Forgotten Mines similar games & best alternatives

Forgotten Mines

PC (Microsoft Windows), Mac • 2024

Should you play it?

Wreak vengeance and retake lost mines from goblins, orcs, skeletons, and demons in this small-scale tactical roguelite RPG. Build the perfect expedition team and turn the underworld red with each challenging, fast-paced run.

What works
  • Deep tactical combat with meaningful decisions
  • High replayability with many classes and randomized elements
  • Extensive customization and meta-progression
  • Challenging but rewarding gameplay
  • Engaging dark fantasy setting with retro pixel art
Things to keep in mind
  • Steep difficulty curve and punishing rng can frustrate players
  • Some bugs and technical issues reported
  • Limited ui information and control roughness
  • Short game length and limited content variety
  • Repetitive music and minor visual clarity issues

What to play next

Top picks

Games that feel the closest overall

  • Fantasy Wars

  • Bloodgrounds

  • Tactics Ogre: Reborn

  • Warhammer 40,000: Mechanicus

  • Disgaea PC

  • XCOM: Enemy Unknown

  • X-COM: Terror From the Deep

  • FINAL FANTASY TACTICS - The Ivalice Chronicles

  • X-COM: UFO Defense

Hidden Gems

Less popular games with surprisingly high similarity

  • Fantasy Wars

  • UFO: Aftermath

  • UFO: Aftershock

If you liked…

Recommendations by what you enjoyed most

  • Progression

    Dreamscaper

  • Strategy

    Panzer Corps 2

  • Autonomy

    Shakes and Fidget

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Forgotten Mines: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Violence, Survival, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Leadership, Expression. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose class, stats, gear, and play style with many options and strategies."

    Capsule for Shakes and Fidget Shakes and Fidget

    "Players have freedom to choose classes, gear, and tactical moves each turn, with many options for team composition and strategy."

  • Competence

    Game with the same Competence vibe

    4

    "High skill ceiling with challenging tactical combat, strategic management, and learning from mistakes emphasized."

    Capsule for Xenonauts Xenonauts

    "High skill ceiling with challenging tactical combat requiring precise positioning and resource management; learning curve is steep but rewarding."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual runs and personal mastery rather than direct competition or leaderboards."

    Capsule for BPM: BULLETS PER MINUTE BPM: BULLETS PER MINUTE

    "Focus is on individual runs and personal mastery rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "High replayability with roguelite progression, multiple difficulties, and build variety encourages habitual play and long sessions."

    Capsule for Touhou Dystopian Touhou Dystopian

    "Strong desire to keep playing due to roguelite progression, unlocks, and replayability despite difficulty and occasional frustration."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Single-player experience focused on managing own team; no cooperative multiplayer or teamwork with other players."

    Capsule for Evolings Evolings

    "Single-player experience focused on managing a small team; no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    4

    "Extensive skill trees, equipment customization, and team synergies encourage creative builds."

    Capsule for Monster Sanctuary Monster Sanctuary

    "Extensive customization through class selection, equipment, and skill synergies encourages creative team builds and strategies."

  • Domination

    Game with the same Domination vibe

    -4

    "No evidence of exerting control over other players; gameplay is solo and cooperative social dominance is absent."

    Capsule for Darwinia Darwinia

    "No evidence of exerting control over other players; gameplay is solo and balanced without social dominance elements."

  • Escapism

    Game with the same Escapism vibe

    3

    "Provides immersive distraction through challenging tactical gameplay and fantasy setting."

    Capsule for Has-Been Heroes Has-Been Heroes

    "Provides immersive fantasy tactical gameplay that offers distraction and engagement from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by intrinsic interest, enjoyment of raising sim and roguelite mechanics."

    Capsule for DRAPLINE DRAPLINE

    "Players engage voluntarily driven by intrinsic interest and enjoyment of tactical roguelite gameplay."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Unlockable gear and challenges encourage trying new tactics and playstyles."

    Capsule for Akane Akane

    "Encourages trying new class combinations, gear setups, and tactics due to randomized elements and many unlockables."

  • Exploration

    Game with the same Exploration vibe

    3

    "Procedurally generated dungeon rooms and random events encourage discovery, though some repetition noted."

    Capsule for Despot's Game: Dystopian Battle Simulator Despot's Game: Dystopian Battle Simulator

    "Procedurally generated dungeons and randomized enemy placements promote discovery within familiar dungeon settings."

  • Expression

    Game with the same Expression vibe

    3

    "Players customize character appearance through gear and skills, though no mention of avatar personalization beyond that."

    Capsule for Dark Bestiary Dark Bestiary

    "Character customization through equipment visibly changes avatars; some personalization possible though limited."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a surreal, dark fantasy world with mythical creatures and imaginative lore."

    Capsule for Loop Hero Loop Hero

    "Set in a dark fantasy world with dwarves, magic, and mythical creatures, emphasizing imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solo experience with minimal social interaction or community involvement."

    Capsule for Sherlock Holmes Chapter One Sherlock Holmes Chapter One

    "Primarily a solo experience with minimal social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

    4

    "Strong learning curve with meta progression, unlocks, and skill development over time."

    Capsule for Army of Ruin Army of Ruin

    "Strong learning curve with skill acquisition, tactical mastery, and meta-progression unlocking new classes and upgrades."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for Clair Obscur: Expedition 33 Clair Obscur: Expedition 33

    "Typical sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during tactical battles and decision making; not suited for passive or background play."

    Capsule for Age of Fear 2: The Chaos Lord GOLD Age of Fear 2: The Chaos Lord GOLD

    "Requires focused attention during short, intense tactical battles; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; gameplay is individual and task-focused."

    Capsule for Sniper Elite Sniper Elite

    "No evidence of close social relationships or emotional sharing; gameplay is individual and task-focused."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead and manage a team of characters, making strategic decisions about their roles and actions."

    Capsule for The Stone of Madness The Stone of Madness

    "Players lead and manage a small team of characters, making strategic decisions and directing actions."

  • Progression

    Game with the same Progression vibe

    5

    "Strong meta progression system with unlocks, upgrades, and relationship bonuses enhancing future runs."

    Capsule for Dreamscaper Dreamscaper

    "Clear meta-progression system with unlocking classes, amulets, and passive bonuses that enhance future runs."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Gameplay is tense and challenging with high stakes; not designed for relaxation or casual flow."

    Capsule for Red Orchestra: Ostfront 41-45 Red Orchestra: Ostfront 41-45

    "Gameplay is tense and challenging with high stakes rather than relaxing or flow-inducing."

  • Sensation

    Game with the same Sensation vibe

    2

    "Pixel art and retro sound provide moderate sensory stimulation; music is minimal and repetitive."

    Capsule for CrocoMars CrocoMars

    "Retro pixel art and sound design provide moderate sensory stimulation; some players find music repetitive."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or popularity mechanics; achievements exist but are personal."

    Capsule for Lucky Hunter Lucky Hunter

    "No social recognition or popularity mechanics; achievements exist but focus is personal."

  • Story

    Game with the same Story vibe

    3

    "Narrative is present and engaging with characters and lore, though not the primary focus."

    Capsule for SteamWorld Dig 2 SteamWorld Dig 2

    "Narrative unfolds through gameplay and lore discovery, though story is not the primary focus."

  • Strategy

    Game with the same Strategy vibe

    5

    "Core gameplay centers on deep strategic planning, tactical problem solving, and resource management."

    Capsule for Panzer Corps 2 Panzer Corps 2

    "Core gameplay centers on deep tactical decision-making, positioning, and resource management."

  • Thrill

    Game with the same Thrill vibe

    3

    "High stakes and punishing difficulty create suspense and excitement during play."

    Capsule for Dashy Square Dashy Square

    "High stakes and tension from limited turns and punishing difficulty create suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Good perceived value especially at discounted price with many hours of gameplay."

    Capsule for 甜点恋人 / Pastry Lovers 甜点恋人 / Pastry Lovers

    "Good perceived value with many hours of gameplay and content for a low price."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves defeating enemies with spells and attacks, including damage and destruction elements."

    Capsule for Before the Echo Before the Echo

    "Combat involves defeating enemies through attacks and spells; some destruction of environment elements."

  • Survival

    Game with the same Survival vibe

    4

    "Strong survival elements with health management, avoiding damage, and overcoming threats."

    Capsule for Caveblazers Caveblazers

    "Strong survival elements with managing party health, avoiding death, and overcoming threats under time pressure."

Last update: 12/07/2026