Fantasy Tavern Sextet -Vol.1 New World Days- similar games & best alternatives

Fantasy Tavern Sextet -Vol.1 New World Days-

PC (Microsoft Windows), Nintendo Switch • 2020

Should you play it?

It is an adventure game where you can enjoy a slapstick love harem play with laughter, tears, and a little H in a bar in a fantasy world.

What works
  • Charming anime-style art and animation
  • Engaging voice acting
  • Lighthearted and cozy fantasy story
  • Relaxing and accessible gameplay
  • Appealing character interactions
Things to keep in mind
  • Short length and limited content
  • Linear story with minimal player agency
  • Lack of meaningful choices or branching
  • Some technical issues (fullscreen, alt-tab)
  • Censored adult content on steam version

What to play next

Top picks

Games that feel the closest overall

  • Sakura Nova

  • OshiRabu: Waifus Over Husbandos ~Love・or・die~

  • Sakura Beach 2

  • Wolf Tails

  • OPUS: The Day We Found Earth

  • Hold Me Tight All Night, Onii-chan!

  • Memories Off -Innocent Fille- for Dearest

  • NEKOPARA Vol. 0

  • A Night Filled With the Sound of Rain

Hidden Gems

Less popular games with surprisingly high similarity

  • Sakura Nova

  • OshiRabu: Waifus Over Husbandos ~Love・or・die~

  • Hold Me Tight All Night, Onii-chan!

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Fate/hollow ataraxia REMASTERED

  • Fantasy

    Crystalline

  • Relaxation

    Adios

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Fantasy Tavern Sextet -Vol.1 New World Days-: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Survival, Violence, Competence. Here, the score leans higher than usual among comparable games on Intimacy, Idle, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have some choice in dialogue and minor story decisions, but overall the story is linear with limited player control."

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  • Competence

    Game with the same Competence vibe

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    "Gameplay mainly involves reading and making occasional choices, with minimal skill or challenge."

    Capsule for Ballads at Midnight Ballads at Midnight

    "Gameplay mainly involves reading and making simple choices with no significant skill challenge or variation."

  • Competition

    Game with the same Competition vibe

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    "Single-player visual novel with no competitive elements or comparison to others."

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    "Single-player visual novel with no competitive elements or comparison to others."

  • Continuation

    Game with the same Continuation vibe

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    "Players expressed eagerness to continue with the series and anticipation for sequels."

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    "Players express interest in continuing with sequels and returning to the story despite short length."

  • Cooperation

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    "Entirely single-player experience with no multiplayer or cooperative gameplay."

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    "Entirely single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

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    "Some player choice in dialogue and decisions, but overall follows a predefined story and structure."

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    "Some player agency in dialogue choices and multiple endings, but mostly follows a fixed narrative and structure."

  • Domination

    Game with the same Domination vibe

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    "No elements of exerting control or superiority over others; cooperative and equal interactions."

    Capsule for Draugen Draugen

    "No elements of exerting control or superiority over others; cooperative and equal interactions."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong escapism through immersive story, character interactions, and fantasy world."

    Capsule for Fate/hollow ataraxia REMASTERED Fate/hollow ataraxia REMASTERED

    "Strong escapism through fantasy setting, lighthearted story, and immersive anime-style visual novel experience."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily for enjoyment; no obligation or external pressure reported."

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    "Players engage voluntarily for personal enjoyment; no obligation or external pressure reported."

  • Experimenting

    Game with the same Experimenting vibe

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    "Limited experimentation due to linear story and few choices; mostly following established narrative."

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    "Limited experimentation due to linear story and minor impact of choices; mostly familiar visual novel routines."

  • Exploration

    Game with the same Exploration vibe

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    "Story and settings are familiar and routine; no open-world or discovery elements."

    Capsule for Hold Me Tight All Night, Onii-chan! Hold Me Tight All Night, Onii-chan!

    "Story and environments are limited and familiar; no open-world or discovery elements."

  • Expression

    Game with the same Expression vibe

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    "Some character dialogue choices allow expression of personality; limited avatar customization."

    Capsule for Gunpoint Gunpoint

    "Customization limited to dialogue choices and unlocking CGs; character appearance fixed but expressive animations add personality."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Set in a fantasy world with magic, fantastical creatures, and an isekai premise, strongly embodying imaginative fiction."

    Capsule for Crystalline Crystalline

    "Set in a fantasy isekai world with anime-style characters and romantic comedy narrative."

  • Fellowship

    Game with the same Fellowship vibe

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    "Single-player experience with minimal social or community interaction."

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    "Single-player experience with minimal social or community interaction."

  • Growth

    Game with the same Growth vibe

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    "Some learning about the story world and characters, but no skill development or challenge-based growth."

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    "Some learning through story and character development, but limited complexity and challenge."

  • Health

    Game with the same Health vibe

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    "Sedentary gameplay typical of visual novels; no physical activity involved."

    Capsule for 神明的一天世界(God's One Day World) 神明的一天世界(God's One Day World)

    "Sedentary gameplay typical of visual novels; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    3

    "Suitable for short sessions and casual play; can be played in relaxed, intermittent bursts."

    Capsule for The Little Acre The Little Acre

    "Suitable for short sessions and casual reading; can be played in relaxed, intermittent bursts."

  • Intimacy

    Game with the same Intimacy vibe

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    "Focus on building romantic relationships with characters, though interactions are scripted."

    Capsule for Anon's Neko Waifus Anon's Neko Waifus

    "Focus on forming emotional and romantic relationships with characters, though limited to scripted interactions."

  • Leadership

    Game with the same Leadership vibe

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    "No leadership or management roles; player follows narrative without directing others."

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  • Progression

    Game with the same Progression vibe

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    "Progression through unlocking story routes, endings, and gallery CGs, but no item collection or upgrades."

    Capsule for Sakura Nova Sakura Nova

    "Progression mainly through unlocking CGs and story routes; no complex item or upgrade systems."

  • Relaxation

    Game with the same Relaxation vibe

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    "Calm pacing and reflective tone promote relaxation and emotional catharsis."

    Capsule for Adios Adios

    "Relaxed pacing and light tone provide a soothing, low-stress experience."

  • Sensation

    Game with the same Sensation vibe

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    "Appealing anime visuals, voice acting, and music provide sensory enjoyment."

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    "Appealing anime art, voice acting, and music provide sensory enjoyment though not highly intense."

  • Status

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    "No social status or recognition mechanics; experience is personal and private."

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    "No social status or recognition mechanics; experience is personal and private."

  • Story

    Game with the same Story vibe

    4

    "Narrative-driven visual novel with multiple endings and character interactions."

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    "Narrative-driven visual novel with character interactions and overarching plot, though simple and linear."

  • Strategy

    Game with the same Strategy vibe

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    "Minimal strategic or problem-solving elements; choices have limited impact."

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    "Minimal strategic or problem-solving elements; choices have limited impact."

  • Thrill

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    "Low suspense or risk; story is lighthearted and predictable."

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    "Low suspense and risk; story is lighthearted and predictable."

  • Value

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    "Mixed opinions on value; some find it worth the price especially on sale, others feel short length limits value."

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    "Mixed opinions on value; some find it worth price on sale, others feel short length limits value."

  • Violence

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    "No combat or destructive gameplay; focus on social and romantic interactions."

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    "No combat or destructive gameplay; focus on constructive social and romantic interactions."

  • Survival

    Game with the same Survival vibe

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    "Stable, low-risk narrative environment without threats or survival challenges."

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    "Stable, low-risk narrative environment without survival challenges."

Last update: 09/07/2026