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Home Wind similar games & best alternatives

Home Wind

PC (Microsoft Windows), Mac • 2022

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Quick resume

Home Wind is a minimalist, relaxing and cozy city builder about creating large settlements based on proximity tactics. All for free!

Global score

90/100

Genres

Casual, Free To Play, Simulator, Strategy, Early Access

Similar games

    Pros

    • Relaxing and cozy atmosphere
    • Generous free content
    • Strategic and challenging gameplay
    • Beautiful hand-drawn art and music
    • Creative building placement

    Cons

    • Lack of undo feature
    • Some repetitiveness in levels
    • Randomness due to roaming animals
    • Paid dlc content behind paywall
    • Minor ui and placement frustrations

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely choose building placement and strategy with no forced routines or timers"

      Capsule for ISLANDERS ISLANDERS

      "Players freely choose building placement and strategies without forced routines, enabling personal planning and decision-making."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves strategic placement and puzzle solving with increasing complexity, rewarding skillful play."

      Capsule for Tile Cities Tile Cities

      "Game involves strategic placement and puzzle solving with increasing difficulty, rewarding skillful planning."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progress and puzzle solving without player-vs-player competition or leaderboards."

      Capsule for Nihilumbra Nihilumbra

      "Focus is on personal progress and puzzle solving without direct player-vs-player competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report addictive gameplay and long play sessions, though some find later levels frustrating and take breaks."

      Capsule for Zombie Night Terror Zombie Night Terror

      "Many players report long play sessions and addictive 'one more level' gameplay, though some find it repetitive."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative elements."

      Capsule for NieR:Automata™ NieR:Automata™

      "Single-player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players creatively plan city layouts and optimize building placement within spatial constraints, though building types are predefined."

      Capsule for Before We Leave Before We Leave

      "Players creatively plan and build cities on gridless maps with variable building shapes and sizes."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting power or superiority over others; purely individual puzzle solving."

      Capsule for Lexica Lexica

      "No elements of exerting power or superiority over others; purely individual puzzle solving."

    • Escapism

      Game with the same Escapism vibe

      4

      "Many reviews highlight the relaxing, cozy atmosphere and stress-relieving qualities of the game."

      Capsule for TerraScape TerraScape

      "Many reviews highlight the relaxing, cozy, and stress-relieving nature of the game."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

      Capsule for Luma Island Luma Island

      "Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with building placement and strategies to optimize scores"

      Capsule for ISLANDERS ISLANDERS

      "Players experiment with building placements and strategies to optimize scores and solve puzzles."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Limited map variety and mostly familiar environments; some desire for more levels and content."

      Capsule for Be My Horde Be My Horde

      "Levels are premade with limited map variety; some desire for more randomized or natural maps."

    • Expression

      Game with the same Expression vibe

      2

      "Customization mainly through city design and building placement; limited avatar or cosmetic personalization."

      Capsule for Zeus + Poseidon Zeus + Poseidon

      "Some customization in city layout and building placement, but limited cosmetic personalization."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Set in a pixel-art medieval fantasy world with dragons and knights, but gameplay is minimal and abstract."

      Capsule for Loot Hero DX Loot Hero DX

      "Set in a stylized medieval-like fantasy world with charming, hand-drawn art and animals."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; purely solo play."

      Capsule for CARRION CARRION

      "No social or community features; purely solo play."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn building techniques and game mechanics over time, improving skills."

      Capsule for LEGO® Worlds LEGO® Worlds

      "Players learn building interactions and improve planning skills over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity elements."

      Capsule for Sultan's Game Sultan's Game

      "Sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and strategic decision-making; not a background or idle game."

      Capsule for Balatro Balatro

      "Requires focused attention for strategic placement; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building."

      Capsule for Five Nights at Freddy's 2 Five Nights at Freddy's 2

      "No social or emotional relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles."

      Capsule for Getting Over It with Bennett Foddy Getting Over It with Bennett Foddy

      "No leadership or group management roles."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through building houses, unlocking resources, and completing levels with increasing complexity."

      Capsule for Tribloos 2 Tribloos 2

      "Progression through unlocking new buildings and levels; some complaints about repetitiveness."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Strong emphasis on cozy, relaxing atmosphere and calming music."

      Capsule for Mirth Melody Mirth Melody

      "Widely praised for its relaxing, cozy atmosphere and calming music."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant visuals and soothing music provide moderate sensory stimulation."

      Capsule for Hero of the Kingdom Hero of the Kingdom

      "Enjoyable visuals and soothing music provide pleasant sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      -3

      "Minimal narrative; focus is on gameplay rather than story immersion."

      Capsule for Gas Guzzlers Extreme Gas Guzzlers Extreme

      "Minimal narrative; focus is on gameplay rather than story immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Strong emphasis on strategic placement, resource management, and problem solving."

      Capsule for Dawnfolk Dawnfolk

      "Strong emphasis on strategic placement and planning to optimize scores and complete levels."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low suspense or risk; gameplay is calm and methodical rather than thrilling."

      Capsule for The House of Da Vinci 2 The House of Da Vinci 2

      "Low suspense or risk; gameplay is calm and methodical rather than thrilling."

    • Value

      Game with the same Value vibe

      3

      "Free version offers substantial content; paid DLC adds more routes but some find price high for content."

      Capsule for XOXO Droplets XOXO Droplets

      "Free to play with generous content; some complaints about paid DLC pricing but overall good value."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus is on constructive city building."

      Capsule for Patron Patron

      "No combat or destructive gameplay; constructive city building only."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival or threat mechanics; stable and safe gameplay environment."

      Capsule for Haunt the House: Terrortown Haunt the House: Terrortown

      "No survival or threat mechanics; stable and safe gameplay environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Exploration, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026