Murim Survival similar games & best alternatives

Murim Survival

PC (Microsoft Windows) • 2026

Should you play it?

Murim Survival is a survival roguelite game where you must survive against constant waves of enemies within a limited time. Explore a dying world, acquire martial arts, equipment, and traits, and be reborn as a hero of Murim.

What works
  • Engaging martial arts fantasy theme
  • Challenging combat with strategic depth
  • Meaningful build experimentation and progression
  • Good sound design and pixel art style
  • Steady meta progression rewarding persistence
Things to keep in mind
  • Repetitive and slow progression pacing
  • Limited content and map variety
  • Some balance and difficulty spikes frustrating
  • Lack of deep narrative immersion
  • Minimal social or cooperative features

What to play next

Top picks

Games that feel the closest overall

  • Dark Devotion

  • Halluci-Sabbat of Koishi

  • The Devil Within: Satgat

  • SiNiSistar 2

  • Deathstate: Abyssal Edition

  • Elderand

  • 東方幕華祭 TouHou Makuka Sai ~ Fantastic Danmaku Festival

  • Sodaman

  • There Is No Light: Enhanced Edition

Hidden Gems

Less popular games with surprisingly high similarity

  • Halluci-Sabbat of Koishi

  • The Devil Within: Satgat

  • Sodaman

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Wuthering Waves

  • Survival

    It came from space and ate our brains

  • Competence

    GIBZ

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Murim Survival: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Value, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore maps, choose equipment, and experiment with crafting and upgrades."

    Capsule for Kaelaverse: Pemascape Kaelaverse: Pemascape

    "Players have freedom to experiment with builds and skill combinations, but progression gating by map clears and fixed equipment choices impose some constraints."

  • Competence

    Game with the same Competence vibe

    4

    "Game features challenging boss fights and skill-based dodging mechanics requiring player skill and mastery."

    Capsule for GIBZ GIBZ

    "Game features challenging combat with skill checks on bosses and requires tactical decision-making and adaptation."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and overcoming game challenges rather than competing against other players."

    Capsule for Lost Ruins Lost Ruins

    "Focus is on personal progression and overcoming game challenges rather than competing against other players."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players engage in multiple runs with meta progression, but some find the grind and repetition tedious, limiting long-term attachment."

    Capsule for Warden's Will Warden's Will

    "Encourages repeated runs with meta progression and build experimentation, though some players find progression slow and repetitive."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay is largely single-player with limited interaction beyond NPC factions."

    Capsule for X: Beyond the Frontier X: Beyond the Frontier

    "Gameplay is primarily single-player focused with limited interaction beyond NPC companions."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize builds extensively via stats, talents, and skills, and experiment with different equipment and skill combinations."

    Capsule for Tales of Spark Tales of Spark

    "Players create and customize builds through skill and equipment combinations, though some find build variety limited."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over other players; interactions are individual and balanced."

    Capsule for Prime World: Defenders Prime World: Defenders

    "No evidence of exerting control or superiority over other players; interactions are balanced and cooperative at best."

  • Escapism

    Game with the same Escapism vibe

    4

    "Provides a fun, immersive fantasy combat experience that offers distraction and stress relief."

    Capsule for Fairy Bloom Freesia Fairy Bloom Freesia

    "Provides immersive martial arts fantasy experience that offers distraction and stress relief."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in the theme and gameplay, not due to obligation."

    Capsule for Biphase Biphase

    "Players engage voluntarily out of interest in roguelite and martial arts themes, not due to obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying new combos, tactics, and character builds; mind games and counter breakers foster experimentation."

    Capsule for Killer Instinct Killer Instinct

    "Encourages trying new skill combos and builds, with meaningful experimentation as a core gameplay loop."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some exploration of maps and secrets exists, but limited to a few maps and stages currently."

    Capsule for Scarlet Tower Scarlet Tower

    "Some exploration of new maps and secrets, but maps are limited and progression gating restricts free exploration."

  • Expression

    Game with the same Expression vibe

    2

    "Some personalization through solution design, but limited character or environment customization."

    Capsule for Kaizen: A Factory Story Kaizen: A Factory Story

    "Some customization through builds and equipment, but limited character or environment personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with anime-style characters, imaginative story, and supernatural combat."

    Capsule for Wuthering Waves Wuthering Waves

    "Strong martial arts fantasy setting with supernatural elements and imaginative combat skills."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Mostly solo play with NPC companions; limited social connection or community interaction"

    Capsule for Gujian3(古剑奇谭三) Gujian3(古剑奇谭三)

    "Minimal social interaction; mostly solo play with limited NPC companion involvement."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, knowledge, and character power through progression and learning game mechanics."

    Capsule for Summoners War: Chronicles Summoners War: Chronicles

    "Players develop skills, knowledge of combos, and character power through progression and learning."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements; typical sedentary gaming experience."

    Capsule for This Means Warp This Means Warp

    "No physical activity or health-related gameplay elements; typical sedentary gaming experience."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during runs; no background or idle gameplay elements."

    Capsule for The Last Stand: Aftermath The Last Stand: Aftermath

    "Requires focused attention during runs; gameplay is active and demanding rather than idle or background."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of close social relationships; interactions are limited and surface-level."

    Capsule for ENDLESS Legend™ 2 ENDLESS Legend™ 2

    "No evidence of close social relationships; interactions are limited and functional."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership roles; player acts independently without managing or guiding others."

    Capsule for Hitman 2: Silent Assassin Hitman 2: Silent Assassin

    "No leadership roles; player acts independently without managing or guiding others."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating upgrades, weapons, and meta progression through runs."

    Capsule for Voidborn Voidborn

    "Strong emphasis on accumulating gear, upgrades, and meta progression across runs."

  • Relaxation

    Game with the same Relaxation vibe

    -1

    "Some players find relaxing flow, others report tension and frustration on harder levels."

    Capsule for Anomaly Defenders Anomaly Defenders

    "Some players find tension and challenge engaging, others find difficulty spikes stressful; overall moderate relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable pixel art, sound design, and satisfying combat effects provide sensory stimulation."

    Capsule for From Glory To Goo From Glory To Goo

    "Enjoyable pixel art, impactful sound design, and satisfying combat feedback provide sensory stimulation."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; focus is on personal achievement without external validation."

    Capsule for Escape From Duckov Escape From Duckov

    "No social recognition or status systems; focus is on individual achievement without external validation."

  • Story

    Game with the same Story vibe

    2

    "Some narrative and lore elements present but not deeply immersive or central."

    Capsule for Voidborn Voidborn

    "Light narrative elements and lore provide context but are not deeply immersive or central."

  • Strategy

    Game with the same Strategy vibe

    4

    "Players must plan builds, manage resources, and use tactics to overcome challenges."

    Capsule for Bravery and Greed Bravery and Greed

    "Requires strategic planning of builds, positioning, and skill use to overcome escalating challenges."

  • Thrill

    Game with the same Thrill vibe

    3

    "Combat and boss fights provide tension and excitement, though some players find difficulty spikes frustrating."

    Capsule for Magic Rune Stone Magic Rune Stone

    "Combat and boss fights provide moments of tension and excitement, though some find difficulty spikes frustrating."

  • Value

    Game with the same Value vibe

    1

    "Generally perceived as good value for price by many players, though some feel content is limited."

    Capsule for ABRISS - build to destroy ABRISS - build to destroy

    "Generally perceived as good value for price, though some players note limited content and slow progression."

  • Violence

    Game with the same Violence vibe

    4

    "Combat-focused gameplay with attacking and defeating enemies."

    Capsule for Tower Hunter: Erza's Trial Tower Hunter: Erza's Trial

    "Combat-focused gameplay with martial arts attacks and enemy destruction."

  • Survival

    Game with the same Survival vibe

    5

    "Core gameplay is surviving waves of enemies and managing resources"

    Capsule for It came from space and ate our brains It came from space and ate our brains

    "Core gameplay revolves around surviving waves of enemies and managing resources under pressure."

Last update: 09/07/2026