Havenhold similar games & best alternatives

Havenhold

PC (Microsoft Windows) • 2026

Should you play it?

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What works
  • Free-to-play model
  • Unique primal avatar combat mechanics
  • Large-scale pvp battles
  • Strong social and faction systems
  • Immersive eastern fantasy setting
Things to keep in mind
  • Early access bugs and performance issues
  • Lack of english localization
  • Outdated graphics and animations
  • Clunky combat feel
  • Cyclical progression may deter casual players

What to play next

Top picks

Games that feel the closest overall

  • Nin Online

  • Argentum Online

  • STALZONE

  • Meridian 59

  • ARK: Survival Evolved

  • Gangs of Space

  • EVE Online

  • Warspear Online

  • Conqueror's Blade

Hidden Gems

Less popular games with surprisingly high similarity

  • Meridian 59

  • SHRAPNEL

  • Goblin Summer Camp

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    Conqueror's Blade

  • Fantasy

    Six Ages: Ride Like the Wind

  • Fellowship

    DDNet

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Havenhold: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Status, Domination. Here, the score leans higher than usual among comparable games on Intimacy, Cooperation, Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players choose their god/faction and direct their own strategies with hero abilities and resource management, allowing freedom in playstyle."

    Capsule for Godsworn Godsworn

    "Players have freedom to choose abilities, create or join sects, and direct their own playstyle and strategies."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers skill-based combat with dodging and positioning, plus progression systems rewarding mastery and overcoming difficulty spikes."

    Capsule for Pocket Rogues Pocket Rogues

    "The game involves skill-based combat with dodging and blocking, strategic planning, and progression through equipment and skills."

  • Competition

    Game with the same Competition vibe

    4

    "Large scale PvP with factions competing for territory and victory; player skill and team performance matter."

    Capsule for Foxhole Foxhole

    "Large-scale PvP battles with up to 100 players and faction economic warfare emphasize competitive play."

  • Continuation

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    3

    "Players engage in repeated sessions with progression and seasonal content encouraging habitual play."

    Capsule for Tribes of Midgard Tribes of Midgard

    "Seasonal cycles and progression resets encourage habitual play and long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Teamwork and communication in Houses (guilds) and alliances are essential for success in territory wars and large battles."

    Capsule for Conqueror's Blade Conqueror's Blade

    "Strong emphasis on social interaction, sects/guilds, and coordinated team battles."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can customize sects, build kingdoms, and manage various systems, but within predefined frameworks and limited creative freedom."

    Capsule for xiuzhen idle xiuzhen idle

    "Players can create sects and develop unique strategies, but customization options are basic."

  • Domination

    Game with the same Domination vibe

    3

    "PvP combat and faction wars involve exerting power over others, including kill rewards and territorial control."

    Capsule for Just Cause 2: Multiplayer Mod Just Cause 2: Multiplayer Mod

    "Faction and sect warfare involve exerting control over others and dominance in PvP."

  • Escapism

    Game with the same Escapism vibe

    4

    "Classic fantasy setting and immersive world provide a strong escape from real life."

    Capsule for FINAL FANTASY III FINAL FANTASY III

    "The immersive eastern fantasy setting and open world provide a strong escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of interest rather than obligation or external pressure."

    Capsule for 东方试闻广纪 ~ Perfect Memento of Touhou Question 东方试闻广纪 ~ Perfect Memento of Touhou Question

    "Players engage voluntarily out of interest rather than obligation, though some feel pressured by faction activity."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore different combat strategies, skill builds, and approaches to encounters."

    Capsule for ScourgeBringer ScourgeBringer

    "Players explore different combat styles, skills, and economic strategies."

  • Exploration

    Game with the same Exploration vibe

    3

    "Open world and puzzle exploration encourage discovering new areas and secrets."

    Capsule for The Devourer: Hunted Souls The Devourer: Hunted Souls

    "Open world with dynamic events and puzzles encourages discovery."

  • Expression

    Game with the same Expression vibe

    -1

    "Limited character customization mostly in stats and gender choice; no extensive avatar or environment personalization."

    Capsule for GNOSIA GNOSIA

    "Character customization is basic with limited personalization options."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Set in a rich mythical fantasy world with gods, spirits, and bronze age tribal culture."

    Capsule for Six Ages: Ride Like the Wind Six Ages: Ride Like the Wind

    "Set in an eastern mythological world with primal avatars and supernatural abilities."

  • Fellowship

    Game with the same Fellowship vibe

    5

    "Strong community bonds form through cooperative play, shared experiences, and social interaction in-game and via external groups."

    Capsule for DDNet DDNet

    "Community and social bonds through sects and cooperative gameplay are central."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn complex mechanics, improve strategies, and develop skills over time."

    Capsule for Cartel Tycoon Cartel Tycoon

    "Players learn complex mechanics, improve skills, and develop strategies over time."

  • Health

    Game with the same Health vibe

    -4

    "Gameplay is sedentary with no physical activity elements; some reports of long sessions and potential fatigue."

    Capsule for Goblins of Elderstone Goblins of Elderstone

    "No indication of physical activity; gameplay is sedentary with some reports of lag and performance issues."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and continuous engagement during gameplay, especially in combat phases."

    Capsule for Thronefall Thronefall

    "Requires constant attention due to active combat and strategic gameplay."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Players form friendships and social connections within the community and factions."

    Capsule for Guns of Icarus Alliance Guns of Icarus Alliance

    "Social interactions within sects and teams foster closer player relationships."

  • Leadership

    Game with the same Leadership vibe

    4

    "Players lead factions, manage resources, and command characters and fleets."

    Capsule for STAR WARS™ Rebellion STAR WARS™ Rebellion

    "Players can lead sects and coordinate faction strategies."

  • Progression

    Game with the same Progression vibe

    4

    "Persistent progression through unlocking skills, classes, and upgrades across runs."

    Capsule for Source of Madness Source of Madness

    "Procedural progression with skill and equipment upgrades, though resets every 90 days."

  • Relaxation

    Game with the same Relaxation vibe

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    "Gameplay involves tension and challenge rather than pure relaxation."

    Capsule for Deep Space Battle Simulator Deep Space Battle Simulator

    "Gameplay involves tension and challenge rather than pure relaxation."

  • Sensation

    Game with the same Sensation vibe

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    "Visuals and combat effects provide moderate sensory stimulation, though graphics are dated."

    Capsule for Dungeon Lords Steam Edition Dungeon Lords Steam Edition

    "Combat and dynamic events provide moderate sensory stimulation, though graphics are outdated."

  • Status

    Game with the same Status vibe

    3

    "Players gain recognition through faction ranks, achievements, and social standing in the game world."

    Capsule for Hero's Adventure: Road to Passion Hero's Adventure: Road to Passion

    "Achievements and faction influence provide social recognition."

  • Story

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    2

    "There is some lore and narrative elements, but the story is not the main focus."

    Capsule for BIGFOOT BIGFOOT

    "There is a narrative and lore, but it is incomplete and less emphasized."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires strategic planning in economy, army composition, and combat tactics."

    Capsule for The Settlers® : Heritage of Kings - History Edition The Settlers® : Heritage of Kings - History Edition

    "Strategic planning in faction economy, sect development, and combat tactics is important."

  • Thrill

    Game with the same Thrill vibe

    3

    "Fast-paced PvP combat creates suspense and excitement with risk and reward dynamics."

    Capsule for Ring of Titans Ring of Titans

    "Large-scale PvP and challenging combat provide suspense and excitement."

  • Value

    Game with the same Value vibe

    3

    "Free-to-play model with fair progression and optional purchases; players feel good value for time invested."

    Capsule for Deadswitch Combat Deadswitch Combat

    "Free-to-play model with meaningful progression and social features offers good value for invested time."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves fighting enemies and bosses with melee and magic; PvP includes raiding and stealing."

    Capsule for V Rising V Rising

    "Combat involves fighting with weapons and skills, including PvP battles."

  • Survival

    Game with the same Survival vibe

    2

    "Players manage threats and resources to avoid defeat, though not extreme survival conditions."

    Capsule for Total War: WARHAMMER III Total War: WARHAMMER III

    "Players manage resources and combat threats, but not extreme survival conditions."

Last update: 10/07/2026