Jiangshi x Daoshi similar games & best alternatives

Jiangshi x Daoshi

PC (Microsoft Windows) • 2020

Should you play it?

Prepare to be blown away! Jiangshi x Daoshi is an epic story of vampires, dao priests, assassins and immortals, told in a spectacularly animated visual novel format.

What works
  • Free to play first two episodes
  • High quality animation and voice acting
  • Engaging story with chinese mythology
  • Unique dynamic visual novel presentation
  • Good soundtrack and sound design
Things to keep in mind
  • No player choices or interactivity
  • Incomplete story with cliffhanger ending
  • Lack of save/load functionality
  • Some flashing visuals may cause discomfort
  • Steam version is censored, requiring patch for full content

What to play next

Top picks

Games that feel the closest overall

  • The Sad Story of Emmeline Burns

  • TOKYO CHRONOS

  • Perceptions of the Dead

  • Marco & The Galaxy Dragon

  • Kidnapped Girl

  • Lost girl`s [diary]

  • Grisaia Phantom Trigger Vol.1

  • Alfred Hitchcock - Vertigo

  • Dagon: by H. P. Lovecraft

Hidden Gems

Less popular games with surprisingly high similarity

  • TOKYO CHRONOS

  • Perceptions of the Dead

  • Grisaia Phantom Trigger Vol.1

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Bladed fury

  • Story

    Higurashi When They Cry Hou - Ch.8 Matsuribayashi

  • Value

    Angel Wings

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Jiangshi x Daoshi: A very typical example of its motivational profile. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Creativity, Idle, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    -4

    "The game is a kinetic visual novel with no player choices, following a fixed narrative path."

    Capsule for Higurashi When They Cry Hou - Ch.2 Watanagashi Higurashi When They Cry Hou - Ch.2 Watanagashi

    "The game is a kinetic visual novel with no player choices, following a fixed narrative path."

  • Competence

    Game with the same Competence vibe

    -3

    "Gameplay is minimal with mostly reading and one major choice; no skill-based challenges."

    Capsule for The Butterfly Collector The Butterfly Collector

    "Minimal gameplay, mostly reading with no skill challenges; achievements can be earned quickly by skipping text."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or comparison with others; purely single-player narrative experience."

    Capsule for An alt girl for skoof An alt girl for skoof

    "No competitive elements or comparison with others; purely single-player narrative experience."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players are motivated to continue to see story progression and emotional payoff, though gameplay can feel repetitive and some abandon after completion."

    Capsule for OPUS: Rocket of Whispers OPUS: Rocket of Whispers

    "Players are motivated to continue by the engaging story and animation, though some abandon due to incomplete story or lack of save points."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or cooperative features."

    Capsule for Loddlenaut Loddlenaut

    "Entirely single-player experience with no multiplayer or cooperative features."

  • Creativity

    Game with the same Creativity vibe

    4

    "Unique ASCII art style and creative visual presentation uncommon in visual novels."

    Capsule for Winter Novel Winter Novel

    "Highly creative presentation blending animation, motion comic style, and dynamic visuals uncommon in visual novels."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of dominance or power over others; cooperative and narrative focused."

    Capsule for Thomas Was Alone Thomas Was Alone

    "No elements of dominance or power over others; cooperative and narrative focused."

  • Escapism

    Game with the same Escapism vibe

    4

    "Anime aesthetic, emotional story, and immersive world provide strong escapism from real life."

    Capsule for CODE VEIN CODE VEIN

    "Strong escapism through immersive story, mythology, and stylized anime presentation."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, not obligation."

    Capsule for Wittle Mistakes - Prologue Wittle Mistakes - Prologue

    "Players engage voluntarily out of interest and enjoyment, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    -2

    "Mostly linear story with limited branching; some novelty in choices before scenes but overall routine narrative."

    Capsule for NEKOPARA Vol. 4 NEKOPARA Vol. 4

    "Linear story with no branching or experimentation; however, some novelty in presentation style."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Story unfolds in a fixed set of environments with no open exploration."

    Capsule for Sakura Spirit Sakura Spirit

    "No exploration of environments; story unfolds in a fixed sequence."

  • Expression

    Game with the same Expression vibe

    -4

    "No character customization or player expression; fixed character visuals and narrative."

    Capsule for Memory's Dogma CODE:01 Memory's Dogma CODE:01

    "No character customization or player expression; fixed visuals and narrative."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy elements with Chinese mythology, deities, and supernatural powers."

    Capsule for Bladed fury Bladed fury

    "Strong fantasy elements rooted in Chinese mythology, supernatural beings, and imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; primarily a solo experience with little community engagement described."

    Capsule for Kao the Kangaroo: Round 2 (2003 re-release) Kao the Kangaroo: Round 2 (2003 re-release)

    "Minimal social interaction; primarily a solo experience with little community engagement."

  • Growth

    Game with the same Growth vibe

    1

    "Some learning about folklore and mythology through encyclopedia and story, but limited skill development in gameplay."

    Capsule for Vasilisa and Baba Yaga Vasilisa and Baba Yaga

    "Some learning about Chinese folklore and mythology, but limited personal skill growth due to lack of gameplay complexity."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of visual novels with no physical activity."

    Capsule for Senren*Banka Senren*Banka

    "Sedentary gameplay typical of visual novels with no physical activity."

  • Idle

    Game with the same Idle vibe

    3

    "Some players engage in idle achievement unlocking via the launcher; gameplay itself requires minimal focus."

    Capsule for Big Rigs: Over the Road Racing Big Rigs: Over the Road Racing

    "Can be played in short sessions or left idle to unlock achievements; not requiring constant focus."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Limited to character relationships within story; no player-to-player intimacy or social bonding."

    Capsule for Broken Sword 5 - the Serpent's Curse Broken Sword 5 - the Serpent's Curse

    "Limited to narrative relationships between characters; no player social intimacy or emotional sharing."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; purely narrative-driven."

    Capsule for Tokyo School Life Tokyo School Life

    "No leadership or group management elements; purely narrative-driven."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through story chapters and unlocking achievements; no item collection or upgrades."

    Capsule for Agatha Christie - Hercule Poirot: The First Cases Agatha Christie - Hercule Poirot: The First Cases

    "Progression through story chapters and unlocking achievements, but no item or upgrade accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Balanced pacing with moments of tension and calm; music and art contribute to immersive and relaxing experience."

    Capsule for Stories from Sol: The Gun-Dog Stories from Sol: The Gun-Dog

    "Balanced pacing with soothing music and art provides relaxation despite some tense story elements."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation from unique art style, animations, and dynamic music."

    Capsule for Brutal Orchestra Brutal Orchestra

    "Strong sensory stimulation from dynamic animations, music, and visual effects."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition mechanics; experience is personal and private."

    Capsule for Psycholonials Psycholonials

    "No social recognition or status mechanics; experience is individual and private."

  • Story

    Game with the same Story vibe

    5

    "Narrative immersion is the core of the experience, with complex plots, character development, and lore."

    Capsule for Higurashi When They Cry Hou - Ch.8 Matsuribayashi Higurashi When They Cry Hou - Ch.8 Matsuribayashi

    "Narrative immersion is the core of the experience with rich plot, characters, and lore."

  • Strategy

    Game with the same Strategy vibe

    -5

    "No strategic or problem-solving gameplay; purely linear reading."

    Capsule for NEKOPARA Extra NEKOPARA Extra

    "No strategic or problem-solving gameplay; purely linear reading."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and dark moments create tension, balanced with humor."

    Capsule for DashBored DashBored

    "Some suspense and dark themes provide mild thrill, balanced by humor and lighthearted moments."

  • Value

    Game with the same Value vibe

    5

    "High perceived value due to quality content and free availability."

    Capsule for Angel Wings Angel Wings

    "High perceived value due to free access, quality production, and engaging content."

  • Violence

    Game with the same Violence vibe

    1

    "Contains cartoonish combat with shooting and enemy destruction, but violence is mild and stylized."

    Capsule for Crystal Caves HD Crystal Caves HD

    "Contains references to violence and gore but presented in a stylized, non-graphic manner."

  • Survival

    Game with the same Survival vibe

    -4

    "No real survival mechanics or threat management; stable narrative environment."

    Capsule for Sakura Space Sakura Space

    "No survival mechanics or threat management; story-driven without risk of failure."

Last update: 09/07/2026