要来点百合吗 Love Yuri similar games & best alternatives

要来点百合吗 Love Yuri

PC (Microsoft Windows) • 2023

Should you play it?

Shu Yu, a popular writer, became sisters with Lu Xi, an online voice actress.But when Lu Xi accidentally discovers that her favorite yuri author is actually her sister Shu Yu, she becomes increasingly attracted to Shu Yu's personality and a forbidden romance gradually unfolds between them...

What works
  • Wholesome yuri romance story
  • Beautiful art and chibi illustrations
  • Good voice acting
  • Affordable price
  • Relaxing soundtrack
Things to keep in mind
  • Very short playtime (~2 hours)
  • Abrupt and rushed ending
  • Inconsistent english translation
  • Limited character expression and cg variety
  • Lack of gameplay depth or branching

What to play next

Top picks

Games that feel the closest overall

  • NEKOPARA Vol. 0

  • A Night Filled With the Sound of Rain

  • Fantasy Tavern Sextet -Vol.1 New World Days-

  • NEKOPARA Vol. 3

  • NEKOPARA Vol. 4

  • Wolf Tails

  • Hold Me Tight All Night, Onii-chan!

  • Shan Gui II: Sweet Osmanthus II

  • Games&Girls

Hidden Gems

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

要来点百合吗 Love Yuri: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Survival, Violence, Competence. Here, the score leans higher than usual among comparable games on Intimacy, Idle. It leans lower than usual among comparable games on Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players make choices that influence story routes and endings, indicating some control over narrative direction, though within a structured visual novel framework."

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    "Players make story-influencing choices in a visual novel format, allowing some control over narrative direction."

  • Competence

    Game with the same Competence vibe

    -4

    "The game is a kinetic visual novel with no skill challenges or gameplay variation, focusing on reading."

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    "The game is a kinetic visual novel with no skill challenges or complex gameplay, focusing on reading and story."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; experience is personal and narrative-driven without comparison to others."

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    "No competitive elements; the experience is purely personal and narrative-driven."

  • Continuation

    Game with the same Continuation vibe

    -3

    "Short game length (~2-3 hours) and limited replayability reduce habitual or long session play."

    Capsule for Nocturnal Nocturnal

    "Short playtime (~2 hours) and abrupt ending reduce habitual or long session play."

  • Cooperation

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    "Single-player experience with no multiplayer or cooperative features."

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    "Single-player experience with no multiplayer or cooperative features."

  • Creativity

    Game with the same Creativity vibe

    2

    "Some player creativity in theorizing and interpreting story, but limited in-game creation or modification"

    Capsule for CORPSE FACTORY CORPSE FACTORY

    "Some player creativity in interpreting story choices, but no creation or modification mechanics."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics; interactions are narrative only."

    Capsule for The Miskatonic The Miskatonic

    "No social dominance or power dynamics over others; interactions are narrative only."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a sweet, relaxing escape into a lighthearted yuri romance world."

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    "Players use the game to escape into a sweet, wholesome yuri romance narrative."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in yuri stories and character-driven narratives without external pressure."

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    "Players engage voluntarily out of personal interest in yuri genre and story."

  • Experimenting

    Game with the same Experimenting vibe

    -3

    "Linear story with minimal branching; limited novelty exploration within gameplay."

    Capsule for Trap Legend Trap Legend

    "Linear story with limited branching; little novelty or exploration of mechanics."

  • Exploration

    Game with the same Exploration vibe

    -4

    "No exploration of new areas or secrets; story unfolds in fixed scenes."

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    "No exploration of environments; story unfolds in fixed scenes."

  • Expression

    Game with the same Expression vibe

    1

    "Some character customization via story choices, but no avatar or environment personalization."

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    "Some character customization via choices affecting story, but no avatar or environment customization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The game features a romanticized, idealized schoolgirl yuri setting, typical of fictional anime-style narratives."

    Capsule for A Kiss For The Petals - Remembering How We Met A Kiss For The Petals - Remembering How We Met

    "The game explores a fictional, somewhat taboo yuri romance between stepsisters, a fantasy narrative."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solitary experience with minimal social interaction or community features."

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    "Primarily a solitary experience with minimal social interaction or community features."

  • Growth

    Game with the same Growth vibe

    1

    "Some character development and story progression, but limited player skill growth."

    Capsule for NEKOPARA After NEKOPARA After

    "Some emotional and narrative development in characters, but limited player skill growth."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of visual novels with no physical activity."

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    "Sedentary gameplay typical of visual novels with no physical activity."

  • Idle

    Game with the same Idle vibe

    3

    "Short sessions and simple mechanics allow for casual play and intermittent engagement."

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    "Short sessions and linear progression allow for casual, intermittent play."

  • Intimacy

    Game with the same Intimacy vibe

    4

    "Focus on emotional relationships and romantic development between main characters."

    Capsule for Synergia Synergia

    "Focus on intimate emotional relationships and romantic development between protagonists."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

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    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through story chapters and character relationship development."

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    "Narrative progression through story chapters and character relationship development."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Relaxing, slow-paced narrative with soothing music and art."

    Capsule for Senren*Banka Senren*Banka

    "Calm, slow-paced story with soothing music and art supports relaxation and flow."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable visual and auditory stimuli through colorful art and music, but not intense sensory input."

    Capsule for I commissioned some cats 0 I commissioned some cats 0

    "Pleasant visual and auditory stimuli through art and soundtrack, but not intense sensory input."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or status systems; achievements and cards are minimal."

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    "No social status or recognition systems; achievements and cards are minimal and not central."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with character-driven plot and emotional storytelling."

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    "Strong narrative focus with character-driven plot and emotional arcs."

  • Strategy

    Game with the same Strategy vibe

    -5

    "No strategic or problem-solving gameplay; purely linear story reading."

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    "No strategic or problem-solving gameplay; purely linear story reading."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low suspense or risk; story is light and predictable with no high tension moments."

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    "Low suspense; story is gentle and predictable with minimal tension."

  • Value

    Game with the same Value vibe

    4

    "Good value for price given quality of story, music, and art despite short length."

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    "Good value for price given art, voice acting, and narrative content despite short length."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence; focus on peaceful, romantic interactions."

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    "No violence or combat; focus on peaceful romantic interactions."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat elements; stable, low-risk narrative environment."

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    "No survival or threat elements; stable, low-risk narrative environment."

Last update: 09/07/2026