The Stone of Madness similar games & best alternatives

The Stone of Madness

Xbox Series X|S, PC (Microsoft Windows), PlayStation 5, Nintendo Switch • 2025

Should you play it?

The Stone of Madness is a real-time tactical stealth game set in an 18th-century Spanish Monastery. Five prisoners pool their skills and resources to face their phobias, stave off insanity, uncover the mysteries of the Monastery, and find a way to escape.

What works
  • Unique and immersive setting
  • Deep stealth and puzzle mechanics
  • Strong character design with complementary skills and fears
  • Rich hand-drawn art and atmospheric music
  • Multiple solutions and replayability with two campaigns
Things to keep in mind
  • Lack of manual save leads to frustration
  • Bugs and technical issues affect gameplay
  • Clunky controls and ui problems
  • Steep learning curve and high difficulty
  • Some narrative and character development feels limited

What to play next

Top picks

Games that feel the closest overall

  • Dungeon of the ENDLESS™

  • Space Food Truck

  • Citizen Sleeper 2: Starward Vector

  • Divinity: Original Sin - Enhanced Edition

  • Steven Universe: Save the Light

  • Dead In Vinland

  • Monster Girls and the Mysterious Adventure 2

  • Divinity: Original Sin (Classic)

  • Look Outside

Hidden Gems

Less popular games with surprisingly high similarity

  • Space Food Truck

  • Monster Girls and the Mysterious Adventure 2

  • Open Sorcery

If you liked…

Recommendations by what you enjoyed most

  • Exploration

    Journey To The Savage Planet

  • Strategy

    Duskers

  • Autonomy

    Sword of the Stars: The Pit

From the same developer

From the same developer, ranked by motivational fit.

  • Blasphemous

  • Blasphemous 2

  • Candle

  • NINJA GAIDEN: Ragebound

  • The Last Door: Season 2 - Collector's Edition

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Stone of Madness: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Violence, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players choose from multiple characters with unique skills and playstyles, make tactical decisions on combat, resource management, crafting, and exploration."

    Capsule for Sword of the Stars: The Pit Sword of the Stars: The Pit

    "Players choose which characters to bring each day and decide how to approach objectives with multiple solutions, encouraging personal control and creative problem solving."

  • Competence

    Game with the same Competence vibe

    4

    "The game requires skillful stealth, puzzle solving, and strategic planning with challenging AI and punishing mechanics."

    Capsule for 2Dark 2Dark

    "The game requires skillful stealth, puzzle solving, and managing character sanity and abilities, with meaningful feedback and challenge."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal progression and exploration without competitive elements or player comparison."

    Capsule for Graveyard Keeper Graveyard Keeper

    "Focus is on personal progression and exploration without competitive elements or player comparison."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players engage in long sessions with repeated exploration and interaction; some frustration due to bugs but overall attachment to game."

    Capsule for Edna & Harvey: The Breakout Edna & Harvey: The Breakout

    "Players engage in long sessions with day-night cycles and repeated exploration, though some frustration from bugs and difficulty may reduce attachment."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Players manage and coordinate a squad of up to six characters, emphasizing teamwork and role specialization."

    Capsule for Fallout Tactics: Brotherhood of Steel Fallout Tactics: Brotherhood of Steel

    "Players manage a team of five characters with complementary skills and fears, requiring coordinated use to progress."

  • Creativity

    Game with the same Creativity vibe

    4

    "Multiple ways to solve puzzles, use of environment, and character abilities encourage creative problem solving."

    Capsule for Shadow Tactics: Blades of the Shogun Shadow Tactics: Blades of the Shogun

    "Multiple solutions to puzzles and flexible use of character abilities encourage creative approaches."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize shared teamwork and mutual survival rather than exerting control or superiority over others."

    Capsule for Darkwater Darkwater

    "Interactions emphasize shared team effort and survival rather than exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "The dark, psychological asylum setting and immersive story provide a strong escape from real life."

    Capsule for 9 Clues 2: The Ward 9 Clues 2: The Ward

    "The dark, immersive monastery setting and psychological themes provide strong escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of interest in story, characters, and gameplay; no indication of obligation or external pressure."

    Capsule for Legend Of Mercy 神医魔导 Legend Of Mercy 神医魔导

    "Players engage voluntarily out of interest in the story and gameplay, with no external pressure or obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment with different characters, abilities, and strategies to solve puzzles and challenges."

    Capsule for Rollers of the Realm Rollers of the Realm

    "Players experiment with different character combinations, strategies, and puzzle solutions to overcome challenges."

  • Exploration

    Game with the same Exploration vibe

    5

    "Exploration is a core gameplay element with many secrets, hidden areas, and scanning encouraging discovery."

    Capsule for Journey To The Savage Planet Journey To The Savage Planet

    "Exploration is a core gameplay element, with players discovering secrets, new paths, and story elements in a detailed environment."

  • Expression

    Game with the same Expression vibe

    3

    "Customization of skills and builds allows player expression, though character appearance customization is limited."

    Capsule for OVIS LOOP OVIS LOOP

    "Character customization through skill upgrades and ability choices allows some degree of player expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game involves supernatural and psychological horror elements, blending fiction with historical settings."

    Capsule for The Beast Inside The Beast Inside

    "The game blends historical setting with supernatural elements like ghosts and curses, creating an imaginative fiction experience."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Players experience a sense of community through character relationships and shared story events, though multiplayer is absent."

    Capsule for Atelier Ayesha: The Alchemist of Dusk DX Atelier Ayesha: The Alchemist of Dusk DX

    "Players feel connected to a small group of characters with interwoven stories and shared goals, though social multiplayer is absent."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn abilities, and improve characters over time with meaningful progression."

    Capsule for Creator of Another World Creator of Another World

    "Players develop skills, unlock abilities, and improve characters over time, reflecting personal growth and learning."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity; addresses mental health but does not promote physical health."

    Capsule for A Game About A Game About

    "Gameplay is sedentary with no physical activity; mental health is a gameplay mechanic but not real physical health."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active management and attention; players must constantly perform tasks and respond to events."

    Capsule for Gym Manager Gym Manager

    "Requires focused attention and continuous engagement; players must actively manage multiple characters and resources."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Emotional connection to characters and story is noted, but no close social relationships or multiplayer intimacy."

    Capsule for Smushi Come Home Smushi Come Home

    "Character interactions and story provide some emotional connection, but no close social relationships or multiplayer."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead and manage a party of characters, making strategic decisions and guiding team actions."

    Capsule for Star Renegades Star Renegades

    "Players lead and manage a team of characters, making strategic decisions about their roles and actions."

  • Progression

    Game with the same Progression vibe

    4

    "Players collect equipment, level up, and unlock skills to advance through the game."

    Capsule for Touhou: Scarlet Curiosity Touhou: Scarlet Curiosity

    "Players collect items, craft tools, and unlock skills to advance through the game."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Game maintains tension and adrenaline through combat and stealth challenges."

    Capsule for Tom Clancy's Splinter Cell Conviction™ Tom Clancy's Splinter Cell Conviction™

    "The game maintains tension and challenge, with mental health mechanics and stealth pressure creating sustained alertness."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong visual and auditory atmosphere with hand-drawn art and ambient sounds provide sensory stimulation."

    Capsule for Conquistadorio: Prologue Conquistadorio: Prologue

    "The hand-drawn art, music, and sound design provide rich sensory stimulation and atmospheric immersion."

  • Status

    Game with the same Status vibe

    -4

    "The game focuses on individual experience without social recognition or status systems."

    Capsule for Sumerian Six Sumerian Six

    "The game focuses on individual experience without social recognition or status systems."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative immersion with multiple endings, character arcs, and unfolding mysteries."

    Capsule for Do No Harm Do No Harm

    "Narrative immersion is strong, with unfolding mysteries, character backstories, and dual campaigns."

  • Strategy

    Game with the same Strategy vibe

    5

    "Game demands careful planning, problem solving, and tactical decision making to survive and succeed."

    Capsule for Duskers Duskers

    "The game demands careful planning, problem solving, and tactical decision-making."

  • Thrill

    Game with the same Thrill vibe

    3

    "Psychological suspense and tension create thrill without jump scares or direct threats."

    Capsule for The Complex: Found Footage The Complex: Found Footage

    "Tension from stealth, mental health management, and risk of failure create suspense and thrill."

  • Value

    Game with the same Value vibe

    3

    "Players perceive good return on investment through extensive content, replayability, and engaging gameplay."

    Capsule for Warhammer 40,000: Chaos Gate - Daemonhunters Warhammer 40,000: Chaos Gate - Daemonhunters

    "Players perceive good return for time invested due to rich content, replayability, and depth."

  • Violence

    Game with the same Violence vibe

    -4

    "Non-lethal gameplay focused on stealth and incapacitation rather than combat or destruction."

    Capsule for NEON STRUCT NEON STRUCT

    "The game discourages killing and emphasizes stealth and non-lethal approaches."

  • Survival

    Game with the same Survival vibe

    4

    "Players must avoid detection and death, manage sanity and suspicion to survive and win."

    Capsule for Slaughter Horse 2 Slaughter Horse 2

    "Players must avoid detection, manage resources, and maintain sanity to survive and progress."

Last update: 12/07/2026