Tense combat and high stakes create sustained pressure rather than relaxation."

    Capsule for A Legionary's Life A Legionary's Life

    "Challenging and tense combat creates sustained pressure rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visuals and sound design create an immersive and atmospheric experience with satisfying combat feedback."

    Capsule for Curse of the Dead Gods Curse of the Dead Gods

    "Visual and auditory design create an engaging dark atmosphere with satisfying combat feedback."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or leaderboards; achievements are personal and not publicly ranked."

    Capsule for Occupy Mars: The Game Occupy Mars: The Game

    "Lack of social recognition or leaderboards; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    3

    "Narrative is present through quests, character interactions, and emergent storytelling but not deeply immersive."

    Capsule for High Sea Saga DX High Sea Saga DX

    "Narrative is present with dark fantasy lore and fragmented storytelling, but not deeply immersive."

  • Strategy

    Game with the same Strategy vibe

    4

    "Combat and build choices require planning, timing, and tactical decision-making to succeed."

    Capsule for Mortal Sin Mortal Sin

    "Combat and build choices require tactical thinking, timing, and planning to succeed."

  • Thrill

    Game with the same Thrill vibe

    4

    "High tension and challenge create suspense and thrill during boss fight encounters."

    Capsule for Furi Demake - The Chain Furi Demake - The Chain

    "High tension boss fights and stamina management create suspenseful and thrilling moments."

  • Value

    Game with the same Value vibe

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    "Generally considered good value for price given gameplay quality, though some note limited content at launch."

    Capsule for iRacing Arcade iRacing Arcade

    "Generally considered good value for price by players, though some note limited content at launch."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves melee and ranged attacks with blood, gore, and destruction."

    Capsule for Dark Light Dark Light

    "Combat involves melee and ranged attacks with blood and destruction typical of action roguelikes."

  • Survival

    Game with the same Survival vibe

    4

    "Players must manage health, stamina, and resources to survive challenging enemy encounters and avoid death."

    Capsule for Witchfire Witchfire

    "Players must manage stamina and health carefully to survive challenging enemies and bosses."

Last update: 10/07/2026