Apostle: Rebellion similar games & best alternatives

Apostle: Rebellion

PC (Microsoft Windows) • 2022

Should you play it?

A sci-fi, turn-based RPG. Humanity has reached a point where the majority of people opt to become cyborgs called Roids. However, social inequality is once again at a breaking point.

What works
  • High-quality art and animations beyond typical rpg maker games
  • Engaging cyberpunk story with multiple endings and character depth
  • Rich content including side quests, mini-games, and collectible cards
  • Adjustable difficulty and gameplay options including skip battle and god mode
  • Strong adult content with animated scenes and voice acting
Things to keep in mind
  • Performance issues including lag and frame drops reported
  • Navigation and quest guidance can be unintuitive and frustrating
  • Some story dialogue considered cringe or stereotypical
  • Combat pacing slow and grind-heavy for some players
  • Controller support limited and default key bindings awkward

What to play next

Top picks

Games that feel the closest overall

  • HorrorVale

  • Sakura Gozen

  • Ruined King: A League of Legends Story™

  • Clair Obscur: Expedition 33

  • Demons Roots

  • Roadwarden

  • The Necromancer's Tale

  • FINAL FANTASY VIII

  • DashBored

Hidden Gems

Less popular games with surprisingly high similarity

  • HorrorVale

  • Sakura Gozen

  • The Necromancer's Tale

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Apostle: Rebellion: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. Here, the score leans higher than usual among comparable games on Intimacy, Leadership, Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players can choose different characters with unique skill trees and playstyles, explore the open world, and decide how to approach quests and survival elements."

    Capsule for We Happy Few We Happy Few

    "Players can choose difficulty, customize skills and team composition, and explore a large open city with side quests and multiple endings."

  • Competence

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    "Combat is tactical and engaging with skill trees and resource management, though some players find it straightforward and unchallenging at times."

    Capsule for Zoria: Age of Shattering Zoria: Age of Shattering

    "Combat involves strategy with skill trees, attribute weaknesses, and requires tactical decisions; some players find it challenging and rewarding."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on single-player experience with no mention of PvP or leaderboards; gameplay is about personal progression and exploration."

    Capsule for Mandragora: Whispers of the Witch Tree Mandragora: Whispers of the Witch Tree

    "Focus is on single-player experience with no mention of PvP or leaderboards; gameplay centers on personal progression and story."

  • Continuation

    Game with the same Continuation vibe

    4

    "Long playtime with 40-60+ hours, multiple endings, post-game content, and grinding encourage habitual and extended play."

    Capsule for Hyperdimension Neptunia Re;Birth3 V Generation Hyperdimension Neptunia Re;Birth3 V Generation

    "Long gameplay (12-27 hours), multiple endings, NG+ mode, and collectible content encourage extended and repeated play."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay is primarily single-player management with no cooperative multiplayer or team-based goals."

    Capsule for TransOcean: The Shipping Company TransOcean: The Shipping Company

    "Game is single-player RPG with no cooperative multiplayer elements; team management is player-driven without social cooperation."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize characters via skill trees, forge and craft equipment, and mod the game for enhanced visuals."

    Capsule for DRAGON QUEST® XI S: Echoes of an Elusive Age™ - Definitive Edition DRAGON QUEST® XI S: Echoes of an Elusive Age™ - Definitive Edition

    "Players can customize characters via skill trees and equipment; game features unique animations and custom UI beyond RPG Maker defaults."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of player dominance over others; interactions are single-player and narrative-driven."

    Capsule for Chorus Chorus

    "No evidence of player dominance over others; interactions are individual and story-driven without competitive or authoritative elements."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong escapism through immersive cyberpunk world, emotional stories, and relaxing gameplay."

    Capsule for VA-11 Hall-A: Cyberpunk Bartender Action VA-11 Hall-A: Cyberpunk Bartender Action

    "Strong escapism through immersive cyberpunk world, engaging story, and adult content designed for distraction and fantasy fulfillment."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in the story, characters, and adult content; no indication of obligation or external pressure."

    Capsule for The Scarlet Demonslayer The Scarlet Demonslayer

    "Players engage voluntarily out of interest in story, gameplay, and adult content; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different weapons, tactics, difficulty settings, and explore maps and quests, encouraging experimentation."

    Capsule for Escape From Duckov Escape From Duckov

    "Players can try different team compositions, skill builds, and difficulty settings; exploration of large maps and side quests supports experimentation."

  • Exploration

    Game with the same Exploration vibe

    4

    "Large open-world areas with many secrets, lore, and side quests encourage discovery and curiosity-driven play."

    Capsule for Dragon Age™ Inquisition Dragon Age™ Inquisition

    "Large open city with multiple districts, side quests, hidden items, and collectible cards encourage discovery and curiosity-driven play."

  • Expression

    Game with the same Expression vibe

    2

    "Some character customization through skill trees and equipment; no mention of avatar personalization or cosmetic modifications."

    Capsule for FANTASIAN Neo Dimension FANTASIAN Neo Dimension

    "Character customization via skill trees and equipment; however, no deep avatar personalization or cosmetic modifications noted."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a dystopian cyberpunk future with fictional narrative and imaginative world-building."

    Capsule for Sinless + OST Sinless + OST

    "Set in a cyberpunk dystopian future with supernatural elements (monsters, elite warriors), strong fictional narrative and worldbuilding."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Single-player game with limited social interaction; focus is on individual experience and character relationships within the story."

    Capsule for ENSLAVED™: Odyssey to the West™ Premium Edition ENSLAVED™: Odyssey to the West™ Premium Edition

    "Single-player focus with limited social interaction; relationships are narrative-based rather than community or multiplayer driven."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop characters through skill trees and level-ups, learning game mechanics and strategies."

    Capsule for Avernum 2: Crystal Souls Avernum 2: Crystal Souls

    "Players develop characters through skill trees, leveling, and strategic combat; learning game mechanics and improving performance is key."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of RPGs; no physical activity or health-related mechanics."

    Capsule for FINAL FANTASY VII REMAKE INTERGRADE FINAL FANTASY VII REMAKE INTERGRADE

    "Sedentary gameplay typical of RPGs; no physical activity or health-related mechanics present."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active engagement and focus; some grinding but not background or idle play."

    Capsule for Black Skylands Black Skylands

    "Requires active engagement in combat and exploration; some grinding involved but no indication of background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Narrative includes romantic and personal relationship options, fostering emotional engagement."

    Capsule for Love Thyself - A Horatio Story Love Thyself - A Horatio Story

    "Narrative includes relationship building and dating sim elements with multiple romance options and personal events."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players manage teams and make strategic decisions, but no explicit leadership over other players."

    Capsule for Mutant Football League Mutant Football League

    "Players manage a team with roles (tank, support, damage) and make strategic decisions, but no leadership over other players."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through leveling, equipment upgrades, and unlocking characters and abilities."

    Capsule for BERSERK and the Band of the Hawk BERSERK and the Band of the Hawk

    "Strong progression through leveling, skill acquisition, equipment upgrades, and unlocking story and adult content."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game relaxing and enjoyable, but the difficulty and fast pace can cause frustration."

    Capsule for Cubetractor Cubetractor

    "Some players find the game relaxing with adjustable difficulty and skip battle options; others report frustration with slow pacing and bugs."

  • Sensation

    Game with the same Sensation vibe

    4

    "High-quality visuals, animations, voice acting, and music provide rich sensory stimulation."

    Capsule for Onmyoji Onmyoji

    "High-quality visuals, animations, voice acting, and music provide strong sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems; achievements and progress are personal and not publicly ranked."

    Capsule for Eastshade Eastshade

    "No social status or recognition systems; achievements and progress are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    4

    "Narrative-driven experience with cyberpunk plot and character interactions."

    Capsule for Sinless + OST Sinless + OST

    "Engaging cyberpunk narrative with multiple endings, character development, and worldbuilding; story is a major focus."

  • Strategy

    Game with the same Strategy vibe

    4

    "Combat requires planning, tactical use of abilities, and adapting to enemy behaviors."

    Capsule for Rise of the Third Power Rise of the Third Power

    "Combat requires tactical planning, exploiting weaknesses, skill tree management, and adapting to enemy challenges."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and tension in story and combat, though pacing issues reduce sustained thrill."

    Capsule for The Legend of Heroes: Kai no Kiseki -Farewell, O Zemuria- The Legend of Heroes: Kai no Kiseki -Farewell, O Zemuria-

    "Some suspense and challenge in combat and story twists; however, pacing issues and grind reduce sustained thrill for some players."

  • Value

    Game with the same Value vibe

    4

    "Good value for price considering quality, atmosphere, and story length."

    Capsule for Mists of Aiden Mists of Aiden

    "Considered good value for price due to length, content richness, and quality of animations and story."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves fighting monsters and bosses, but with strategic and fantasy context rather than gratuitous violence."

    Capsule for Xuan-Yuan Sword 2 Xuan-Yuan Sword 2

    "Combat involves defeating monsters with attacks and skills; violence is present but within RPG fantasy context."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage health and resources to survive challenging enemy encounters."

    Capsule for VLADiK BRUTAL VLADiK BRUTAL

    "Combat and difficulty settings require resource and health management to survive encounters; some challenge in later game."

Last update: 09/07/2026