Kingdom Under Fire: A War of Heroes (GOLD Edition) similar games & best alternatives

Kingdom Under Fire: A War of Heroes (GOLD Edition)

2022

Should you play it?

- World first to achieve a successful serverless online gaming feature by utilizing Locus Chain Blockchain technology - RPG game mode with multi-play capability - Unique RTS/RPG Hybrid

What works
  • Free to play with nostalgic value
  • Hybrid rts/rpg gameplay with hero progression
  • Ongoing developer support and patches
  • Engaging story and voice acting
  • Functional multiplayer (though small community)
Things to keep in mind
  • Outdated graphics and ui with no resolution options
  • Unit ai and pathfinding issues
  • Low active multiplayer population
  • Controversy and concerns over blockchain middleware
  • Technical bugs and occasional crashes

What to play next

Top picks

Games that feel the closest overall

  • Army Men RTS

  • The Boss Gangster: Criminal Empire

  • 富甲天下3

  • Reprisal Universe

  • Mob Rule Classic

  • Contraband Police

  • Annihilate The Spance

  • Disgaea 4 Complete+

  • Anomaly 2

Hidden Gems

Less popular games with surprisingly high similarity

  • The Boss Gangster: Criminal Empire

  • Mob Rule Classic

  • Annihilate The Spance

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Kingdom Under Fire: A War of Heroes (GOLD Edition): Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Fellowship, Cooperation. It leans lower than usual among comparable games on Fellowship, Expression, Creativity.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose characters and strategies, but some mechanics limit freedom."

    Capsule for For The King II For The King II

    "Players have freedom to choose heroes, units, and strategies in RTS and RPG hybrid gameplay, though constrained by game mechanics and AI limitations."

  • Competence

    Game with the same Competence vibe

    3

    "The game offers skill-based RTS gameplay with strategic unit management and quality-of-life improvements, though some AI and pathfinding issues limit challenge."

    Capsule for Command & Conquer™ Remastered Collection Command & Conquer™ Remastered Collection

    "The game offers skill-based RTS and RPG challenges with tactical combat and hero progression, though AI and pathfinding issues reduce predictability."

  • Competition

    Game with the same Competition vibe

    2

    "Supports multiplayer PvP with ranked-like matches and team roles, but playerbase is small and multiplayer is less emphasized."

    Capsule for WARSHIFT WARSHIFT

    "Multiplayer PvP is a core feature but player base is small; competition exists but is limited by low active population."

  • Continuation

    Game with the same Continuation vibe

    1

    "Players enjoy repeated short sessions for fun and stress relief, but content is limited and multiplayer is mostly dead, reducing long-term engagement."

    Capsule for Post Apocalyptic Mayhem Post Apocalyptic Mayhem

    "Nostalgia and campaign mode encourage continued play, but technical issues and lack of active multiplayer reduce long sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -2

    "Focuses mainly on individual play; limited evidence of cooperative gameplay."

    Capsule for Merry XMerge Merry XMerge

    "Game focuses mainly on individual play and PvP; limited evidence of cooperative multiplayer or teamwork."

  • Creativity

    Game with the same Creativity vibe

    -1

    "Limited customization beyond stat upgrades and weapon choices; no character creation or map editing."

    Capsule for Alien Shooter 2 Conscription Alien Shooter 2 Conscription

    "Players can customize hero builds and unit compositions, but no map editor or extensive creation tools currently available."

  • Domination

    Game with the same Domination vibe

    1

    "Competitive multiplayer involves asserting superiority, but no evidence of toxic domination; mostly balanced interactions."

    Capsule for Redout 2 Redout 2

    "Competitive multiplayer implies exerting superiority over others, though no reports of toxic behavior or domination beyond gameplay."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game for nostalgia and immersive fantasy RTS experience, providing distraction and stress relief."

    Capsule for Warrior Kings: Battles Warrior Kings: Battles

    "Players use the game to relive childhood memories and escape into a fantasy RTS/RPG world."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of interest and nostalgia; no evidence of obligation or external pressure to play."

    Capsule for Punch Club 2: Fast Forward Punch Club 2: Fast Forward

    "Players engage voluntarily out of nostalgia and interest; no evidence of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players experiment with different hero builds, unit upgrades, and strategies."

    Capsule for Heroes of Might & Magic V Heroes of Might & Magic V

    "Players experiment with hero builds, unit strategies, and RPG/RTS hybrid mechanics, though limited by old game design."

  • Exploration

    Game with the same Exploration vibe

    2

    "The game encourages discovering character stories and lore through multiple campaigns, though physical map exploration is limited."

    Capsule for Touhou Juuouen 〜 Unfinished Dream of All Living Ghost. Touhou Juuouen 〜 Unfinished Dream of All Living Ghost.

    "Campaign and RPG modes encourage exploration of story and game world; limited by linear maps and old design."

  • Expression

    Game with the same Expression vibe

    -2

    "Minimal character customization beyond upgrading stats; no avatar personalization or cosmetic changes."

    Capsule for Tap Heroes Tap Heroes

    "Minimal character or environment customization beyond hero leveling; no cosmetic personalization reported."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong fantasy setting with races, classes, magic, and mythical creatures; immersive fictional world."

    Capsule for Erannorth Reborn Erannorth Reborn

    "Strong fantasy setting with heroes, magic, and mythical races; immersive fictional world."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Mostly solo play with minimal social interaction; multiplayer is limited and not strongly community focused."

    Capsule for TO THE TOP TO THE TOP

    "Mostly solo play with little social community engagement; multiplayer population is very low."

  • Growth

    Game with the same Growth vibe

    3

    "Skill trees and character progression provide learning and development opportunities within the game."

    Capsule for Inari Inari

    "Hero leveling and skill trees provide learning and personal development within the game."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay typical of RTS; no physical activity or health-related features."

    Capsule for Men of War: Assault Squad 2 Men of War: Assault Squad 2

    "Sedentary gameplay typical of RTS; no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during tactical combat; not suited for background or idle play."

    Capsule for Halfway Halfway

    "Requires focused attention due to tactical gameplay; not suited for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of close social relationships or emotional sharing; interactions are limited and surface-level."

    Capsule for Project Nimbus: Complete Edition Project Nimbus: Complete Edition

    "No evidence of close social relationships or emotional sharing; interactions are limited and surface-level."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players lead armies and manage resources, but no evidence of social leadership roles beyond gameplay."

    Capsule for STAR WARS™ Galactic Battlegrounds Saga STAR WARS™ Galactic Battlegrounds Saga

    "Players lead armies and heroes in battles, making strategic decisions; no evidence of social leadership roles."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through hero leveling, gear upgrades, building improvements, and campaign advancement."

    Capsule for Lessaria: Fantasy Kingdom Sim Lessaria: Fantasy Kingdom Sim

    "Strong progression through hero leveling, unit upgrades, and campaign advancement."

  • Relaxation

    Game with the same Relaxation vibe

    0

    "Mixed experience; some find it relaxing and nostalgic, others frustrated by bugs and AI issues."

    Capsule for 富甲天下3 富甲天下3

    "Mixed experiences: some find nostalgic enjoyment and flow, others report frustration with AI and bugs."

  • Sensation

    Game with the same Sensation vibe

    1

    "Pleasant visuals and sounds provide moderate sensory enjoyment, though graphics are dated."

    Capsule for The Settlers® : Rise of an Empire - History Edition The Settlers® : Rise of an Empire - History Edition

    "Enjoyment from classic RTS sounds, music, and combat effects, though graphics are dated."

  • Status

    Game with the same Status vibe

    -2

    "Limited social recognition due to lack of online features and niche player base."

    Capsule for Megabyte Punch Megabyte Punch

    "Limited social recognition due to small player base and niche appeal; no strong status systems."

  • Story

    Game with the same Story vibe

    3

    "Narrative is engaging for fans, with voice acting and plot development integrated into gameplay."

    Capsule for Steven Universe: Save the Light Steven Universe: Save the Light

    "Engaging narrative campaign with voice acting and lore; story is a key motivation for many players."

  • Strategy

    Game with the same Strategy vibe

    4

    "The game demands mental challenge, planning, and tactical problem solving typical of classic RTS gameplay."

    Capsule for Command & Conquer™ Remastered Collection Command & Conquer™ Remastered Collection

    "Game demands tactical thinking, planning, and problem solving in RTS and RPG hybrid gameplay."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and excitement from battles and multiplayer competition."

    Capsule for Legends of Callasia Legends of Callasia

    "Some suspense and excitement from battles and multiplayer matches, though limited by small community."

  • Value

    Game with the same Value vibe

    4

    "Free to play with frequent updates and content improvements provide good value for time invested."

    Capsule for SCP: Ground Zero SCP: Ground Zero

    "Free to play with ongoing patches; good nostalgic value and content for no cost."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves unit destruction and fantasy warfare, consistent with RTS battle games."

    Capsule for Tabletop Tavern Tabletop Tavern

    "Combat involves unit destruction and blood effects typical of RTS battles."

  • Survival

    Game with the same Survival vibe

    1

    "Survival elements present but relaxed; players manage resources and threats but not extreme danger."

    Capsule for Voyagers of Nera Voyagers of Nera

    "Players manage resources and units to avoid defeat; survival elements present but not extreme."

Last update: 09/07/2026