Eiyu*Senki – The World Conquest similar games & best alternatives

Eiyu*Senki – The World Conquest

PlayStation 3, PC (Microsoft Windows), PlayStation Vita • 2017

Should you play it?

A mysterious hero from the heavens and the young ruler of Zipang, Himiko, set their sights on ending the eternal war burning around them, but to bring peace to the world they must first conquer it.

What works
  • Large cast of characters with unique personalities and voice acting
  • Engaging turn-based tactical combat with unit placement and skill management
  • Humorous and lighthearted fantasy story with historical figure reimaginings
  • Long gameplay with many events and side quests
  • Appealing anime art style and music
Things to keep in mind
  • Combat difficulty is low and can be easily grinded
  • Some characters lack depth and have limited story presence
  • Hentai content is limited and requires separate paid patch
  • Repetitive gameplay and event reading can become tedious
  • No multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Disciples: Liberation

  • Hyperdimension Neptunia Re;Birth1

  • King's Bounty: The Legend

  • Love n War: Warlord by Chance

  • Sword and Fairy 2

  • The Hundred Line -Last Defense Academy-

  • Ruined King: A League of Legends Story™

  • Eiyu*Senki Gold – A New Conquest

  • Love n War: Hero by Chance II

Hidden Gems

Less popular games with surprisingly high similarity

  • Eiyu*Senki Gold – A New Conquest

  • Demonheart

  • Sakura Gozen

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    NEKOPALIVE

  • Continuation

    Ys X: Nordics

  • Escapism

    Agarest: Generations of War Zero

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Eiyu*Senki – The World Conquest: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Intimacy, Leadership. It leans lower than usual among comparable games on Survival.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose which territories to conquer and which characters to deploy, with some freedom in strategy and team composition, though some reviews mention limited meaningful choices in conquest paths."

    Capsule for Eiyu*Senki Gold – A New Conquest Eiyu*Senki Gold – A New Conquest

    "Players can choose the order of conquest and which missions to undertake, allowing some freedom in strategic decisions."

  • Competence

    Game with the same Competence vibe

    2

    "Combat involves some skill and strategy with unique enemies and bosses, but overall difficulty is moderate and some find it easy or trivial."

    Capsule for Stitchlings Stitchlings

    "Combat involves tactical positioning, unit type advantages, and skill management, but overall difficulty is low and can be easily grinded."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and story; no evidence of competitive multiplayer or leaderboards."

    Capsule for Metaphor: ReFantazio Metaphor: ReFantazio

    "Focus is on personal progression and story; no evidence of competitive multiplayer or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long playtimes, engaging story and combat encourage extended sessions and completion."

    Capsule for Ys X: Nordics Ys X: Nordics

    "Long gameplay with many characters and events encourages extended play sessions and completionist behavior."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Single-player game focused on individual management; no multiplayer or cooperative play."

    Capsule for Helium Rain Helium Rain

    "Single-player game focused on individual management of units and story; no multiplayer cooperation."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players customize teams and equipment, but gameplay follows established structures and routines."

    Capsule for Metal Waltz: Anime tank girls Metal Waltz: Anime tank girls

    "Players customize teams, equip items, and arrange formations, but within predefined game structures."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions are balanced and respectful; no evidence of trash talk or power imposition."

    Capsule for Dungeonmans Dungeonmans

    "Interactions are mostly equal and respectful; no evidence of trash talk or power imposition."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players engage in a fantasy world with anime-style characters and story, providing a strong escape from real life."

    Capsule for Agarest: Generations of War Zero Agarest: Generations of War Zero

    "Players engage in a fantasy world with anime characters and a humorous, lighthearted story for distraction and enjoyment."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or external pressure."

    Capsule for STAR WARS Jedi: Fallen Order™ STAR WARS Jedi: Fallen Order™

    "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some experimentation with strategies and unit placement is possible, but overall gameplay is repetitive and limited in novelty."

    Capsule for SCP Strategy SCP Strategy

    "Some experimentation with unit placement and skill use is encouraged, though overall gameplay is somewhat repetitive."

  • Exploration

    Game with the same Exploration vibe

    1

    "Players explore different campaigns and maps, but the game world is mostly known and static."

    Capsule for King's Orders King's Orders

    "Players explore a world map with multiple regions, but the environment is mostly static and familiar."

  • Expression

    Game with the same Expression vibe

    2

    "Character customization is limited but present; players can equip different gear that changes appearance."

    Capsule for SpellForce 3 Reforced SpellForce 3 Reforced

    "Players can customize teams and equip items, but character appearances are fixed with limited modification."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy element with catgirl idols and anime-style characters in an imaginative setting."

    Capsule for NEKOPALIVE NEKOPALIVE

    "Strong fantasy element with historical figures reimagined as anime girls in an alternate world conquest setting."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Game is mainly single-player with minimal social interaction or community feeling."

    Capsule for Kingdom Rush 5: Alliance TD Kingdom Rush 5: Alliance TD

    "Game is single-player with minimal social interaction or community feeling."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills, unlock abilities, and improve characters through gameplay and story progression."

    Capsule for Captain Tsubasa: Rise of New Champions Captain Tsubasa: Rise of New Champions

    "Players develop characters through missions and events, unlocking skills and improving stats."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay with long sessions and no physical activity."

    Capsule for Wizardry 6: Bane of the Cosmic Forge Wizardry 6: Bane of the Cosmic Forge

    "Typical sedentary gameplay with long sessions and no physical activity."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during tactical battles and story progression."

    Capsule for Valkyria Chronicles 4 Complete Edition Valkyria Chronicles 4 Complete Edition

    "Requires focused attention during battles and story progression; some downtime during event reading."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Players engage with character relationship stories and develop emotional connections through good affection system."

    Capsule for Rebellion GODSOUL: Awakening Rebellion GODSOUL: Awakening

    "Players build relationships with characters through events and affection systems, though mostly superficial."

  • Leadership

    Game with the same Leadership vibe

    3

    "Player leads armies and manages generals and heroes, making strategic decisions and directing troops."

    Capsule for Love n War: Hero by Chance II Love n War: Hero by Chance II

    "Player leads armies and manages troops, making strategic decisions and directing actions."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating items, upgrading characters, and recruiting troops."

    Capsule for Wars and Warriors: Joan of Arc Wars and Warriors: Joan of Arc

    "Strong emphasis on accumulating troops, items, and character upgrades throughout the game."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Generally lighthearted and humorous tone with moderate challenge, balancing engagement and relaxation."

    Capsule for Gravitas Gravitas

    "Generally lighthearted and humorous tone with manageable challenge, allowing relaxed play."

  • Sensation

    Game with the same Sensation vibe

    3

    "Colorful anime art, voice acting, and music provide sensory enjoyment and emotional engagement."

    Capsule for ARIA CHRONICLE ARIA CHRONICLE

    "Appealing anime art, voice acting, and music provide sensory enjoyment and emotional engagement."

  • Status

    Game with the same Status vibe

    -3

    "No social recognition or ranking systems; focus is on individual experience."

    Capsule for Trepang2 Trepang2

    "No social status or ranking systems; focus is on individual experience."

  • Story

    Game with the same Story vibe

    3

    "Engaging narrative with quests, characters, and world-building."

    Capsule for Wild Indigo Ranch Wild Indigo Ranch

    "Narrative with character interactions, side quests, and overarching plot of world conquest."

  • Strategy

    Game with the same Strategy vibe

    3

    "Turn-based combat requires tactical thinking and planning, with positioning and skill combinations important."

    Capsule for FAIRY TAIL FAIRY TAIL

    "Turn-based tactical combat with unit placement, skill timing, and type advantages requires planning."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some tension from combat difficulty, but overall low risk and predictable outcomes."

    Capsule for BORIS RUSSIAN BEAR BORIS RUSSIAN BEAR

    "Some challenge in harder battles and strategic choices, but overall low risk and predictable outcomes."

  • Value

    Game with the same Value vibe

    4

    "Large amount of content and gameplay hours provide good value for price."

    Capsule for Afterimage Afterimage

    "Large amount of content and gameplay hours provide good value for price."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and conquest are central, involving battles and territory capture."

    Capsule for Age of Conquest IV Age of Conquest IV

    "Combat and conquest involve defeating enemy troops and capturing territories."

  • Survival

    Game with the same Survival vibe

    1

    "Some risk from bandit attacks and resource management, but generally stable conditions."

    Capsule for East Trade Tycoon: Inheritance East Trade Tycoon: Inheritance

    "Some threat from enemy counterattacks and bandit raids, but generally stable conditions."

Last update: 10/07/2026