Xuan-Yuan Sword: Mists Beyond the Mountains similar games & best alternatives

Xuan-Yuan Sword: Mists Beyond the Mountains

PC (Microsoft Windows), iOS, Nintendo Switch • 2023

Should you play it?

This Game is one of the most popular RPGs in the Chinese Speaking Area and has won many awards around Asia. The game story takes place in an era of collision between East and West, covering a wide range, spanning Eurasia, the Arab World, Francia, and China.

What works
  • Rich historical fantasy story spanning europe to china
  • Innovative fusion system for monsters and equipment
  • Beautiful hand-painted art style and soundtrack
  • Deep cultural and mythological world-building
  • Accessible turn-based combat with party customization
Things to keep in mind
  • Technical issues and bugs at launch
  • Poor english translation and localization
  • Low difficulty and unbalanced progression
  • Tedious grind for achievements and fusion leveling
  • Limited ui customization and awkward controls

What to play next

Top picks

Games that feel the closest overall

  • Breath of Fire IV

  • Doom & Destiny

  • King's Bounty: Dark Side

  • King's Bounty: Warriors of the North

  • The Thaumaturge

  • Costume Quest 2

  • FINAL FANTASY III

  • DRAGON QUEST VII Reimagined

  • Labyrinth of Refrain: Coven of Dusk

Hidden Gems

Less popular games with surprisingly high similarity

  • Baten Kaitos I & II HD Remaster

  • Swordhaven: Iron Conspiracy

  • YIIK: A Postmodern RPG

If you liked…

Recommendations by what you enjoyed most

  • Story

    Taiwan Love Story⁵

  • Creativity

    Xuan-Yuan Sword 2

  • Escapism

    Toukiden 2

From the same developer

From the same developer, ranked by motivational fit.

  • Sword and Fairy 2

  • Junji Ito Maniac: An Infinite Gaol

  • The Bridge Curse Road to Salvation

  • The Bridge Curse 2: The Extrication

  • Incantation

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Xuan-Yuan Sword: Mists Beyond the Mountains: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Leadership, Story. It leans lower than usual among comparable games on Thrill.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to choose party members, explore multiple continents, and solve puzzles with some trial and error, though the game is somewhat linear and requires specific items or characters to progress."

    Capsule for Septerra Core Septerra Core

    "Players have freedom to explore multiple regions, choose party composition, and experiment with fusion mechanics, though the story is linear."

  • Competence

    Game with the same Competence vibe

    2

    "Combat involves strategic planning with timing and positioning, but some battles can be repetitive and easy on lower difficulties."

    Capsule for The Caligula Effect: Overdose The Caligula Effect: Overdose

    "Combat involves strategic planning and character progression, but difficulty is low and many battles can be auto-resolved, reducing challenge."

  • Competition

    Game with the same Competition vibe

    -5

    "Single-player game with no multiplayer or competitive elements."

    Capsule for Alan Wake Alan Wake

    "Single-player RPG with no multiplayer or competitive elements."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report playing for hours and replaying levels to master timing and upgrades, though some mention limited content reduces long-term engagement."

    Capsule for DubWars DubWars

    "Players report long playtimes and multiple replays; some grind for achievements and fusion leveling may encourage extended play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative gameplay."

    Capsule for Sifu Sifu

    "Entirely single-player experience with no cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    4

    "Monster fusion system allows experimentation and customization of allies and equipment."

    Capsule for Xuan-Yuan Sword 2 Xuan-Yuan Sword 2

    "Fusion system allows creative combinations of monsters and items; players can customize party and equipment extensively."

  • Domination

    Game with the same Domination vibe

    -5

    "No social or PvP elements; no exertion of control over others."

    Capsule for Hellslave Hellslave

    "No social or PvP elements to exert control over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players enjoy immersive fantasy world and story as a form of escape and entertainment."

    Capsule for Toukiden 2 Toukiden 2

    "Players enjoy immersive historical fantasy story and world exploration, providing escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage out of personal interest and nostalgia rather than obligation."

    Capsule for PAC-MAN MUSEUM+ PAC-MAN MUSEUM+

    "Players engage out of personal interest and nostalgia rather than obligation; some mention playing multiple times over years."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying new builds, experimenting with fusion, skill inheritance, and different party setups."

    Capsule for Touhou Artificial Dream in Arcadia Touhou Artificial Dream in Arcadia

    "Fusion mechanics and party customization encourage experimentation with different builds and strategies."

  • Exploration

    Game with the same Exploration vibe

    4

    "Game features diverse global locations and encourages discovery of hidden artifacts and secrets."

    Capsule for Indiana Jones® and the Emperor's Tomb™ Indiana Jones® and the Emperor's Tomb™

    "Game features diverse regions across Europe, Middle East, and China with many secrets, side quests, and puzzles to discover."

  • Expression

    Game with the same Expression vibe

    2

    "Customization of characters and equipment allows some degree of self-expression."

    Capsule for Warcube Warcube

    "Limited character customization but fusion and equipment systems allow some degree of self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong fantasy elements with demons, occult research, rituals, and supernatural powers."

    Capsule for Judgment: Apocalypse Survival Simulation Judgment: Apocalypse Survival Simulation

    "Strong fantasy elements mixed with historical settings, including demons, magic, and mythological creatures."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No multiplayer or community features; entirely single-player experience."

    Capsule for Alien Shooter 2 Conscription Alien Shooter 2 Conscription

    "No multiplayer or community features; purely single-player."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop characters through leveling, skill unlocking, and equipment upgrades, learning game mechanics over time."

    Capsule for Monochrome Mobius: Rights and Wrongs Forgotten Monochrome Mobius: Rights and Wrongs Forgotten

    "Players develop characters, level up equipment and abilities, and learn game mechanics over time."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity elements."

    Capsule for Foundation Foundation

    "Typical sedentary gameplay with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during battles and exploration; some grind but not background or idle play."

    Capsule for FINAL FANTASY FINAL FANTASY

    "Requires focused attention during battles and exploration; some grind may be tedious but not idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No social or emotional relationship building; interactions are with game characters only."

    Capsule for CATGIRL LOVER CATGIRL LOVER

    "Character interactions exist but no social or emotional relationship building with other players."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players lead a party of characters and make strategic decisions, but no leadership over other players."

    Capsule for SteamWorld Quest: Hand of Gilgamech SteamWorld Quest: Hand of Gilgamech

    "Players lead a party of characters and make strategic decisions, though no social leadership roles."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on leveling up characters, upgrading weapons, and unlocking abilities."

    Capsule for Steven Universe: Save the Light Steven Universe: Save the Light

    "Strong emphasis on leveling characters, upgrading weapons, and unlocking abilities."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find story and music relaxing, but grind and bugs can cause frustration."

    Capsule for How to Build a Magnificent Kingdom How to Build a Magnificent Kingdom

    "Some players find the game relaxing due to music and art style, but others note frustration from bugs and grind."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable soundtrack and art style provide sensory pleasure, though graphics are dated."

    Capsule for Arcanum: Of Steamworks and Magick Obscura Arcanum: Of Steamworks and Magick Obscura

    "Art style and soundtrack provide sensory enjoyment, though some graphical elements feel dated."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems."

    Capsule for I Am Sakuya: Touhou FPS Game I Am Sakuya: Touhou FPS Game

    "No social recognition or ranking systems."

  • Story

    Game with the same Story vibe

    5

    "Narrative-driven game with rich character stories, emotional depth, and cultural immersion."

    Capsule for Taiwan Love Story⁵ Taiwan Love Story⁵

    "Narrative-driven game with rich historical fantasy plot, character development, and cultural depth."

  • Strategy

    Game with the same Strategy vibe

    3

    "Turn-based combat requires tactical planning and resource management."

    Capsule for Xuan-Yuan Sword 2 Xuan-Yuan Sword 2

    "Turn-based combat requires tactical planning and resource management, though difficulty is moderate."

  • Thrill

    Game with the same Thrill vibe

    0

    "Mixed reports: some find boss fights tense and challenging, others find gameplay predictable or frustrating."

    Capsule for Love Fantasy Love Fantasy

    "Mixed reports: some find boss fights tense, others find combat easy and predictable."

  • Value

    Game with the same Value vibe

    3

    "Players feel the game offers good value for time spent, especially given its price and content."

    Capsule for Age of Defense Age of Defense

    "Many players feel the game offers good value for time spent, especially for fans of classic RPGs and cultural content."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves defeating enemies and bosses with magical and physical attacks."

    Capsule for KINGDOM HEARTS III + Re Mind (DLC) KINGDOM HEARTS III + Re Mind (DLC)

    "Combat involves defeating enemies and bosses, with magical and physical attacks."

  • Survival

    Game with the same Survival vibe

    1

    "Some challenge in avoiding defeat in boss fights, but overall low threat environment."

    Capsule for Monochrome Mobius: Rights and Wrongs Forgotten Monochrome Mobius: Rights and Wrongs Forgotten

    "Some challenge in boss fights and resource management, but overall low threat level due to easy enemies."

Last update: 10/07/2026