The Devil Within: Satgat similar games & best alternatives

The Devil Within: Satgat

PC (Microsoft Windows), PlayStation 5, Nintendo Switch • 2024

Should you play it?

Join Kim Rip, a Royal Guard whose humanity is gradually slipping away, on a thrilling 2.5D action-adventure platforming journey in 'The Devil Within: Satgat'. Uncover the mysteries of a desolate realm as you engage in stylish battles against formidable foes.

What works
  • Engaging and skillful combat system with parry and dodge mechanics
  • Atmospheric dark fantasy setting with neo-oriental aesthetic
  • Meaningful progression through skill trees and upgrades
  • Challenging and rewarding boss fights
  • Good value especially on sale
Things to keep in mind
  • Some technical bugs and glitches reported
  • Platforming and exploration can feel limited or frustrating
  • Visual and audio polish inconsistent
  • Repetitive boss fights for progression can feel tedious
  • Limited weapon variety and customization

What to play next

Top picks

Games that feel the closest overall

  • SiNiSistar 2

  • There Is No Light: Enhanced Edition

  • Halluci-Sabbat of Koishi

  • Deathstate: Abyssal Edition

  • Tails of Iron 2: Whiskers of Winter

  • Elderand

  • Flintlock: The Siege of Dawn

  • Metal Unit

  • ZERO Sievert

Hidden Gems

Less popular games with surprisingly high similarity

  • Halluci-Sabbat of Koishi

  • Soda Girls

  • Void Sols: Prologue

If you liked…

Recommendations by what you enjoyed most

  • Competence

    SCARLET NEXUS

  • Escapism

    As We Descend

  • Fantasy

    Judgment: Apocalypse Survival Simulation

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Devil Within: Satgat: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Leadership, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore different areas and choose combat styles, but progression is linear with some gating by abilities."

    Capsule for Darksiders Warmastered Edition Darksiders Warmastered Edition

    "Players can choose their combat style, skill upgrades, and approach to exploration, though progression is somewhat linear."

  • Competence

    Game with the same Competence vibe

    4

    "Combat requires skillful timing, combo chaining, and strategic use of abilities; boss fights are challenging and demand mastery."

    Capsule for SCARLET NEXUS SCARLET NEXUS

    "Combat requires skillful timing of parries, dodges, and stamina management; boss fights demand mastery and provide clear feedback."

  • Competition

    Game with the same Competition vibe

    -2

    "Focus is on personal progression and mastery rather than direct competition or leaderboards; no explicit PvP or ranked modes."

    Capsule for Metal Unit Metal Unit

    "Focus is on personal challenge and mastery rather than direct competition; some replaying of bosses for rewards but no PvP or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report engaging for multiple hours and difficulty progression encourages continued play."

    Capsule for RYB RYB

    "Players report engaging combat and progression that encourage extended play, though some frustration with bugs and difficulty spikes."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

    Capsule for The Witcher: Enhanced Edition Director's Cut The Witcher: Enhanced Edition Director's Cut

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Customization of combat styles, gear upgrades, and skill trees allow some creative expression in gameplay."

    Capsule for Fate/Samurai Remnant Fate/Samurai Remnant

    "Skill tree and combat customization allow some creative playstyles; limited weapon variety and linear map reduce creative exploration."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of dominance or power over other players; interactions are solo and balanced."

    Capsule for Our Darker Purpose Our Darker Purpose

    "No evidence of dominance or power over other players; interactions are solo and balanced."

  • Escapism

    Game with the same Escapism vibe

    4

    "The immersive dark fantasy setting, rich atmosphere, and strategic gameplay provide a strong escape from reality."

    Capsule for As We Descend As We Descend

    "Dark fantasy setting and immersive combat provide strong escape from reality; players enjoy the atmospheric world."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for enjoyment and challenge; no indication of obligation or external pressure to play."

    Capsule for DmC: Devil May Cry DmC: Devil May Cry

    "Players engage voluntarily for enjoyment and challenge; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different skill combinations and strategies, especially in boss fights."

    Capsule for Jack Move Jack Move

    "Players experiment with different combat skills and builds; some repetition in boss fights but skill variation encouraged."

  • Exploration

    Game with the same Exploration vibe

    2

    "Exploration is a key part of the metroidvania design, with backtracking to unlock new areas, though some find it tedious and the map lacks detailed guidance."

    Capsule for Omega Strike Omega Strike

    "Metroidvania elements with some backtracking and hidden areas, though map design is fairly linear and exploration limited."

  • Expression

    Game with the same Expression vibe

    1

    "Some character customization through skill trees and equipment; no extensive avatar personalization."

    Capsule for Divine Miko Koyori Divine Miko Koyori

    "Some character customization through skill trees and equipment; no deep avatar personalization or cosmetic modification."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong fantasy elements with demons, occult research, rituals, and supernatural powers."

    Capsule for Judgment: Apocalypse Survival Simulation Judgment: Apocalypse Survival Simulation

    "Strong fantasy elements with demons, supernatural powers, and a dark neo-oriental setting."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly single-player."

    Capsule for Mafia: Definitive Edition Mafia: Definitive Edition

    "No social or community features; strictly single-player."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn mechanics, and improve through challenging combat and character progression."

    Capsule for Vampire: The Masquerade - Redemption Vampire: The Masquerade - Redemption

    "Players develop skills, unlock abilities, and improve character stats through progression and learning combat mechanics."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires continuous attention and focus; platforming and combat demand active engagement."

    Capsule for TRON 2.0 TRON 2.0

    "Requires focused attention and timing; combat and platforming demand continuous engagement."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social interactions or emotional connections with other players."

    Capsule for Axiom Verge Axiom Verge

    "No close social interactions or emotional connections with other players."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; solo gameplay only."

    Capsule for There's Poop In My Soup There's Poop In My Soup

    "No leadership or group management elements; solo gameplay only."

  • Progression

    Game with the same Progression vibe

    4

    "Clear progression through unlocking weapons, upgrades, and completing challenges."

    Capsule for Waves 2: Notorious Waves 2: Notorious

    "Clear progression through leveling, skill trees, weapon upgrades, and boss challenges."

  • Relaxation

    Game with the same Relaxation vibe

    -1

    "Some players find combat tense and punishing, others find flow in mastering mechanics"

    Capsule for Minoria Minoria

    "Combat is challenging and tense at times; some players find flow in mastering mechanics but others report frustration."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visuals, sound effects, and combat animations provide sensory stimulation and excitement."

    Capsule for Hunted: The Demon’s Forge™ Hunted: The Demon’s Forge™

    "Visual effects and combat animations provide sensory stimulation and excitement, though some visual clutter noted."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal."

    Capsule for DREDGE DREDGE

    "No social recognition or status systems; achievements are personal."

  • Story

    Game with the same Story vibe

    2

    "Narrative is subtle, abstract, and environmental rather than explicit, providing some story immersion."

    Capsule for Closure Closure

    "Narrative is present but not deeply immersive; story unfolds through environmental clues and dialogue but is sometimes criticized."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and boss fights require timing, pattern recognition, and tactical use of skills and combos."

    Capsule for AWAKEN - Astral Blade AWAKEN - Astral Blade

    "Combat and boss fights require timing, pattern recognition, and tactical use of skills."

  • Thrill

    Game with the same Thrill vibe

    3

    "Challenging combat and boss encounters create suspense and excitement."

    Capsule for Darksiders III Darksiders III

    "Challenging combat and boss encounters provide suspense and excitement."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price, especially on sale; some frustration due to bugs."

    Capsule for Poop Clicker Poop Clicker

    "Generally considered good value for price, especially on sale; some frustration with bugs but core gameplay praised."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves shooting and destroying demons with guns and magical powers; violence is central gameplay."

    Capsule for Seraph Seraph

    "Combat involves melee and ranged attacks against demons; violence is central to gameplay."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage stamina, avoid death, and overcome threats; survival elements present but not extreme."

    Capsule for The First Berserker: Khazan The First Berserker: Khazan

    "Players must manage stamina and avoid death in challenging combat; survival elements present but not dominant."

Last update: 09/07/2026