Halluci-Sabbat of Koishi similar games & best alternatives

Halluci-Sabbat of Koishi

Linux, PC (Microsoft Windows) • 2024

Should you play it?

Touhou Project, Komeiji Koishi's Action Game, with collision between sword and magic! Help Marisa hold a Sabbat of witches, and explore the way of treasure hunt with wisdom and strength. On the day of the war, there is the glory of death and no shame of life.

What works
  • Challenging and rewarding combat
  • Unique blend of bullet-hell and soulslike mechanics
  • Cute and vibrant art style with good music
  • Multiple difficulty settings including assist modes
  • Frequent updates and additional content planned
Things to keep in mind
  • Poor english translation and localization
  • Lack of controller support at launch
  • Some control and movement clunkiness
  • Short main story and limited content in early access
  • High difficulty may deter casual players

What to play next

Top picks

Games that feel the closest overall

  • The Devil Within: Satgat

  • SiNiSistar 2

  • ZERO Sievert

  • There Is No Light: Enhanced Edition

  • Void Sols: Prologue

  • Deathstate: Abyssal Edition

  • Elderand

  • Mortal Sin

  • Skautfold: Shrouded in Sanity

Hidden Gems

Less popular games with surprisingly high similarity

  • The Devil Within: Satgat

  • Void Sols: Prologue

  • Tower of Kalemonvo

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Nine Sols

  • Fantasy

    Touhou: Lost Branch of Legend

  • Autonomy

    Cursed to Golf

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Halluci-Sabbat of Koishi: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. It leans lower than usual among comparable games on Relaxation, Leadership, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have significant control over shots, card usage, and route choices, though some boss fights require more scripted strategies."

    Capsule for Cursed to Golf Cursed to Golf

    "Players have control over combat style, skill unlocking, difficulty settings, and can choose different approaches to boss fights."

  • Competence

    Game with the same Competence vibe

    5

    "The game is challenging with a steep learning curve, requiring mastery of timing-based parrying and combat mechanics, rewarding skill development."

    Capsule for Nine Sols Nine Sols

    "The game is challenging, requiring skill mastery, precise timing for parrying and dodging, and learning enemy patterns."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal skill improvement and overcoming challenges rather than direct competition or leaderboards."

    Capsule for Cyber Shadow Cyber Shadow

    "Focus is on personal skill improvement and overcoming challenges rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players engage in replaying bosses for higher scores, challenge runs, and skill tree completion, indicating habitual play and attachment."

    Capsule for No Straight Roads: Encore Edition No Straight Roads: Encore Edition

    "Players engage in repeated attempts to master bosses and complete achievements, with some replay value from challenge modes."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The game is a single-player experience with no cooperative multiplayer elements."

    Capsule for Luck be a Landlord Luck be a Landlord

    "The game is a single-player experience with no cooperative multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can use different combat combos and abilities, but level design and story are linear and predefined."

    Capsule for Collapse Collapse

    "Players can unlock and combine various skills and use different combat strategies, but level design is mostly linear."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are individual and balanced; no evidence of exerting control or superiority over others."

    Capsule for Crash Bandicoot™ N. Sane Trilogy Crash Bandicoot™ N. Sane Trilogy

    "Interactions are individual and balanced; no evidence of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Provides intense, immersive bullet-hell action that offers distraction and stress relief from real life."

    Capsule for 20 Minutes Till Dawn 20 Minutes Till Dawn

    "The challenging gameplay and immersive bullet-hell combat provide distraction and stress relief from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and intrinsic motivation, not obligation or external pressure."

    Capsule for Battle Brothers Battle Brothers

    "Players engage voluntarily out of interest and intrinsic motivation, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different combat styles, weapons, and skill builds to find effective strategies."

    Capsule for Flintlock: The Siege of Dawn Flintlock: The Siege of Dawn

    "Players experiment with different skills, difficulty settings, and combat tactics to find effective approaches."

  • Exploration

    Game with the same Exploration vibe

    2

    "Procedurally generated levels and secret rooms encourage some exploration, though environments are somewhat limited."

    Capsule for Blazing Beaks Blazing Beaks

    "Some hidden paths and secret rooms encourage exploration, though overall level design is straightforward."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character customization; some expression through skill and combo choices but no avatar personalization."

    Capsule for Homura Hime Homura Hime

    "Limited character customization; some expression through skill choices and visual CGs but no avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Set in the imaginative Touhou universe with fantasy characters, magic, and supernatural elements."

    Capsule for Touhou: Lost Branch of Legend Touhou: Lost Branch of Legend

    "Set in the Touhou universe with fantasy characters, magic, and surreal narrative elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No multiplayer or community gameplay; experience is solitary."

    Capsule for STAR WARS Jedi: Fallen Order™ STAR WARS Jedi: Fallen Order™

    "No multiplayer or community gameplay; experience is solitary."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills through mastering mechanics, learning enemy patterns, and improving scores."

    Capsule for Assault Android Cactus+ Assault Android Cactus+

    "Players develop skills through practice, learning enemy patterns, and mastering complex mechanics."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity or health-related features."

    Capsule for War Thunder War Thunder

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement due to challenging combat and timing."

    Capsule for Kung Fu Strike - The Warrior's Rise Kung Fu Strike - The Warrior's Rise

    "Requires focused attention and continuous engagement due to challenging combat and precise controls."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; interactions are limited to gameplay."

    Capsule for Wedding Witch Wedding Witch

    "No social or emotional relationship building; interactions are limited to gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely single-player experience."

    Capsule for MagiCat MagiCat

    "No leadership or group management roles; purely single-player experience."

  • Progression

    Game with the same Progression vibe

    4

    "Players unlock new characters and abilities, progressing through story and combat challenges."

    Capsule for Charlie in the Moistverse of Madness Charlie in the Moistverse of Madness

    "Players unlock new skills, abilities, and achievements, progressing through stages and difficulty modes."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Gameplay is tense and challenging, with some flow moments but overall sustained pressure."

    Capsule for Penimorta Penimorta

    "Gameplay is tense and challenging, with moments of flow but overall sustained pressure."

  • Sensation

    Game with the same Sensation vibe

    4

    "Vibrant visuals, flashy animations, and energetic music provide strong sensory stimulation."

    Capsule for One Finger Death Punch 2 One Finger Death Punch 2

    "Vibrant visuals, dynamic animations, and energetic music provide strong sensory stimulation."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; achievements are personal and not publicly ranked."

    Capsule for The Final Earth 2 The Final Earth 2

    "No social recognition or ranking systems; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    1

    "Narrative is present but considered incomplete and fragmented; story is secondary to gameplay."

    Capsule for METAL GEAR SOLID V: THE PHANTOM PAIN METAL GEAR SOLID V: THE PHANTOM PAIN

    "Narrative exists but is fragmented and secondary to gameplay; story serves as thematic backdrop."

  • Strategy

    Game with the same Strategy vibe

    4

    "Players must analyze enemy patterns, plan attacks, and use abilities strategically to succeed."

    Capsule for Cyber Shadow Cyber Shadow

    "Players must analyze enemy patterns, plan parries and dodges, and choose appropriate skills."

  • Thrill

    Game with the same Thrill vibe

    4

    "High tension and excitement from difficult boss fights and risk of failure."

    Capsule for Eldest Souls Eldest Souls

    "High tension from difficult combat, risk of failure, and satisfaction from overcoming tough bosses."

  • Value

    Game with the same Value vibe

    3

    "Affordable price with good art and story content; some players dissatisfied with translation and bugs."

    Capsule for 目盲/Blind 目盲/Blind

    "Affordable price with good content for fans of the genre; some complaints about translation and bugs."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves attacking enemies and bosses with melee and ranged attacks."

    Capsule for Rabi-Ribi Rabi-Ribi

    "Combat involves defeating enemies with melee and ranged attacks, including executions."

  • Survival

    Game with the same Survival vibe

    4

    "Players must manage health, stamina, and resources to survive challenging enemy encounters and avoid death."

    Capsule for Witchfire Witchfire

    "Players must avoid damage, manage health and stamina, and survive challenging enemy attacks."

Last update: 09/07/2026