LOST EGG 2: Be together similar games & best alternatives

LOST EGG 2: Be together

PC (Microsoft Windows), Nintendo Switch • 2021

Should you play it?

That fragile but brave egg has come back with new powers. A hard action adventure game about the fragility, bravery, and sometimes friendship of raw eggs. Aim for the frying pan at the end of rolling through various stages with sad and touching melody.

What works
  • Challenging and rewarding gameplay
  • Addictive despite frustration
  • Good value for price
  • Supportive community and online practice
  • Pleasant music and atmosphere
Things to keep in mind
  • High difficulty causing frustration
  • Lack of checkpoints leading to restarts
  • Some camera and control issues
  • Physical strain from controls
  • Minimal narrative and customization

What to play next

Top picks

Games that feel the closest overall

  • Bread & Fred

  • Pogostuck: Rage With Your Friends

  • Momoka (wo) Wasshoi

  • Windswept

  • Spacelines from the Far Out: Flight School

  • Eraser

  • Anomaly Exit

  • Fireboy & Watergirl: Elements

  • Gun Rocket

Hidden Gems

Less popular games with surprisingly high similarity

  • Momoka (wo) Wasshoi

  • Windswept

  • Struggling

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Bob Was Hungry

  • Growth

    Remnants of Naezith

  • Continuation

    Eraser

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

LOST EGG 2: Be together: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. Here, the score leans higher than usual among comparable games on Intimacy, Cooperation. It leans lower than usual among comparable games on Competition.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have control over their actions and decisions in challenging platforming stages, with some freedom in approach and shortcuts."

  • Competence

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    "The game is highly skill-based with difficult levels requiring mastery of precise jumps and timing, rewarding player improvement."

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    "Game is highly skill-based with difficult levels requiring practice and mastery, providing strong feedback on player performance."

  • Competition

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    "Focus is on personal challenge and overcoming difficult levels rather than competing against others."

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    "Focus is on personal challenge and overcoming stages rather than competing against others."

  • Continuation

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    "Many players report addictive, long play sessions despite frustration, showing strong desire to keep playing."

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    "Players report addictive quality and desire to keep trying despite frustration, indicating strong engagement and habitual play."

  • Cooperation

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    "Some players mention playing with friends and sharing ideas, but the core gameplay is primarily individual."

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    "Some mention of playing with friends and online practice with others, but main gameplay is individual."

  • Creativity

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    "Gameplay follows predefined platforming challenges with limited player creativity beyond skillful execution."

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  • Domination

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    "No evidence of exerting control or superiority over others; interactions are cooperative or individual."

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    "No evidence of exerting control or superiority over others; interactions appear friendly or cooperative."

  • Escapism

    Game with the same Escapism vibe

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    "Players use the game as a challenging distraction and stress relief, escaping real-life frustrations."

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    "Players use the game as a distraction and stress relief despite frustration, escaping real-life concerns."

  • Expectation

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    "Players engage voluntarily out of personal interest and enjoyment rather than obligation."

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    "Players engage voluntarily out of personal interest and enjoyment rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

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    "Players experiment with movement abilities and level shortcuts; the game encourages trying new techniques."

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    "Players explore shortcuts and different techniques to overcome difficult stages, showing experimentation."

  • Exploration

    Game with the same Exploration vibe

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    "Some discovery of shortcuts and secrets within levels, though environments are relatively small and structured."

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    "Some discovery of shortcuts and stage secrets, but mostly navigating known platforming environments."

  • Expression

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    "No mention of character or environment customization; standard presentation is used."

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  • Fantasy

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    "Light fantasy elements with cute rabbits and imaginative puzzle scenarios, but grounded in simple mechanics."

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    "Light fantasy elements with anthropomorphic eggs and whimsical setting, but grounded in platforming mechanics."

  • Fellowship

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    "Some social interaction through multiplayer and community but mostly individual play experiences."

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    "Some social interaction and community support mentioned, but mostly individual gameplay."

  • Growth

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    "Strong emphasis on skill acquisition, learning advanced techniques, and personal improvement over time."

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    "Strong emphasis on skill development, learning techniques, and improving performance over time."

  • Health

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    "Game involves sedentary play with no physical activity; some frustration reported but no physical engagement."

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  • Idle

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    "Requires continuous attention and focus due to difficulty and precision needed."

    Capsule for TT Isle Of Man: Ride on the Edge 3 TT Isle Of Man: Ride on the Edge 3

    "Requires continuous focus and attention due to difficulty and precision needed."

  • Intimacy

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    "Some cooperative play fosters social bonds, but limited evidence of close personal relationships."

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    "Some mention of playing with a partner and shared experiences, but limited evidence of close relationship building."

  • Leadership

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    "No evidence of leadership roles; players mostly participate individually or support community content creation."

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  • Progression

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    "Players accumulate achievements, crowns, and unlock puzzles, showing clear progression and goals."

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    "Players accumulate achievements, stars, crowns, and unlock new stages, showing clear progression."

  • Relaxation

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    "Game induces tension and frustration due to difficulty, though some find catharsis in overcoming challenges."

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    "Game induces frustration and tension rather than relaxation, though some find catharsis in overcoming challenges."

  • Sensation

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    "Enjoyable visuals, music, and satisfying feedback contribute to sensory pleasure."

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  • Status

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    "Minimal focus on social recognition or status; achievements exist but are not central."

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    "Some social recognition through achievements and community, but not a major focus."

  • Story

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    "Minimal narrative or context; gameplay centers on platforming challenges without story immersion."

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    "Minimal narrative; gameplay centers on platforming challenges without strong story immersion."

  • Strategy

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    "Requires planning and precise timing in platforming and puzzle solving; some trial and error involved."

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    "Players use planning, shortcuts, and precise timing to solve difficult platforming puzzles."

  • Thrill

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    "Increasing difficulty and fast-paced action create suspense and excitement."

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    "High tension and suspense from challenging stages create thrill and excitement."

  • Value

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    "Players feel the game offers good value for its low price and entertainment."

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  • Violence

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    "No violent content; gameplay focuses on platforming and puzzle solving."

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  • Survival

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    "Players must avoid hazards and opponents to survive and reach the egg first."

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Last update: 10/07/2026