The Stone of Madness similar games & best alternatives
Should you play it?
The Stone of Madness is a real-time tactical stealth game set in an 18th-century Spanish Monastery. Five prisoners pool their skills and resources to face their phobias, stave off insanity, uncover the mysteries of the Monastery, and find a way to escape.
What works
- Unique and immersive setting
- Deep stealth and puzzle mechanics
- Strong character design with complementary skills and fears
- Rich hand-drawn art and atmospheric music
- Multiple solutions and replayability with two campaigns
Things to keep in mind
- Lack of manual save leads to frustration
- Bugs and technical issues affect gameplay
- Clunky controls and ui problems
- Steep learning curve and high difficulty
- Some narrative and character development feels limited
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
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From the same developer
From the same developer, ranked by motivational fit.
Similarity map
Explore nearby similar games and see why they’re close.
The Stone of Madness: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Violence, Relaxation.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
4"Players choose from multiple characters with unique skills and playstyles, make tactical decisions on combat, resource management, crafting, and exploration."
"Players choose which characters to bring each day and decide how to approach objectives with multiple solutions, encouraging personal control and creative problem solving."
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Competence
Game with the same Competence vibe
4"The game requires skillful stealth, puzzle solving, and strategic planning with challenging AI and punishing mechanics."
"The game requires skillful stealth, puzzle solving, and managing character sanity and abilities, with meaningful feedback and challenge."
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Competition
Game with the same Competition vibe
-4"Focus is on personal progression and exploration without competitive elements or player comparison."
"Focus is on personal progression and exploration without competitive elements or player comparison."
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Continuation
Game with the same Continuation vibe
3"Players engage in long sessions with repeated exploration and interaction; some frustration due to bugs but overall attachment to game."
"Players engage in long sessions with day-night cycles and repeated exploration, though some frustration from bugs and difficulty may reduce attachment."
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Cooperation
Game with the same Cooperation vibe
4"Players manage and coordinate a squad of up to six characters, emphasizing teamwork and role specialization."
"Players manage a team of five characters with complementary skills and fears, requiring coordinated use to progress."
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Creativity
Game with the same Creativity vibe
4"Multiple ways to solve puzzles, use of environment, and character abilities encourage creative problem solving."
"Multiple solutions to puzzles and flexible use of character abilities encourage creative approaches."
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Domination
Game with the same Domination vibe
-4"Interactions emphasize shared teamwork and mutual survival rather than exerting control or superiority over others."
"Interactions emphasize shared team effort and survival rather than exerting control or superiority over others."
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Escapism
Game with the same Escapism vibe
4"The dark, psychological asylum setting and immersive story provide a strong escape from real life."
"The dark, immersive monastery setting and psychological themes provide strong escape from reality."
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Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily out of interest in story, characters, and gameplay; no indication of obligation or external pressure."
"Players engage voluntarily out of interest in the story and gameplay, with no external pressure or obligation."
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Experimenting
Game with the same Experimenting vibe
4"Players experiment with different characters, abilities, and strategies to solve puzzles and challenges."
"Players experiment with different character combinations, strategies, and puzzle solutions to overcome challenges."
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Exploration
Game with the same Exploration vibe
5"Exploration is a core gameplay element with many secrets, hidden areas, and scanning encouraging discovery."
"Exploration is a core gameplay element, with players discovering secrets, new paths, and story elements in a detailed environment."
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Expression
Game with the same Expression vibe
3"Customization of skills and builds allows player expression, though character appearance customization is limited."
"Character customization through skill upgrades and ability choices allows some degree of player expression."
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Fantasy
Game with the same Fantasy vibe
3"Game involves supernatural and psychological horror elements, blending fiction with historical settings."
"The game blends historical setting with supernatural elements like ghosts and curses, creating an imaginative fiction experience."
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Fellowship
Game with the same Fellowship vibe
3"Players experience a sense of community through character relationships and shared story events, though multiplayer is absent."
"Players feel connected to a small group of characters with interwoven stories and shared goals, though social multiplayer is absent."
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Growth
Game with the same Growth vibe
4"Players develop skills, learn abilities, and improve characters over time with meaningful progression."
"Players develop skills, unlock abilities, and improve characters over time, reflecting personal growth and learning."
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Health
Game with the same Health vibe
-4"Sedentary gameplay with no physical activity; addresses mental health but does not promote physical health."
"Gameplay is sedentary with no physical activity; mental health is a gameplay mechanic but not real physical health."
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Idle
Game with the same Idle vibe
-3"Requires active management and attention; players must constantly perform tasks and respond to events."
"Requires focused attention and continuous engagement; players must actively manage multiple characters and resources."
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Intimacy
Game with the same Intimacy vibe
2"Emotional connection to characters and story is noted, but no close social relationships or multiplayer intimacy."
"Character interactions and story provide some emotional connection, but no close social relationships or multiplayer."
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Leadership
Game with the same Leadership vibe
3"Players lead and manage a party of characters, making strategic decisions and guiding team actions."
"Players lead and manage a team of characters, making strategic decisions about their roles and actions."
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Progression
Game with the same Progression vibe
4"Players collect equipment, level up, and unlock skills to advance through the game."
"Players collect items, craft tools, and unlock skills to advance through the game."
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Relaxation
Game with the same Relaxation vibe
-2"Game maintains tension and adrenaline through combat and stealth challenges."
"The game maintains tension and challenge, with mental health mechanics and stealth pressure creating sustained alertness."
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Sensation
Game with the same Sensation vibe
3"Strong visual and auditory atmosphere with hand-drawn art and ambient sounds provide sensory stimulation."
"The hand-drawn art, music, and sound design provide rich sensory stimulation and atmospheric immersion."
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Status
Game with the same Status vibe
-4"The game focuses on individual experience without social recognition or status systems."
"The game focuses on individual experience without social recognition or status systems."
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Story
Game with the same Story vibe
4"Strong narrative immersion with multiple endings, character arcs, and unfolding mysteries."
"Narrative immersion is strong, with unfolding mysteries, character backstories, and dual campaigns."
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Strategy
Game with the same Strategy vibe
5"Game demands careful planning, problem solving, and tactical decision making to survive and succeed."
"The game demands careful planning, problem solving, and tactical decision-making."
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Thrill
Game with the same Thrill vibe
3"Psychological suspense and tension create thrill without jump scares or direct threats."
"Tension from stealth, mental health management, and risk of failure create suspense and thrill."
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Value
Game with the same Value vibe
3"Players perceive good return on investment through extensive content, replayability, and engaging gameplay."
"Players perceive good return for time invested due to rich content, replayability, and depth."
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Violence
Game with the same Violence vibe
-4"Non-lethal gameplay focused on stealth and incapacitation rather than combat or destruction."
"The game discourages killing and emphasizes stealth and non-lethal approaches."
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Survival
Game with the same Survival vibe
4"Players must avoid detection and death, manage sanity and suspicion to survive and win."
"Players must avoid detection, manage resources, and maintain sanity to survive and progress."
Last update: 12/07/2026