Draw Puzzle 画之谜 similar games & best alternatives

Draw Puzzle 画之谜

2017

Should you play it?

Draw puzzle is a casual puzzle game that is relaxing and challenging. Solving the puzzle by connecting squares with the same color and number to unlock pixel art.

What works
  • Extensive puzzle content and modes
  • Level editor and steam workshop support
  • Relaxing and accessible gameplay
  • Good value for price
  • Addictive and satisfying puzzle solving
Things to keep in mind
  • Limited challenge in some puzzles
  • Repetitive music and sound effects
  • Mouse controls can feel sticky or laggy
  • Challenge mode content is limited
  • Jigsaw mode can be tedious

What to play next

Top picks

Games that feel the closest overall

  • Preserve

  • Inertia

  • RUNNING TRAIN | 走ル列車!

  • Slipstream

  • Pictopix

  • Circuits

  • Solitaire Forever II

  • Idling Gears

  • Chime

Hidden Gems

Less popular games with surprisingly high similarity

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If you liked…

Recommendations by what you enjoyed most

  • Autonomy

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  • Progression

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Draw Puzzle 画之谜: A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can freely choose from a large variety of puzzles and select any puzzle at any time, supporting personal control over gameplay."

    Capsule for Puzzler World Puzzler World

    "Players freely choose which puzzles to solve, create their own puzzles with the editor, and select modes, showing strong personal control."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzles require logical thinking and planning, with increasing difficulty and some challenging levels."

    Capsule for The Dweller The Dweller

    "Puzzles require logical thinking and planning, with increasing difficulty and challenge modes testing skill and speed."

  • Competition

    Game with the same Competition vibe

    2

    "Includes leaderboards in challenge mode and encourages skill improvement, but main mode is solo and casual."

    Capsule for Marfusha:Sentinel Girls Marfusha:Sentinel Girls

    "Challenge mode includes leaderboards and scoring for competing with others, but this mode is limited and not the main focus."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report addictive puzzle solving with long sessions and returning to puzzles after breaks."

    Capsule for Silicon Zeroes Silicon Zeroes

    "Many players report long playtimes and addictive puzzle solving, supported by extensive content and workshop levels."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "The game is primarily a single-player experience with no cooperative multiplayer; interaction is limited to sharing levels via Workshop."

    Capsule for Crystal Caves HD Crystal Caves HD

    "Game is primarily single-player with no cooperative gameplay; workshop sharing is indirect and asynchronous."

  • Creativity

    Game with the same Creativity vibe

    4

    "Includes a built-in level editor and Steam Workshop support, enabling players to create and share custom puzzles."

    Capsule for Find You Find You

    "Includes a level editor and Steam Workshop support allowing players to create and share custom puzzles."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are equal and respectful."

    Capsule for Pictopix Pictopix

    "No evidence of exerting control or superiority over others; interactions are equal and respectful."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game for relaxation and distraction, sometimes during stressful life events."

    Capsule for Oik 3 Oik 3

    "Players use the game for relaxation and mental engagement, often as a break or stress relief."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and personal interest, not out of obligation or pressure."

    Capsule for Cyberdimension Neptunia: 4 Goddesses Online Cyberdimension Neptunia: 4 Goddesses Online

    "Players engage voluntarily for enjoyment and personal interest, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Game encourages trying new puzzle solutions and mechanics, though some trial and error can be repetitive."

    Capsule for The Way The Way

    "Encourages experimentation with puzzle solutions and custom puzzle creation, though core gameplay is consistent."

  • Exploration

    Game with the same Exploration vibe

    2

    "Exploration is limited to discovering new puzzles and images, including personal photos, rather than spatial exploration."

    Capsule for Jigsaw Puzzles Infinite Jigsaw Puzzles Infinite

    "Exploration is limited to discovering new puzzles and images, including user-generated content."

  • Expression

    Game with the same Expression vibe

    3

    "Customization through puzzle creation and adding backgrounds allows player self-expression."

    Capsule for Contraption Maker Contraption Maker

    "Players express themselves through custom puzzle creation and sharing in the workshop."

  • Fantasy

    Game with the same Fantasy vibe

    -4

    "Game is based on realistic art and logical puzzles without fictional or imaginative elements."

    Capsule for Proverbs Proverbs

    "Game focuses on realistic puzzle solving and pixel art rather than imaginative fiction or roleplay."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Minimal social interaction; community mainly through sharing workshop content rather than direct play."

    Capsule for Turbo Dismount™ Turbo Dismount™

    "Limited social connection; community interaction mainly through workshop content sharing rather than direct social play."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop puzzle-solving skills and learn new strategies over time."

    Capsule for Evergarden Evergarden

    "Players develop puzzle-solving skills and strategies over time, progressing through increasingly complex puzzles."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with intensive mouse use leading to hand fatigue and discomfort reported."

    Capsule for Happy Sheepies Happy Sheepies

    "Sedentary gameplay with mouse use; some reports of hand fatigue from extended play."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and active problem solving rather than passive or background play."

    Capsule for Moncage Moncage

    "Requires focused attention and active problem solving rather than passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; primarily solo experience."

    Capsule for RealFlight Evolution RealFlight Evolution

    "No evidence of close social relationships or emotional sharing; primarily solo experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or authoritative roles; players act independently."

    Capsule for Wrench Wrench

    "No leadership or authoritative roles; player interactions are minimal and equal."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate achievements, stars, crowns, and unlock new stages, showing clear progression."

    Capsule for LOST EGG 2: Be together LOST EGG 2: Be together

    "Players accumulate achievements, crowns, and unlock puzzles, showing clear progression and goals."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Many players describe the game as relaxing and enjoyable, suitable for casual play and stress relief."

    Capsule for Bloons Monkey City Bloons Monkey City

    "Many reviews highlight the game as relaxing and suitable for stress relief and casual play."

  • Sensation

    Game with the same Sensation vibe

    2

    "Pixel art and sound effects provide sensory enjoyment; some find music repetitive."

    Capsule for Tomb of Tyrants Tomb of Tyrants

    "Visual pixel art and simple sounds provide sensory enjoyment, though music is considered repetitive."

  • Status

    Game with the same Status vibe

    1

    "Limited social recognition via leaderboards and achievements, but mostly individual focus."

    Capsule for Hotline Miami Hotline Miami

    "Limited social recognition mainly through leaderboards in challenge mode; not a major focus."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or story elements; gameplay is context-free puzzle solving."

    Capsule for PICO PARK 2 PICO PARK 2

    "No narrative or story elements; gameplay is context-free puzzle solving."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires logical reasoning, planning, and problem-solving to complete puzzles effectively."

    Capsule for How 2 Escape How 2 Escape

    "Requires logical reasoning, planning, and problem solving to complete puzzles efficiently."

  • Thrill

    Game with the same Thrill vibe

    1

    "Timed challenges add some tension, but overall gameplay is calm and controlled."

    Capsule for Pictopix Pictopix

    "Some tension in challenge mode with time and combo scoring, but overall gameplay is calm and controlled."

  • Value

    Game with the same Value vibe

    4

    "Highly praised for content and replayability relative to low price."

    Capsule for Super House of Dead Ninjas Super House of Dead Ninjas

    "Highly praised for content volume and replayability relative to low price."

  • Violence

    Game with the same Violence vibe

    -5

    "No violent content; gameplay is constructive and puzzle-based."

    Capsule for Peggle Deluxe Peggle Deluxe

    "No violent content; gameplay is constructive and puzzle-based."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or failure avoidance mechanics; stable puzzle environment."

    Capsule for TIS-100 TIS-100

    "No survival or failure avoidance mechanics; stable, low-risk puzzle environment."

Last update: 10/07/2026