Fish similar games & best alternatives

Fish

PC (Microsoft Windows) • 2024

Should you play it?

you click fish to get fish.

What works
  • Minimalist and accessible gameplay
  • Relaxing and meditative experience
  • Free to play
  • Simple and easy to understand
  • Collection of fish items
Things to keep in mind
  • Highly repetitive and monotonous
  • Lack of meaningful progression or strategy
  • Potential for unhealthy obsessive play
  • Minimal social or cooperative features
  • Poor return on time investment

What to play next

Top picks

Games that feel the closest overall

  • Apple Clicker!

  • Hamster

  • Clicker Cuties - Anime Idler

  • Achievement Clicker

  • Tube Tycoon

  • Achievement Idler: Red

  • Toy Tinker Simulator: BETA

  • Hamster Combat

  • AFK Journey

Hidden Gems

Less popular games with surprisingly high similarity

  • Tube Tycoon

  • Achievement Idler: Red

  • Sarcophag

If you liked…

Recommendations by what you enjoyed most

  • Continuation

    CORN

  • Escapism

    Clicker Cuties - Anime Idler

  • Idle

    Inn Tycoon

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Fish: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Competition, Domination. It leans lower than usual among comparable games on Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    -3

    "Gameplay is highly repetitive and driven by preset clicking mechanics with minimal player decision-making."

    Capsule for Hamster Hamster

    "Gameplay is highly repetitive clicking with minimal player decision-making or variation, following a fixed routine."

  • Competence

    Game with the same Competence vibe

    -4

    "Gameplay consists mainly of repetitive clicking with minimal skill or challenge."

    Capsule for CLICKOLDING CLICKOLDING

    "The game involves predictable, repetitive clicking with no skill challenge or feedback on performance."

  • Competition

    Game with the same Competition vibe

    3

    "Players compete to fool others and guess correct answers, with scoring and winning as motivators."

    Capsule for Fibbage XL Fibbage XL

    "Some players engage competitively, trying to outclick others or achieve high scores, sometimes obsessively."

  • Continuation

    Game with the same Continuation vibe

    4

    "Highly addictive with long play sessions and habitual clicking; players report difficulty disengaging."

    Capsule for CORN CORN

    "Several reviews mention long play sessions and habitual clicking, sometimes to obsessive extremes."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Game is predominantly single-player with no cooperative or team-based elements."

    Capsule for Inertia Inertia

    "The game is entirely single-player with no cooperative or team-based elements."

  • Creativity

    Game with the same Creativity vibe

    -4

    "Players follow predefined routines with no creation or modification; gameplay is rigid and repetitive."

    Capsule for Terroro Terroro

    "Players perform a single repetitive action with no creation or customization beyond collecting preset fish items."

  • Domination

    Game with the same Domination vibe

    2

    "Some players enjoy asserting dominance through winning and bluffing, but no evidence of toxic or aggressive social dominance."

    Capsule for Poker Championship Poker Championship

    "Competitive players may seek superiority by outclicking others, but no evidence of aggressive dominance."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing distraction and stress relief, enjoying the simple, soothing clicker experience."

    Capsule for Clicker Cuties - Anime Idler Clicker Cuties - Anime Idler

    "Players use the game as a meditative or stress-relief tool, escaping real-life worries through simple clicking."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Engagement is mostly voluntary and intrinsic, with players motivated by enjoyment rather than obligation."

    Capsule for Black Squad Black Squad

    "Engagement is mostly voluntary and intrinsic, with players drawn by curiosity or personal desire rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    -3

    "Gameplay is repetitive with little novelty or exploration of mechanics."

    Capsule for Wet Girl Wet Girl

    "The gameplay is highly repetitive with little novelty or exploration of mechanics."

  • Exploration

    Game with the same Exploration vibe

    -5

    "No exploration or discovery elements; environment is static and familiar."

    Capsule for Virtual Cottage Virtual Cottage

    "No exploration or discovery; the environment and mechanics remain static and familiar."

  • Expression

    Game with the same Expression vibe

    1

    "Some cosmetic customization like skins exists, but limited compared to gameplay customization."

    Capsule for Bloons TD Battles Bloons TD Battles

    "Some cosmetic customization of fish skins exists, but limited and not a major focus."

  • Fantasy

    Game with the same Fantasy vibe

    -3

    "Game is abstract and minimalistic, with no strong fantasy or narrative elements, though some subtle story hinted."

    Capsule for Quell Quell

    "The game is minimalistic and abstract, lacking immersive fantasy or narrative elements."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; mostly solitary play with limited community engagement."

    Capsule for Bubble People Bubble People

    "Minimal social interaction; mostly solitary play with limited community engagement."

  • Growth

    Game with the same Growth vibe

    -3

    "Limited learning or skill development; mostly repetitive clicking."

    Capsule for Egg RTX Egg RTX

    "Little learning or skill development; progress is mostly time-based or through repetitive clicking."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay; some players mention repetitive clicking causing strain."

    Capsule for Gay World Gay World

    "Reports of physical harm from obsessive clicking and unhealthy behavior highlight negative health impact."

  • Idle

    Game with the same Idle vibe

    4

    "Game supports idle play with long waiting periods and minimal required interaction, suitable for multitasking."

    Capsule for Inn Tycoon Inn Tycoon

    "The game supports idle play and short sessions, often used as a background or time-filler activity."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional sharing through gameplay."

    Capsule for Three Digits Three Digits

    "No evidence of forming close relationships or emotional sharing through gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely individual play."

    Capsule for Universe Sandbox Universe Sandbox

    "No leadership or group management roles; purely individual play."

  • Progression

    Game with the same Progression vibe

    2

    "Players collect weapons, upgrades, and items, though some find progression shallow or limited."

    Capsule for DuneCrawl DuneCrawl

    "Players collect fish and items, but progression is minimal and mostly cosmetic or numerical."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Many players find the gameplay calming and meditative, suitable for relaxation and stress relief."

    Capsule for Monuments Flipper: Prologue Monuments Flipper: Prologue

    "Many players find the game calming and meditative, suitable for relaxation and stress relief."

  • Sensation

    Game with the same Sensation vibe

    -2

    "Visual and auditory stimuli are subdued and stylized, focusing on atmosphere rather than excitement."

    Capsule for For the People For the People

    "Visual and auditory stimuli are minimal and subdued, focusing on calm rather than excitement."

  • Status

    Game with the same Status vibe

    1

    "Some recognition through leaderboards and achievements, but limited social status impact."

    Capsule for MotoGP™15 MotoGP™15

    "Some recognition through leaderboards or achievements, but limited social status impact."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or story elements; purely abstract gameplay."

    Capsule for 140 140

    "No narrative or story elements; purely abstract clicking gameplay."

  • Strategy

    Game with the same Strategy vibe

    -5

    "No strategic or problem-solving elements; gameplay is straightforward and repetitive."

    Capsule for Putin VS ISIS Putin VS ISIS

    "No strategic or problem-solving elements; gameplay is straightforward and repetitive."

  • Thrill

    Game with the same Thrill vibe

    -4

    "Gameplay lacks suspense or risk; experience is controlled and predictable."

    Capsule for Plasma Plasma

    "Gameplay lacks suspense or risk; experience is controlled and predictable."

  • Value

    Game with the same Value vibe

    -3

    "Many players report poor value for time invested due to repetitive gameplay and low item worth."

    Capsule for Mining Mining

    "Many players feel the game offers poor return on time investment due to minimal gameplay depth."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive elements; gameplay is constructive in a trivial sense."

    Capsule for My Name is Mayo My Name is Mayo

    "No combat or destructive elements; gameplay is constructive or neutral."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival mechanics or threats; stable and low-risk gameplay environment."

    Capsule for Clicker Cuties - Anime Idler Clicker Cuties - Anime Idler

    "No survival mechanics or threats; stable and low-risk gameplay environment."

Last update: 10/07/2026