Lost in Secular Love similar games & best alternatives

Lost in Secular Love

PC (Microsoft Windows) • 2016

Should you play it?

A Otome game about romancing monks?! All the romanceable characters are monks?! Sweet yet seductive! The untainted body and soul that only you can touch… PS: The game is set in an alternate history with an alternate religion.

What works
  • Unique premise of romancing monks
  • Beautiful art and music
  • Fully voiced characters
  • Humorous and relatable protagonist
  • Multiple endings with emotional depth
Things to keep in mind
  • Short and somewhat rushed story
  • Limited gameplay choices
  • Some disturbing themes in certain routes
  • Repetitive content across routes
  • Skip function can be unreliable

What to play next

Top picks

Games that feel the closest overall

  • Once Again

  • True Love ~Confide to the Maple~

  • Synergia

  • NEKOPARA Vol. 4

  • Goodnight Universe

  • Memory Oblivion Box

  • Shark Dating Simulator XL+

  • Lucy -The Eternity She Wished For-

  • DATE A LIVE: Ren Dystopia

Hidden Gems

Less popular games with surprisingly high similarity

  • Once Again

  • Synergia

  • Goodnight Universe

If you liked…

Recommendations by what you enjoyed most

  • Story

    Chasing Tails ~A Promise in the Snow~

  • Escapism

    Martial Law

  • Relaxation

    Galaxy Idle Clicker

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Lost in Secular Love: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Violence, Competence. Here, the score leans higher than usual among comparable games on Intimacy, Expression. It leans lower than usual among comparable games on Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players make choices that influence story branches and romance paths, but gameplay is mostly linear and choice impact is limited."

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    "Players make choices that influence which romance route they follow, but the story is largely linear with limited branching, reflecting moderate player control."

  • Competence

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  • Competition

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    "No competitive elements; focus is on personal story experience without comparison to others."

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  • Continuation

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    "Players engage in multiple playthroughs to explore different endings and story branches, though some find replaying tedious."

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  • Cooperation

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  • Creativity

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    "Players can customize character appearance and choose skill paths, but overall structure and storylines are preset."

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  • Domination

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    "No social dominance or power dynamics over other players; interactions are narrative only."

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  • Escapism

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    "Players engage emotionally with a historical setting, escaping into a poignant narrative distinct from real life."

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    "Players engage in a fictional, alternate historical setting with romantic and spiritual themes, providing escape from real life."

  • Expectation

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    "Players engage voluntarily for personal interest and enjoyment, not out of obligation."

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  • Experimenting

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    "Some exploration of story branches and endings, but limited novelty in gameplay mechanics."

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    "Some exploration of different romance routes and endings, but limited novelty beyond story branches."

  • Exploration

    Game with the same Exploration vibe

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    "Story and setting are fixed with limited discovery; exploration is narrative rather than spatial or open-ended."

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    "Story and locations are mostly fixed; limited discovery or new areas to explore."

  • Expression

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    "Players can customize character appearance with unlockable costumes and select different characters, enabling some self-expression."

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    "Players can customize character appearance by toggling hair on/off and choose dialogue options, allowing some self-expression."

  • Fantasy

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    "Set in a stylized medieval monastery with fictional elements like drunken monks and humorous events, blending imaginative fiction with historical themes."

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  • Fellowship

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  • Growth

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    "Players experience character development and philosophical themes, encouraging reflection and learning."

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  • Health

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    "Sedentary gameplay focused on reading and decision making."

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  • Idle

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    "Requires focused attention to read and make choices; not designed for background or idle play."

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  • Intimacy

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    "Emotional connections with characters and romantic relationships are central to the experience."

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  • Leadership

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    "No leadership or group management elements; purely narrative-driven."

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  • Progression

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    "Progression through story chapters, unlocking endings and CGs across routes."

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  • Relaxation

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    "Calm music and steady progression create a relaxing flow state for players."

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  • Sensation

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  • Status

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    "No social status or recognition mechanics."

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  • Story

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    "Narrative immersion is the core of the game, with multiple endings and character interactions."

    Capsule for Chasing Tails ~A Promise in the Snow~ Chasing Tails ~A Promise in the Snow~

    "Narrative immersion is the core of the game, with multiple romance routes and endings."

  • Strategy

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    "Minimal strategic thinking; choices are limited and mostly affect story branches."

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    "Minimal strategic thinking required; choices mostly affect story branches."

  • Thrill

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    "Some tension in making choices and unlocking endings, but overall low risk and suspense."

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  • Value

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  • Violence

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    "No combat or destructive gameplay; focus on romance and story."

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  • Survival

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    "No survival or resource management elements."

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Last update: 09/07/2026