LipTrip ~My Boss Is My Heat Suppressant?!~ similar games & best alternatives

LipTrip ~My Boss Is My Heat Suppressant?!~

PC (Microsoft Windows) • 2024

Should you play it?

A boss x employee Omegaverse yuri romance where the physical comes before the emotional

What works
  • Unique yuri omegaverse setting
  • High-quality art and character design
  • Full japanese voice acting
  • Pleasant soundtrack
  • Accessible and polished ui
Things to keep in mind
  • Very short playtime (~1.5-2 hours)
  • Linear story with no player choices
  • Abrupt and incomplete feeling ending
  • Some translation and ui issues
  • Adult patch concerns and availability

What to play next

Top picks

Games that feel the closest overall

  • OshiRabu: Waifus Over Husbandos

  • Creature Romances: Kokonoe Kokoro

  • Wet steps

  • Sakura Shrine Girls

  • The Leisure of Grisaia

  • Destiny's Princess: A War Story, A Love Story

  • OshiRabu: Waifus Over Husbandos ~Love・or・die~

  • Sisters: Last Day of Summer

  • Sakura Succubus 2

Hidden Gems

Less popular games with surprisingly high similarity

  • Wet steps

  • Sakura Shrine Girls

  • The Leisure of Grisaia

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Blush Blush

  • Autonomy

    Narcissu 10th Anniversary Anthology Project

  • Escapism

    Divine Miko Koyori

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

LipTrip ~My Boss Is My Heat Suppressant?!~: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Value, Progression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players experience a linear kinetic novel with no choices, but can decide reading order and explore multiple side stories."

    Capsule for Narcissu 10th Anniversary Anthology Project Narcissu 10th Anniversary Anthology Project

    "Linear kinetic visual novel with no player choices, but players freely experience the story and character perspectives."

  • Competence

    Game with the same Competence vibe

    -4

    "No skill or challenge involved; purely reading and listening to story."

    Capsule for Ame no Marginal -Rain Marginal- Ame no Marginal -Rain Marginal-

    "No skill or challenge involved; reading and listening only with predictable outcomes."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements, purely single player story experience"

    Capsule for Stella of The End Stella of The End

    "No competitive elements; purely single-player story experience."

  • Continuation

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    "Short playtime (~2 hours) and abrupt ending reduce habitual or long session play."

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    "Short playtime (~1.5-2 hours) and abrupt ending reduce habitual or long-term engagement."

  • Cooperation

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    "Entirely single-player with no multiplayer or cooperative features."

    Capsule for Mini Motorways Mini Motorways

    "Entirely single-player with no multiplayer or cooperative features."

  • Creativity

    Game with the same Creativity vibe

    2

    "Some creative worldbuilding and character design noted, but story structure is conventional and linear."

    Capsule for Firefighter Connor Firefighter Connor

    "Some creativity in worldbuilding with Omegaverse setting and character design, but story is linear and conventional."

  • Domination

    Game with the same Domination vibe

    -4

    "No evidence of dominance or power over others; interactions are equal and personal."

    Capsule for Music Racer Music Racer

    "No evidence of dominance or power exertion over others; focus on mutual relationship."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to escape reality with fantasy setting, adult content, and immersive voice acting."

    Capsule for Divine Miko Koyori Divine Miko Koyori

    "Players use the game to escape reality through immersive story, voice acting, and art."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and interest in yuri genre, not out of obligation."

    Capsule for A Kiss For The Petals - Remembering How We Met A Kiss For The Petals - Remembering How We Met

    "Players engage voluntarily out of interest in yuri and Omegaverse themes, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

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    "No gameplay experimentation possible, story is fixed and linear"

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    "No gameplay experimentation possible; story is fixed and linear."

  • Exploration

    Game with the same Exploration vibe

    -4

    "Narrative unfolds in a fixed sequence; no exploration of environments or discovery."

    Capsule for The Dearest Person The Dearest Person

    "No exploration of environments or branching narratives; story unfolds in a fixed sequence."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited to no customization or personalization; players consume preset content."

    Capsule for ChuSingura46+1 S ChuSingura46+1 S

    "Limited to no customization or self-expression; players consume preset content."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy elements with anthropomorphic characters, romantic fiction, and imaginative scenarios."

    Capsule for Blush Blush Blush Blush

    "Strong fantasy element with Omegaverse setting, fictional biology, and romantic tropes."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solitary experience."

    Capsule for INSIDE INSIDE

    "No social or community features; solitary experience."

  • Growth

    Game with the same Growth vibe

    -3

    "Minimal learning or skill development; mostly passive reading."

    Capsule for Sakura Spirit Sakura Spirit

    "Minimal learning or skill development; mostly passive reading."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity."

    Capsule for What Remains of Edith Finch What Remains of Edith Finch

    "Sedentary gameplay with no physical activity."

  • Idle

    Game with the same Idle vibe

    3

    "Short sessions suitable for casual play and filling small time gaps."

    Capsule for Carpe Diem Carpe Diem

    "Short sessions suitable for casual play and filling time."

  • Intimacy

    Game with the same Intimacy vibe

    4

    "Focus on close emotional relationships and romantic connection between main characters."

    Capsule for Firefighter Connor Firefighter Connor

    "Focus on close emotional and romantic relationship between two main characters."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    -4

    "No item collection or upgrades; static story progression."

    Capsule for NEKO-NIN exHeart +PLUS Nachi NEKO-NIN exHeart +PLUS Nachi

    "No item collection or upgrades; static story progression."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Calm, simple reading experience with relaxing music and gentle pacing."

    Capsule for Carpe Diem Carpe Diem

    "Relaxing reading experience with soothing music and voice acting."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visual art, music, and voice acting provide sensory pleasure."

    Capsule for Lost in Secular Love Lost in Secular Love

    "Enjoyable art, music, and voice acting provide sensory pleasure."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Lake Haven - Chrysalis Lake Haven - Chrysalis

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  • Story

    Game with the same Story vibe

    4

    "Narrative-driven with character interactions, dialogue choices, and an overarching plot, though some find ending abrupt."

    Capsule for The World Next Door The World Next Door

    "Narrative-driven with character interaction and romantic plot, though short and somewhat abrupt."

  • Strategy

    Game with the same Strategy vibe

    -5

    "No strategic or problem-solving gameplay."

    Capsule for planetarian HD planetarian HD

    "No strategic or problem-solving gameplay."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some emotional tension in romance and drama, but overall low suspense and risk."

    Capsule for Hamidashi Creative Hamidashi Creative

    "Some emotional tension in romantic and dramatic moments, but overall low suspense."

  • Value

    Game with the same Value vibe

    -3

    "Many reviews note the game is short and best purchased on sale; full price is considered high for content offered."

    Capsule for Gomo Gomo

    "Many reviews note the game is short and expensive for its content; value perceived as low unless on sale."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus on relationship-building and dialogue."

    Capsule for Futamata Ren'ai: Two Times the Trouble Futamata Ren'ai: Two Times the Trouble

    "No combat or destructive elements; focus on relationship and dialogue."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat elements; stable narrative environment."

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Last update: 13/07/2026